6.2AINov 22, 2022
A Short Survey of Systematic GeneralizationYuanpeng Li
This survey includes systematic generalization and a history of how machine learning addresses it. We aim to summarize and organize the related information of both conventional and recent improvements. We first look at the definition of systematic generalization, then introduce Classicist and Connectionist. We then discuss different types of Connectionists and how they approach the generalization. Two crucial problems of variable binding and causality are discussed. We look into systematic generalization in language, vision, and VQA fields. Recent improvements from different aspects are discussed. Systematic generalization has a long history in artificial intelligence. We could cover only a small portion of many contributions. We hope this paper provides a background and is beneficial for discoveries in future work.
1.2GTMar 15, 2020
Multi-AI competing and winning against humans in iterated Rock-Paper-Scissors gameLei Wang, Wenbin Huang, Yuanpeng Li et al.
Predicting and modeling human behavior and finding trends within human decision-making processes is a major problem of social science. Rock Paper Scissors (RPS) is the fundamental strategic question in many game theory problems and real-world competitions. Finding the right approach to beat a particular human opponent is challenging. Here we use an AI (artificial intelligence) algorithm based on Markov Models of one fixed memory length (abbreviated as "single AI") to compete against humans in an iterated RPS game. We model and predict human competition behavior by combining many Markov Models with different fixed memory lengths (abbreviated as "multi-AI"), and develop an architecture of multi-AI with changeable parameters to adapt to different competition strategies. We introduce a parameter called "focus length" (a positive number such as 5 or 10) to control the speed and sensitivity for our multi-AI to adapt to the opponent's strategy change. The focus length is the number of previous rounds that the multi-AI should look at when determining which Single-AI has the best performance and should choose to play for the next game. We experimented with 52 different people, each playing 300 rounds continuously against one specific multi-AI model, and demonstrated that our strategy could win against more than 95% of human opponents.