5.9GROct 5, 2022
Water Simulation and Rendering from a Still PhotographRyusuke Sugimoto, Mingming He, Jing Liao et al.
We propose an approach to simulate and render realistic water animation from a single still input photograph. We first segment the water surface, estimate rendering parameters, and compute water reflection textures with a combination of neural networks and traditional optimization techniques. Then we propose an image-based screen space local reflection model to render the water surface overlaid on the input image and generate real-time water animation. Our approach creates realistic results with no user intervention for a wide variety of natural scenes containing large bodies of water with different lighting and water surface conditions. Since our method provides a 3D representation of the water surface, it naturally enables direct editing of water parameters and also supports interactive applications like adding synthetic objects to the scene.
15.3CVJul 31, 2024
Chat2Layout: Interactive 3D Furniture Layout with a Multimodal LLMCan Wang, Hongliang Zhong, Menglei Chai et al.
Automatic furniture layout is long desired for convenient interior design. Leveraging the remarkable visual reasoning capabilities of multimodal large language models (MLLMs), recent methods address layout generation in a static manner, lacking the feedback-driven refinement essential for interactive user engagement. We introduce Chat2Layout, a novel interactive furniture layout generation system that extends the functionality of MLLMs into the realm of interactive layout design. To achieve this, we establish a unified vision-question paradigm for in-context learning, enabling seamless communication with MLLMs to steer their behavior without altering model weights. Within this framework, we present a novel training-free visual prompting mechanism. This involves a visual-text prompting technique that assist MLLMs in reasoning about plausible layout plans, followed by an Offline-to-Online search (O2O-Search) method, which automatically identifies the minimal set of informative references to provide exemplars for visual-text prompting. By employing an agent system with MLLMs as the core controller, we enable bidirectional interaction. The agent not only comprehends the 3D environment and user requirements through linguistic and visual perception but also plans tasks and reasons about actions to generate and arrange furniture within the virtual space. Furthermore, the agent iteratively updates based on visual feedback from execution results. Experimental results demonstrate that our approach facilitates language-interactive generation and arrangement for diverse and complex 3D furniture.
Go-with-the-Flow: Motion-Controllable Video Diffusion Models Using Real-Time Warped NoiseRyan Burgert, Yuancheng Xu, Wenqi Xian et al.
Generative modeling aims to transform random noise into structured outputs. In this work, we enhance video diffusion models by allowing motion control via structured latent noise sampling. This is achieved by just a change in data: we pre-process training videos to yield structured noise. Consequently, our method is agnostic to diffusion model design, requiring no changes to model architectures or training pipelines. Specifically, we propose a novel noise warping algorithm, fast enough to run in real time, that replaces random temporal Gaussianity with correlated warped noise derived from optical flow fields, while preserving the spatial Gaussianity. The efficiency of our algorithm enables us to fine-tune modern video diffusion base models using warped noise with minimal overhead, and provide a one-stop solution for a wide range of user-friendly motion control: local object motion control, global camera movement control, and motion transfer. The harmonization between temporal coherence and spatial Gaussianity in our warped noise leads to effective motion control while maintaining per-frame pixel quality. Extensive experiments and user studies demonstrate the advantages of our method, making it a robust and scalable approach for controlling motion in video diffusion models. Video results are available on our webpage: https://eyeline-labs.github.io/Go-with-the-Flow. Source code and model checkpoints are available on GitHub: https://github.com/Eyeline-Labs/Go-with-the-Flow.
3.6CVDec 15, 2025
Lighting in Motion: Spatiotemporal HDR Lighting EstimationChristophe Bolduc, Julien Philip, Li Ma et al.
We present Lighting in Motion (LiMo), a diffusion-based approach to spatiotemporal lighting estimation. LiMo targets both realistic high-frequency detail prediction and accurate illuminance estimation. To account for both, we propose generating a set of mirrored and diffuse spheres at different exposures, based on their 3D positions in the input. Making use of diffusion priors, we fine-tune powerful existing diffusion models on a large-scale customized dataset of indoor and outdoor scenes, paired with spatiotemporal light probes. For accurate spatial conditioning, we demonstrate that depth alone is insufficient and we introduce a new geometric condition to provide the relative position of the scene to the target 3D position. Finally, we combine diffuse and mirror predictions at different exposures into a single HDRI map leveraging differentiable rendering. We thoroughly evaluate our method and design choices to establish LiMo as state-of-the-art for both spatial control and prediction accuracy.
Efficient Semantic Image Synthesis via Class-Adaptive NormalizationZhentao Tan, Dongdong Chen, Qi Chu et al.
Spatially-adaptive normalization (SPADE) is remarkably successful recently in conditional semantic image synthesis \cite{park2019semantic}, which modulates the normalized activation with spatially-varying transformations learned from semantic layouts, to prevent the semantic information from being washed away. Despite its impressive performance, a more thorough understanding of the advantages inside the box is still highly demanded to help reduce the significant computation and parameter overhead introduced by this novel structure. In this paper, from a return-on-investment point of view, we conduct an in-depth analysis of the effectiveness of this spatially-adaptive normalization and observe that its modulation parameters benefit more from semantic-awareness rather than spatial-adaptiveness, especially for high-resolution input masks. Inspired by this observation, we propose class-adaptive normalization (CLADE), a lightweight but equally-effective variant that is only adaptive to semantic class. In order to further improve spatial-adaptiveness, we introduce intra-class positional map encoding calculated from semantic layouts to modulate the normalization parameters of CLADE and propose a truly spatially-adaptive variant of CLADE, namely CLADE-ICPE.Through extensive experiments on multiple challenging datasets, we demonstrate that the proposed CLADE can be generalized to different SPADE-based methods while achieving comparable generation quality compared to SPADE, but it is much more efficient with fewer extra parameters and lower computational cost. The code and pretrained models are available at \url{https://github.com/tzt101/CLADE.git}.
Gated Context Aggregation Network for Image Dehazing and DerainingDongdong Chen, Mingming He, Qingnan Fan et al.
Image dehazing aims to recover the uncorrupted content from a hazy image. Instead of leveraging traditional low-level or handcrafted image priors as the restoration constraints, e.g., dark channels and increased contrast, we propose an end-to-end gated context aggregation network to directly restore the final haze-free image. In this network, we adopt the latest smoothed dilation technique to help remove the gridding artifacts caused by the widely-used dilated convolution with negligible extra parameters, and leverage a gated sub-network to fuse the features from different levels. Extensive experiments demonstrate that our method can surpass previous state-of-the-art methods by a large margin both quantitatively and qualitatively. In addition, to demonstrate the generality of the proposed method, we further apply it to the image deraining task, which also achieves the state-of-the-art performance. Code has been made available at https://github.com/cddlyf/GCANet.
8.4CVDec 4, 2023
Mesh-Guided Neural Implicit Field EditingCan Wang, Mingming He, Menglei Chai et al.
Neural implicit fields have emerged as a powerful 3D representation for reconstructing and rendering photo-realistic views, yet they possess limited editability. Conversely, explicit 3D representations, such as polygonal meshes, offer ease of editing but may not be as suitable for rendering high-quality novel views. To harness the strengths of both representations, we propose a new approach that employs a mesh as a guiding mechanism in editing the neural radiance field. We first introduce a differentiable method using marching tetrahedra for polygonal mesh extraction from the neural implicit field and then design a differentiable color extractor to assign colors obtained from the volume renderings to this extracted mesh. This differentiable colored mesh allows gradient back-propagation from the explicit mesh to the implicit fields, empowering users to easily manipulate the geometry and color of neural implicit fields. To enhance user control from coarse-grained to fine-grained levels, we introduce an octree-based structure into its optimization. This structure prioritizes the edited regions and the surface part, making our method achieve fine-grained edits to the neural implicit field and accommodate various user modifications, including object additions, component removals, specific area deformations, and adjustments to local and global colors. Through extensive experiments involving diverse scenes and editing operations, we have demonstrated the capabilities and effectiveness of our method. Our project page is: \url{https://cassiepython.github.io/MNeuEdit/}
2.0CVDec 9, 2024
Fitting Spherical Gaussians to Dynamic HDRI SequencesPascal Clausen, Li Ma, Mingming He et al.
We present a technique for fitting high dynamic range illumination (HDRI) sequences using anisotropic spherical Gaussians (ASGs) while preserving temporal consistency in the compressed HDRI maps. Our approach begins with an optimization network that iteratively minimizes a composite loss function, which includes both reconstruction and diffuse losses. This allows us to represent all-frequency signals with a small number of ASGs, optimizing their directions, sharpness, and intensity simultaneously for an individual HDRI. To extend this optimization into the temporal domain, we introduce a temporal consistency loss, ensuring a consistent approximation across the entire HDRI sequence.
10.6CVApr 29, 2021
Exemplar-Based 3D Portrait StylizationFangzhou Han, Shuquan Ye, Mingming He et al.
Exemplar-based portrait stylization is widely attractive and highly desired. Despite recent successes, it remains challenging, especially when considering both texture and geometric styles. In this paper, we present the first framework for one-shot 3D portrait style transfer, which can generate 3D face models with both the geometry exaggerated and the texture stylized while preserving the identity from the original content. It requires only one arbitrary style image instead of a large set of training examples for a particular style, provides geometry and texture outputs that are fully parameterized and disentangled, and enables further graphics applications with the 3D representations. The framework consists of two stages. In the first geometric style transfer stage, we use facial landmark translation to capture the coarse geometry style and guide the deformation of the dense 3D face geometry. In the second texture style transfer stage, we focus on performing style transfer on the canonical texture by adopting a differentiable renderer to optimize the texture in a multi-view framework. Experiments show that our method achieves robustly good results on different artistic styles and outperforms existing methods. We also demonstrate the advantages of our method via various 2D and 3D graphics applications. Project page is https://halfjoe.github.io/projs/3DPS/index.html.
15.8GROct 1, 2020
Dynamic Facial Asset and Rig Generation from a Single ScanJiaman Li, Zhengfei Kuang, Yajie Zhao et al.
The creation of high-fidelity computer-generated (CG) characters used in film and gaming requires intensive manual labor and a comprehensive set of facial assets to be captured with complex hardware, resulting in high cost and long production cycles. In order to simplify and accelerate this digitization process, we propose a framework for the automatic generation of high-quality dynamic facial assets, including rigs which can be readily deployed for artists to polish. Our framework takes a single scan as input to generate a set of personalized blendshapes, dynamic and physically-based textures, as well as secondary facial components (e.g., teeth and eyeballs). Built upon a facial database consisting of pore-level details, with over $4,000$ scans of varying expressions and identities, we adopt a self-supervised neural network to learn personalized blendshapes from a set of template expressions. We also model the joint distribution between identities and expressions, enabling the inference of the full set of personalized blendshapes with dynamic appearances from a single neutral input scan. Our generated personalized face rig assets are seamlessly compatible with cutting-edge industry pipelines for facial animation and rendering. We demonstrate that our framework is robust and effective by inferring on a wide range of novel subjects, and illustrate compelling rendering results while animating faces with generated customized physically-based dynamic textures.
8.5CVApr 26, 2020
One-Shot Identity-Preserving Portrait ReenactmentSitao Xiang, Yuming Gu, Pengda Xiang et al.
We present a deep learning-based framework for portrait reenactment from a single picture of a target (one-shot) and a video of a driving subject. Existing facial reenactment methods suffer from identity mismatch and produce inconsistent identities when a target and a driving subject are different (cross-subject), especially in one-shot settings. In this work, we aim to address identity preservation in cross-subject portrait reenactment from a single picture. We introduce a novel technique that can disentangle identity from expressions and poses, allowing identity preserving portrait reenactment even when the driver's identity is very different from that of the target. This is achieved by a novel landmark disentanglement network (LD-Net), which predicts personalized facial landmarks that combine the identity of the target with expressions and poses from a different subject. To handle portrait reenactment from unseen subjects, we also introduce a feature dictionary-based generative adversarial network (FD-GAN), which locally translates 2D landmarks into a personalized portrait, enabling one-shot portrait reenactment under large pose and expression variations. We validate the effectiveness of our identity disentangling capabilities via an extensive ablation study, and our method produces consistent identities for cross-subject portrait reenactment. Our comprehensive experiments show that our method significantly outperforms the state-of-the-art single-image facial reenactment methods. We will release our code and models for academic use.
9.1CVApr 6, 2020
Rethinking Spatially-Adaptive NormalizationZhentao Tan, Dongdong Chen, Qi Chu et al.
Spatially-adaptive normalization is remarkably successful recently in conditional semantic image synthesis, which modulates the normalized activation with spatially-varying transformations learned from semantic layouts, to preserve the semantic information from being washed away. Despite its impressive performance, a more thorough understanding of the true advantages inside the box is still highly demanded, to help reduce the significant computation and parameter overheads introduced by these new structures. In this paper, from a return-on-investment point of view, we present a deep analysis of the effectiveness of SPADE and observe that its advantages actually come mainly from its semantic-awareness rather than the spatial-adaptiveness. Inspired by this point, we propose class-adaptive normalization (CLADE), a lightweight variant that is not adaptive to spatial positions or layouts. Benefited from this design, CLADE greatly reduces the computation cost while still being able to preserve the semantic information during the generation. Extensive experiments on multiple challenging datasets demonstrate that while the resulting fidelity is on par with SPADE, its overhead is much cheaper than SPADE. Take the generator for ADE20k dataset as an example, the extra parameter and computation cost introduced by CLADE are only 4.57% and 0.07% while that of SPADE are 39.21% and 234.73% respectively.
Deep Exemplar-based Video ColorizationBo Zhang, Mingming He, Jing Liao et al.
This paper presents the first end-to-end network for exemplar-based video colorization. The main challenge is to achieve temporal consistency while remaining faithful to the reference style. To address this issue, we introduce a recurrent framework that unifies the semantic correspondence and color propagation steps. Both steps allow a provided reference image to guide the colorization of every frame, thus reducing accumulated propagation errors. Video frames are colorized in sequence based on the colorization history, and its coherency is further enforced by the temporal consistency loss. All of these components, learned end-to-end, help produce realistic videos with good temporal stability. Experiments show our result is superior to the state-of-the-art methods both quantitatively and qualitatively.
Deep Exemplar-based ColorizationMingming He, Dongdong Chen, Jing Liao et al.
We propose the first deep learning approach for exemplar-based local colorization. Given a reference color image, our convolutional neural network directly maps a grayscale image to an output colorized image. Rather than using hand-crafted rules as in traditional exemplar-based methods, our end-to-end colorization network learns how to select, propagate, and predict colors from the large-scale data. The approach performs robustly and generalizes well even when using reference images that are unrelated to the input grayscale image. More importantly, as opposed to other learning-based colorization methods, our network allows the user to achieve customizable results by simply feeding different references. In order to further reduce manual effort in selecting the references, the system automatically recommends references with our proposed image retrieval algorithm, which considers both semantic and luminance information. The colorization can be performed fully automatically by simply picking the top reference suggestion. Our approach is validated through a user study and favorable quantitative comparisons to the-state-of-the-art methods. Furthermore, our approach can be naturally extended to video colorization. Our code and models will be freely available for public use.
18.4CVOct 2, 2017
Progressive Color Transfer with Dense Semantic CorrespondencesMingming He, Jing Liao, Dongdong Chen et al.
We propose a new algorithm for color transfer between images that have perceptually similar semantic structures. We aim to achieve a more accurate color transfer that leverages semantically-meaningful dense correspondence between images. To accomplish this, our algorithm uses neural representations for matching. Additionally, the color transfer should be spatially variant and globally coherent. Therefore, our algorithm optimizes a local linear model for color transfer satisfying both local and global constraints. Our proposed approach jointly optimizes matching and color transfer, adopting a coarse-to-fine strategy. The proposed method can be successfully extended from one-to-one to one-to-many color transfer. The latter further addresses the problem of mismatching elements of the input image. We validate our proposed method by testing it on a large variety of image content.