18.1CVApr 18, 2023
SurfelNeRF: Neural Surfel Radiance Fields for Online Photorealistic Reconstruction of Indoor ScenesYiming Gao, Yan-Pei Cao, Ying Shan
Online reconstructing and rendering of large-scale indoor scenes is a long-standing challenge. SLAM-based methods can reconstruct 3D scene geometry progressively in real time but can not render photorealistic results. While NeRF-based methods produce promising novel view synthesis results, their long offline optimization time and lack of geometric constraints pose challenges to efficiently handling online input. Inspired by the complementary advantages of classical 3D reconstruction and NeRF, we thus investigate marrying explicit geometric representation with NeRF rendering to achieve efficient online reconstruction and high-quality rendering. We introduce SurfelNeRF, a variant of neural radiance field which employs a flexible and scalable neural surfel representation to store geometric attributes and extracted appearance features from input images. We further extend the conventional surfel-based fusion scheme to progressively integrate incoming input frames into the reconstructed global neural scene representation. In addition, we propose a highly-efficient differentiable rasterization scheme for rendering neural surfel radiance fields, which helps SurfelNeRF achieve $10\times$ speedups in training and inference time, respectively. Experimental results show that our method achieves the state-of-the-art 23.82 PSNR and 29.58 PSNR on ScanNet in feedforward inference and per-scene optimization settings, respectively.
10.9AIApr 23, 2023
Towards Effective and Interpretable Human-Agent Collaboration in MOBA Games: A Communication PerspectiveYiming Gao, Feiyu Liu, Liang Wang et al.
MOBA games, e.g., Dota2 and Honor of Kings, have been actively used as the testbed for the recent AI research on games, and various AI systems have been developed at the human level so far. However, these AI systems mainly focus on how to compete with humans, less on exploring how to collaborate with humans. To this end, this paper makes the first attempt to investigate human-agent collaboration in MOBA games. In this paper, we propose to enable humans and agents to collaborate through explicit communication by designing an efficient and interpretable Meta-Command Communication-based framework, dubbed MCC, for accomplishing effective human-agent collaboration in MOBA games. The MCC framework consists of two pivotal modules: 1) an interpretable communication protocol, i.e., the Meta-Command, to bridge the communication gap between humans and agents; 2) a meta-command value estimator, i.e., the Meta-Command Selector, to select a valuable meta-command for each agent to achieve effective human-agent collaboration. Experimental results in Honor of Kings demonstrate that MCC agents can collaborate reasonably well with human teammates and even generalize to collaborate with different levels and numbers of human teammates. Videos are available at https://sites.google.com/view/mcc-demo.
2.7IVMar 5, 2022
$\ell_1$DecNet+: A new architecture framework by $\ell_1$ decomposition and iteration unfolding for sparse feature segmentationYumeng Ren, Yiming Gao, Chunlin Wu et al.
$\ell_1$ based sparse regularization plays a central role in compressive sensing and image processing. In this paper, we propose $\ell_1$DecNet, as an unfolded network derived from a variational decomposition model incorporating $\ell_1$ related sparse regularization and solved by scaled alternating direction method of multipliers (ADMM). $\ell_1$DecNet effectively decomposes an input image into a sparse feature and a learned dense feature, and thus helps the subsequent sparse feature related operations. Based on this, we develop $\ell_1$DecNet+, a learnable architecture framework consisting of our $\ell_1$DecNet and a segmentation module which operates over extracted sparse features instead of original images. This architecture combines well the benefits of mathematical modeling and data-driven approaches. To our best knowledge, this is the first study to incorporate mathematical image prior into feature extraction in segmentation network structures. Moreover, our $\ell_1$DecNet+ framework can be easily extended to 3D case. We evaluate the effectiveness of $\ell_1$DecNet+ on two commonly encountered sparse segmentation tasks: retinal vessel segmentation in medical image processing and pavement crack detection in industrial abnormality identification. Experimental results on different datasets demonstrate that, our $\ell_1$DecNet+ architecture with various lightweight segmentation modules can achieve equal or better performance than their enlarged versions respectively. This leads to especially practical advantages on resource-limited devices.