Jun Yang

LG
h-index20
7papers
427citations
Novelty59%
AI Score31

7 Papers

30.1AIJun 7, 2021Code
Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning

Yiqin Yang, Xiaoteng Ma, Chenghao Li et al.

Learning from datasets without interaction with environments (Offline Learning) is an essential step to apply Reinforcement Learning (RL) algorithms in real-world scenarios. However, compared with the single-agent counterpart, offline multi-agent RL introduces more agents with the larger state and action space, which is more challenging but attracts little attention. We demonstrate current offline RL algorithms are ineffective in multi-agent systems due to the accumulated extrapolation error. In this paper, we propose a novel offline RL algorithm, named Implicit Constraint Q-learning (ICQ), which effectively alleviates the extrapolation error by only trusting the state-action pairs given in the dataset for value estimation. Moreover, we extend ICQ to multi-agent tasks by decomposing the joint-policy under the implicit constraint. Experimental results demonstrate that the extrapolation error is successfully controlled within a reasonable range and insensitive to the number of agents. We further show that ICQ achieves the state-of-the-art performance in the challenging multi-agent offline tasks (StarCraft II). Our code is public online at https://github.com/YiqinYang/ICQ.

19.5LGOct 19, 2021
Offline Reinforcement Learning with Value-based Episodic Memory

Xiaoteng Ma, Yiqin Yang, Hao Hu et al.

Offline reinforcement learning (RL) shows promise of applying RL to real-world problems by effectively utilizing previously collected data. Most existing offline RL algorithms use regularization or constraints to suppress extrapolation error for actions outside the dataset. In this paper, we adopt a different framework, which learns the V-function instead of the Q-function to naturally keep the learning procedure within the support of an offline dataset. To enable effective generalization while maintaining proper conservatism in offline learning, we propose Expectile V-Learning (EVL), which smoothly interpolates between the optimal value learning and behavior cloning. Further, we introduce implicit planning along offline trajectories to enhance learned V-values and accelerate convergence. Together, we present a new offline method called Value-based Episodic Memory (VEM). We provide theoretical analysis for the convergence properties of our proposed VEM method, and empirical results in the D4RL benchmark show that our method achieves superior performance in most tasks, particularly in sparse-reward tasks.

3.1LGJul 16, 2021
Boosting the Convergence of Reinforcement Learning-based Auto-pruning Using Historical Data

Jiandong Mu, Mengdi Wang, Feiwen Zhu et al.

Recently, neural network compression schemes like channel pruning have been widely used to reduce the model size and computational complexity of deep neural network (DNN) for applications in power-constrained scenarios such as embedded systems. Reinforcement learning (RL)-based auto-pruning has been further proposed to automate the DNN pruning process to avoid expensive hand-crafted work. However, the RL-based pruner involves a time-consuming training process and the high expense of each sample further exacerbates this problem. These impediments have greatly restricted the real-world application of RL-based auto-pruning. Thus, in this paper, we propose an efficient auto-pruning framework which solves this problem by taking advantage of the historical data from the previous auto-pruning process. In our framework, we first boost the convergence of the RL-pruner by transfer learning. Then, an augmented transfer learning scheme is proposed to further speed up the training process by improving the transferability. Finally, an assistant learning process is proposed to improve the sample efficiency of the RL agent. The experiments have shown that our framework can accelerate the auto-pruning process by 1.5-2.5 times for ResNet20, and 1.81-2.375 times for other neural networks like ResNet56, ResNet18, and MobileNet v1.

17.9LGJun 7, 2021
Average-Reward Reinforcement Learning with Trust Region Methods

Xiaoteng Ma, Xiaohang Tang, Li Xia et al.

Most of reinforcement learning algorithms optimize the discounted criterion which is beneficial to accelerate the convergence and reduce the variance of estimates. Although the discounted criterion is appropriate for certain tasks such as financial related problems, many engineering problems treat future rewards equally and prefer a long-run average criterion. In this paper, we study the reinforcement learning problem with the long-run average criterion. Firstly, we develop a unified trust region theory with discounted and average criteria and derive a novel performance bound within the trust region with the Perturbation Analysis (PA) theory. Secondly, we propose a practical algorithm named Average Policy Optimization (APO), which improves the value estimation with a novel technique named Average Value Constraint. Finally, experiments are conducted in the continuous control environment MuJoCo. In most tasks, APO performs better than the discounted PPO, which demonstrates the effectiveness of our approach. Our work provides a unified framework of the trust region approach including both the discounted and average criteria, which may complement the framework of reinforcement learning beyond the discounted objectives.

27.2LGJun 4, 2021
Celebrating Diversity in Shared Multi-Agent Reinforcement Learning

Chenghao Li, Tonghan Wang, Chengjie Wu et al.

Recently, deep multi-agent reinforcement learning (MARL) has shown the promise to solve complex cooperative tasks. Its success is partly because of parameter sharing among agents. However, such sharing may lead agents to behave similarly and limit their coordination capacity. In this paper, we aim to introduce diversity in both optimization and representation of shared multi-agent reinforcement learning. Specifically, we propose an information-theoretical regularization to maximize the mutual information between agents' identities and their trajectories, encouraging extensive exploration and diverse individualized behaviors. In representation, we incorporate agent-specific modules in the shared neural network architecture, which are regularized by L1-norm to promote learning sharing among agents while keeping necessary diversity. Empirical results show that our method achieves state-of-the-art performance on Google Research Football and super hard StarCraft II micromanagement tasks.

7.1AIJun 25, 2020
SOAC: The Soft Option Actor-Critic Architecture

Chenghao Li, Xiaoteng Ma, Chongjie Zhang et al.

The option framework has shown great promise by automatically extracting temporally-extended sub-tasks from a long-horizon task. Methods have been proposed for concurrently learning low-level intra-option policies and high-level option selection policy. However, existing methods typically suffer from two major challenges: ineffective exploration and unstable updates. In this paper, we present a novel and stable off-policy approach that builds on the maximum entropy model to address these challenges. Our approach introduces an information-theoretical intrinsic reward for encouraging the identification of diverse and effective options. Meanwhile, we utilize a probability inference model to simplify the optimization problem as fitting optimal trajectories. Experimental results demonstrate that our approach significantly outperforms prior on-policy and off-policy methods in a range of Mujoco benchmark tasks while still providing benefits for transfer learning. In these tasks, our approach learns a diverse set of options, each of whose state-action space has strong coherence.

9.0LGJun 5, 2020Code
Wasserstein Distance guided Adversarial Imitation Learning with Reward Shape Exploration

Ming Zhang, Yawei Wang, Xiaoteng Ma et al.

The generative adversarial imitation learning (GAIL) has provided an adversarial learning framework for imitating expert policy from demonstrations in high-dimensional continuous tasks. However, almost all GAIL and its extensions only design a kind of reward function of logarithmic form in the adversarial training strategy with the Jensen-Shannon (JS) divergence for all complex environments. The fixed logarithmic type of reward function may be difficult to solve all complex tasks, and the vanishing gradients problem caused by the JS divergence will harm the adversarial learning process. In this paper, we propose a new algorithm named Wasserstein Distance guided Adversarial Imitation Learning (WDAIL) for promoting the performance of imitation learning (IL). There are three improvements in our method: (a) introducing the Wasserstein distance to obtain more appropriate measure in the adversarial training process, (b) using proximal policy optimization (PPO) in the reinforcement learning stage which is much simpler to implement and makes the algorithm more efficient, and (c) exploring different reward function shapes to suit different tasks for improving the performance. The experiment results show that the learning procedure remains remarkably stable, and achieves significant performance in the complex continuous control tasks of MuJoCo.