ROMar 8, 2022
Obstacle Aware Sampling for Path PlanningMurad Tukan, Alaa Maalouf, Dan Feldman et al. · mit
Many path planning algorithms are based on sampling the state space. While this approach is very simple, it can become costly when the obstacles are unknown, since samples hitting these obstacles are wasted. The goal of this paper is to efficiently identify obstacles in a map and remove them from the sampling space. To this end, we propose a pre-processing algorithm for space exploration that enables more efficient sampling. We show that it can boost the performance of other space sampling methods and path planners. Our approach is based on the fact that a convex obstacle can be approximated provably well by its minimum volume enclosing ellipsoid (MVEE), and a non-convex obstacle may be partitioned into convex shapes. Our main contribution is an algorithm that strategically finds a small sample, called the \emph{active-coreset}, that adaptively samples the space via membership-oracle such that the MVEE of the coreset approximates the MVEE of the obstacle. Experimental results confirm the effectiveness of our approach across multiple planners based on Rapidly-exploring random trees, showing significant improvement in terms of time and path length.
ROMar 7, 2022
Learning Solution Manifolds for Control Problems via Energy MinimizationMiguel Zamora, Roi Poranne, Stelian Coros
A variety of control tasks such as inverse kinematics (IK), trajectory optimization (TO), and model predictive control (MPC) are commonly formulated as energy minimization problems. Numerical solutions to such problems are well-established. However, these are often too slow to be used directly in real-time applications. The alternative is to learn solution manifolds for control problems in an offline stage. Although this distillation process can be trivially formulated as a behavioral cloning (BC) problem in an imitation learning setting, our experiments highlight a number of significant shortcomings arising due to incompatible local minima, interpolation artifacts, and insufficient coverage of the state space. In this paper, we propose an alternative to BC that is efficient and numerically robust. We formulate the learning of solution manifolds as a minimization of the energy terms of a control objective integrated over the space of problems of interest. We minimize this energy integral with a novel method that combines Monte Carlo-inspired adaptive sampling strategies with the derivatives used to solve individual instances of the control task. We evaluate the performance of our formulation on a series of robotic control problems of increasing complexity, and we highlight its benefits through comparisons against traditional methods such as behavioral cloning and Dataset aggregation (Dagger).
OCOct 21, 2024
A practical, fast method for solving sum-of-squares problems for very large polynomialsDaniel Keren, Margarita Osadchy, Roi Poranne
Sum of squares (SOS) optimization is a powerful technique for solving problems where the positivity of a polynomials must be enforced. The common approach to solve an SOS problem is by relaxation to a Semidefinite Program (SDP). The main advantage of this transormation is that SDP is a convex problem for which efficient solvers are readily available. However, while considerable progress has been made in recent years, the standard approaches for solving SDPs are still known to scale poorly. Our goal is to devise an approach that can handle larger, more complex problems than is currently possible. The challenge indeed lies in how SDPs are commonly solved. State-Of-The-Art approaches rely on the interior point method, which requires the factorization of large matrices. We instead propose an approach inspired by polynomial neural networks, which exhibit excellent performance when optimized using techniques from the deep learning toolbox. In a somewhat counter-intuitive manner, we replace the convex SDP formulation with a non-convex, unconstrained, and \emph{over parameterized} formulation, and solve it using a first order optimization method. It turns out that this approach can handle very large problems, with polynomials having over four million coefficients, well beyond the range of current SDP-based approaches. Furthermore, we highlight theoretical and practical results supporting the experimental success of our approach in avoiding spurious local minima, which makes it amenable to simple and fast solutions based on gradient descent. In all the experiments, our approach had always converged to a correct global minimum, on general (non-sparse) polynomials, with running time only slightly higher than linear in the number of polynomial coefficients, compared to higher than quadratic in the number of coefficients for SDP-based methods.
ROFeb 3, 2022
Spatial Computing and Intuitive Interaction: Bringing Mixed Reality and Robotics TogetherJeffrey Delmerico, Roi Poranne, Federica Bogo et al.
Spatial computing -- the ability of devices to be aware of their surroundings and to represent this digitally -- offers novel capabilities in human-robot interaction. In particular, the combination of spatial computing and egocentric sensing on mixed reality devices enables them to capture and understand human actions and translate these to actions with spatial meaning, which offers exciting new possibilities for collaboration between humans and robots. This paper presents several human-robot systems that utilize these capabilities to enable novel robot use cases: mission planning for inspection, gesture-based control, and immersive teleoperation. These works demonstrate the power of mixed reality as a tool for human-robot interaction, and the potential of spatial computing and mixed reality to drive the future of human-robot interaction.
CVAug 31, 2021
RealisticHands: A Hybrid Model for 3D Hand ReconstructionMichael Seeber, Roi Poranne, Marc Polleyfeys et al.
Estimating 3D hand meshes from RGB images robustly is a highly desirable task, made challenging due to the numerous degrees of freedom, and issues such as self similarity and occlusions. Previous methods generally either use parametric 3D hand models or follow a model-free approach. While the former can be considered more robust, e.g. to occlusions, they are less expressive. We propose a hybrid approach, utilizing a deep neural network and differential rendering based optimization to demonstrably achieve the best of both worlds. In addition, we explore Virtual Reality (VR) as an application. Most VR headsets are nowadays equipped with multiple cameras, which we can leverage by extending our method to the egocentric stereo domain. This extension proves to be more resilient to the above mentioned issues. Finally, as a use-case, we show that the improved image-model alignment can be used to acquire the user's hand texture, which leads to a more realistic virtual hand representation.
ROFeb 10, 2021
Manipulability optimization for multi-arm teleoperationFlorian Kennel-Maushart, Roi Poranne, Stelian Coros
Teleoperation provides a way for human operators to guide robots in situations where full autonomy is challenging or where direct human intervention is required. It can also be an important tool to teach robots in order to achieve autonomous behaviour later on. The increased availability of collaborative robot arms and Virtual Reality (VR) devices provides ample opportunity for development of novel teleoperation methods. Since robot arms are often kinematically different from human arms, mapping human motions to a robot in real-time is not trivial. Additionally, a human operator might steer the robot arm toward singularities or its workspace limits, which can lead to undesirable behaviour. This is further accentuated for the orchestration of multiple robots. In this paper, we present a VR interface targeted to multi-arm payload manipulation, which can closely match real-time input motion. Allowing the user to manipulate the payload rather than mapping their motions to individual arms we are able to simultaneously guide multiple collaborative arms. By releasing a single rotational degree of freedom, and by using a local optimization method, we can improve each arm's manipulability index, which in turn lets us avoid kinematic singularities and workspace limitations. We apply our approach to predefined trajectories as well as real-time teleoperation on different robot arms and compare performance in terms of end effector position error and relevant joint motion metrics.