CVJul 24, 2022
Learning Graph Neural Networks for Image Style TransferYongcheng Jing, Yining Mao, Yiding Yang et al. · bytedance
State-of-the-art parametric and non-parametric style transfer approaches are prone to either distorted local style patterns due to global statistics alignment, or unpleasing artifacts resulting from patch mismatching. In this paper, we study a novel semi-parametric neural style transfer framework that alleviates the deficiency of both parametric and non-parametric stylization. The core idea of our approach is to establish accurate and fine-grained content-style correspondences using graph neural networks (GNNs). To this end, we develop an elaborated GNN model with content and style local patches as the graph vertices. The style transfer procedure is then modeled as the attention-based heterogeneous message passing between the style and content nodes in a learnable manner, leading to adaptive many-to-one style-content correlations at the local patch level. In addition, an elaborated deformable graph convolutional operation is introduced for cross-scale style-content matching. Experimental results demonstrate that the proposed semi-parametric image stylization approach yields encouraging results on the challenging style patterns, preserving both global appearance and exquisite details. Furthermore, by controlling the number of edges at the inference stage, the proposed method also triggers novel functionalities like diversified patch-based stylization with a single model.
CVApr 28, 2023
Deep Graph ReprogrammingYongcheng Jing, Chongbin Yuan, Li Ju et al. · bytedance
In this paper, we explore a novel model reusing task tailored for graph neural networks (GNNs), termed as "deep graph reprogramming". We strive to reprogram a pre-trained GNN, without amending raw node features nor model parameters, to handle a bunch of cross-level downstream tasks in various domains. To this end, we propose an innovative Data Reprogramming paradigm alongside a Model Reprogramming paradigm. The former one aims to address the challenge of diversified graph feature dimensions for various tasks on the input side, while the latter alleviates the dilemma of fixed per-task-per-model behavior on the model side. For data reprogramming, we specifically devise an elaborated Meta-FeatPadding method to deal with heterogeneous input dimensions, and also develop a transductive Edge-Slimming as well as an inductive Meta-GraPadding approach for diverse homogenous samples. Meanwhile, for model reprogramming, we propose a novel task-adaptive Reprogrammable-Aggregator, to endow the frozen model with larger expressive capacities in handling cross-domain tasks. Experiments on fourteen datasets across node/graph classification/regression, 3D object recognition, and distributed action recognition, demonstrate that the proposed methods yield gratifying results, on par with those by re-training from scratch.
CVNov 28, 2023
UGG: Unified Generative GraspingJiaxin Lu, Hao Kang, Haoxiang Li et al. · bytedance
Dexterous grasping aims to produce diverse grasping postures with a high grasping success rate. Regression-based methods that directly predict grasping parameters given the object may achieve a high success rate but often lack diversity. Generation-based methods that generate grasping postures conditioned on the object can often produce diverse grasping, but they are insufficient for high grasping success due to lack of discriminative information. To mitigate, we introduce a unified diffusion-based dexterous grasp generation model, dubbed the name UGG, which operates within the object point cloud and hand parameter spaces. Our all-transformer architecture unifies the information from the object, the hand, and the contacts, introducing a novel representation of contact points for improved contact modeling. The flexibility and quality of our model enable the integration of a lightweight discriminator, benefiting from simulated discriminative data, which pushes for a high success rate while preserving high diversity. Beyond grasp generation, our model can also generate objects based on hand information, offering valuable insights into object design and studying how the generative model perceives objects. Our model achieves state-of-the-art dexterous grasping on the large-scale DexGraspNet dataset while facilitating human-centric object design, marking a significant advancement in dexterous grasping research. Our project page is https://jiaxin-lu.github.io/ugg/.
CVFeb 2Code
FSVideo: Fast Speed Video Diffusion Model in a Highly-Compressed Latent SpaceFSVideo Team, Qingyu Chen, Zhiyuan Fang et al.
We introduce FSVideo, a fast speed transformer-based image-to-video (I2V) diffusion framework. We build our framework on the following key components: 1.) a new video autoencoder with highly-compressed latent space ($64\times64\times4$ spatial-temporal downsampling ratio), achieving competitive reconstruction quality; 2.) a diffusion transformer (DIT) architecture with a new layer memory design to enhance inter-layer information flow and context reuse within DIT, and 3.) a multi-resolution generation strategy via a few-step DIT upsampler to increase video fidelity. Our final model, which contains a 14B DIT base model and a 14B DIT upsampler, achieves competitive performance against other popular open-source models, while being an order of magnitude faster. We discuss our model design as well as training strategies in this report.
CVDec 18, 2025
VIVA: VLM-Guided Instruction-Based Video Editing with Reward OptimizationXiaoyan Cong, Haotian Yang, Angtian Wang et al.
Instruction-based video editing aims to modify an input video according to a natural-language instruction while preserving content fidelity and temporal coherence. However, existing diffusion-based approaches are often trained on paired data of simple editing operations, which fundamentally limits their ability to generalize to diverse and complex, real-world instructions. To address this generalization gap, we propose VIVA, a scalable framework for instruction-based video editing that leverages VLM-guided encoding and reward optimization. First, we introduce a VLM-based instructor that encodes the textual instruction, the first frame of the source video, and an optional reference image into visually-grounded instruction representations, providing fine-grained spatial and semantic context for the diffusion transformer backbone. Second, we propose a post-training stage, Edit-GRPO, which adapts Group Relative Policy Optimization to the domain of video editing, directly optimizing the model for instruction-faithful, content-preserving, and aesthetically pleasing edits using relative rewards. Furthermore, we propose a data construction pipeline designed to synthetically generate diverse, high-fidelity paired video-instruction data of basic editing operations. Extensive experiments show that VIVA achieves superior instruction following, generalization, and editing quality over state-of-the-art methods. Website: https://viva-paper.github.io
CVMay 29, 2025Code
MAGREF: Masked Guidance for Any-Reference Video Generation with Subject DisentanglementYufan Deng, Yuanyang Yin, Xun Guo et al. · bytedance
We tackle the task of any-reference video generation, which aims to synthesize videos conditioned on arbitrary types and combinations of reference subjects, together with textual prompts. This task faces persistent challenges, including identity inconsistency, entanglement among multiple reference subjects, and copy-paste artifacts. To address these issues, we introduce MAGREF, a unified and effective framework for any-reference video generation. Our approach incorporates masked guidance and a subject disentanglement mechanism, enabling flexible synthesis conditioned on diverse reference images and textual prompts. Specifically, masked guidance employs a region-aware masking mechanism combined with pixel-wise channel concatenation to preserve appearance features of multiple subjects along the channel dimension. This design preserves identity consistency and maintains the capabilities of the pre-trained backbone, without requiring any architectural changes. To mitigate subject confusion, we introduce a subject disentanglement mechanism which injects the semantic values of each subject derived from the text condition into its corresponding visual region. Additionally, we establish a four-stage data pipeline to construct diverse training pairs, effectively alleviating copy-paste artifacts. Extensive experiments on a comprehensive benchmark demonstrate that MAGREF consistently outperforms existing state-of-the-art approaches, paving the way for scalable, controllable, and high-fidelity any-reference video synthesis. Code and model can be found at: https://github.com/MAGREF-Video/MAGREF
CVApr 14, 2021Code
VOLDOR: Visual Odometry from Log-logistic Dense Optical flow ResidualsZhixiang Min, Yiding Yang, Enrique Dunn
We propose a dense indirect visual odometry method taking as input externally estimated optical flow fields instead of hand-crafted feature correspondences. We define our problem as a probabilistic model and develop a generalized-EM formulation for the joint inference of camera motion, pixel depth, and motion-track confidence. Contrary to traditional methods assuming Gaussian-distributed observation errors, we supervise our inference framework under an (empirically validated) adaptive log-logistic distribution model. Moreover, the log-logistic residual model generalizes well to different state-of-the-art optical flow methods, making our approach modular and agnostic to the choice of optical flow estimators. Our method achieved top-ranking results on both TUM RGB-D and KITTI odometry benchmarks. Our open-sourced implementation is inherently GPU-friendly with only linear computational and storage growth.
LGJan 10, 2021Code
SPAGAN: Shortest Path Graph Attention NetworkYiding Yang, Xinchao Wang, Mingli Song et al.
Graph convolutional networks (GCN) have recently demonstrated their potential in analyzing non-grid structure data that can be represented as graphs. The core idea is to encode the local topology of a graph, via convolutions, into the feature of a center node. In this paper, we propose a novel GCN model, which we term as Shortest Path Graph Attention Network (SPAGAN). Unlike conventional GCN models that carry out node-based attentions within each layer, the proposed SPAGAN conducts path-based attention that explicitly accounts for the influence of a sequence of nodes yielding the minimum cost, or shortest path, between the center node and its higher-order neighbors. SPAGAN therefore allows for a more informative and intact exploration of the graph structure and further {a} more effective aggregation of information from distant neighbors into the center node, as compared to node-based GCN methods. We test SPAGAN on the downstream classification task on several standard datasets, and achieve performances superior to the state of the art. Code is publicly available at https://github.com/ihollywhy/SPAGAN.
LGDec 10, 2020Code
Overcoming Catastrophic Forgetting in Graph Neural NetworksHuihui Liu, Yiding Yang, Xinchao Wang
Catastrophic forgetting refers to the tendency that a neural network "forgets" the previous learned knowledge upon learning new tasks. Prior methods have been focused on overcoming this problem on convolutional neural networks (CNNs), where the input samples like images lie in a grid domain, but have largely overlooked graph neural networks (GNNs) that handle non-grid data. In this paper, we propose a novel scheme dedicated to overcoming catastrophic forgetting problem and hence strengthen continual learning in GNNs. At the heart of our approach is a generic module, termed as topology-aware weight preserving~(TWP), applicable to arbitrary form of GNNs in a plug-and-play fashion. Unlike the main stream of CNN-based continual learning methods that rely on solely slowing down the updates of parameters important to the downstream task, TWP explicitly explores the local structures of the input graph, and attempts to stabilize the parameters playing pivotal roles in the topological aggregation. We evaluate TWP on different GNN backbones over several datasets, and demonstrate that it yields performances superior to the state of the art. Code is publicly available at \url{https://github.com/hhliu79/TWP}.
LGOct 12, 2020Code
Factorizable Graph Convolutional NetworksYiding Yang, Zunlei Feng, Mingli Song et al.
Graphs have been widely adopted to denote structural connections between entities. The relations are in many cases heterogeneous, but entangled together and denoted merely as a single edge between a pair of nodes. For example, in a social network graph, users in different latent relationships like friends and colleagues, are usually connected via a bare edge that conceals such intrinsic connections. In this paper, we introduce a novel graph convolutional network (GCN), termed as factorizable graph convolutional network(FactorGCN), that explicitly disentangles such intertwined relations encoded in a graph. FactorGCN takes a simple graph as input, and disentangles it into several factorized graphs, each of which represents a latent and disentangled relation among nodes. The features of the nodes are then aggregated separately in each factorized latent space to produce disentangled features, which further leads to better performances for downstream tasks. We evaluate the proposed FactorGCN both qualitatively and quantitatively on the synthetic and real-world datasets, and demonstrate that it yields truly encouraging results in terms of both disentangling and feature aggregation. Code is publicly available at https://github.com/ihollywhy/FactorGCN.PyTorch.
CVMar 23, 2020Code
Distilling Knowledge from Graph Convolutional NetworksYiding Yang, Jiayan Qiu, Mingli Song et al.
Existing knowledge distillation methods focus on convolutional neural networks (CNNs), where the input samples like images lie in a grid domain, and have largely overlooked graph convolutional networks (GCN) that handle non-grid data. In this paper, we propose to our best knowledge the first dedicated approach to distilling knowledge from a pre-trained GCN model. To enable the knowledge transfer from the teacher GCN to the student, we propose a local structure preserving module that explicitly accounts for the topological semantics of the teacher. In this module, the local structure information from both the teacher and the student are extracted as distributions, and hence minimizing the distance between these distributions enables topology-aware knowledge transfer from the teacher, yielding a compact yet high-performance student model. Moreover, the proposed approach is readily extendable to dynamic graph models, where the input graphs for the teacher and the student may differ. We evaluate the proposed method on two different datasets using GCN models of different architectures, and demonstrate that our method achieves the state-of-the-art knowledge distillation performance for GCN models. Code is publicly available at https://github.com/ihollywhy/DistillGCN.PyTorch.
CVMar 13, 2025
CINEMA: Coherent Multi-Subject Video Generation via MLLM-Based GuidanceYufan Deng, Xun Guo, Yizhi Wang et al. · bytedance
Video generation has witnessed remarkable progress with the advent of deep generative models, particularly diffusion models. While existing methods excel in generating high-quality videos from text prompts or single images, personalized multi-subject video generation remains a largely unexplored challenge. This task involves synthesizing videos that incorporate multiple distinct subjects, each defined by separate reference images, while ensuring temporal and spatial consistency. Current approaches primarily rely on mapping subject images to keywords in text prompts, which introduces ambiguity and limits their ability to model subject relationships effectively. In this paper, we propose CINEMA, a novel framework for coherent multi-subject video generation by leveraging Multimodal Large Language Model (MLLM). Our approach eliminates the need for explicit correspondences between subject images and text entities, mitigating ambiguity and reducing annotation effort. By leveraging MLLM to interpret subject relationships, our method facilitates scalability, enabling the use of large and diverse datasets for training. Furthermore, our framework can be conditioned on varying numbers of subjects, offering greater flexibility in personalized content creation. Through extensive evaluations, we demonstrate that our approach significantly improves subject consistency, and overall video coherence, paving the way for advanced applications in storytelling, interactive media, and personalized video generation.
CVMay 28, 2025
ATI: Any Trajectory Instruction for Controllable Video GenerationAngtian Wang, Haibin Huang, Jacob Zhiyuan Fang et al. · bytedance
We propose a unified framework for motion control in video generation that seamlessly integrates camera movement, object-level translation, and fine-grained local motion using trajectory-based inputs. In contrast to prior methods that address these motion types through separate modules or task-specific designs, our approach offers a cohesive solution by projecting user-defined trajectories into the latent space of pre-trained image-to-video generation models via a lightweight motion injector. Users can specify keypoints and their motion paths to control localized deformations, entire object motion, virtual camera dynamics, or combinations of these. The injected trajectory signals guide the generative process to produce temporally consistent and semantically aligned motion sequences. Our framework demonstrates superior performance across multiple video motion control tasks, including stylized motion effects (e.g., motion brushes), dynamic viewpoint changes, and precise local motion manipulation. Experiments show that our method provides significantly better controllability and visual quality compared to prior approaches and commercial solutions, while remaining broadly compatible with various state-of-the-art video generation backbones. Project page: https://anytraj.github.io/.
CVOct 16, 2025
TGT: Text-Grounded Trajectories for Locally Controlled Video GenerationGuofeng Zhang, Angtian Wang, Jacob Zhiyuan Fang et al. · bytedance
Text-to-video generation has advanced rapidly in visual fidelity, whereas standard methods still have limited ability to control the subject composition of generated scenes. Prior work shows that adding localized text control signals, such as bounding boxes or segmentation masks, can help. However, these methods struggle in complex scenarios and degrade in multi-object settings, offering limited precision and lacking a clear correspondence between individual trajectories and visual entities as the number of controllable objects increases. We introduce Text-Grounded Trajectories (TGT), a framework that conditions video generation on trajectories paired with localized text descriptions. We propose Location-Aware Cross-Attention (LACA) to integrate these signals and adopt a dual-CFG scheme to separately modulate local and global text guidance. In addition, we develop a data processing pipeline that produces trajectories with localized descriptions of tracked entities, and we annotate two million high quality video clips to train TGT. Together, these components enable TGT to use point trajectories as intuitive motion handles, pairing each trajectory with text to control both appearance and motion. Extensive experiments show that TGT achieves higher visual quality, more accurate text alignment, and improved motion controllability compared with prior approaches. Website: https://textgroundedtraj.github.io.
CVFeb 27, 2024
Deployment Prior Injection for Run-time Calibratable Object DetectionMo Zhou, Yiding Yang, Haoxiang Li et al. · bytedance
With a strong alignment between the training and test distributions, object relation as a context prior facilitates object detection. Yet, it turns into a harmful but inevitable training set bias upon test distributions that shift differently across space and time. Nevertheless, the existing detectors cannot incorporate deployment context prior during the test phase without parameter update. Such kind of capability requires the model to explicitly learn disentangled representations with respect to context prior. To achieve this, we introduce an additional graph input to the detector, where the graph represents the deployment context prior, and its edge values represent object relations. Then, the detector behavior is trained to bound to the graph with a modified training objective. As a result, during the test phase, any suitable deployment context prior can be injected into the detector via graph edits, hence calibrating, or "re-biasing" the detector towards the given prior at run-time without parameter update. Even if the deployment prior is unknown, the detector can self-calibrate using deployment prior approximated using its own predictions. Comprehensive experimental results on the COCO dataset, as well as cross-dataset testing on the Objects365 dataset, demonstrate the effectiveness of the run-time calibratable detector.
CVSep 27, 2021
Meta-Aggregator: Learning to Aggregate for 1-bit Graph Neural NetworksYongcheng Jing, Yiding Yang, Xinchao Wang et al.
In this paper, we study a novel meta aggregation scheme towards binarizing graph neural networks (GNNs). We begin by developing a vanilla 1-bit GNN framework that binarizes both the GNN parameters and the graph features. Despite the lightweight architecture, we observed that this vanilla framework suffered from insufficient discriminative power in distinguishing graph topologies, leading to a dramatic drop in performance. This discovery motivates us to devise meta aggregators to improve the expressive power of vanilla binarized GNNs, of which the aggregation schemes can be adaptively changed in a learnable manner based on the binarized features. Towards this end, we propose two dedicated forms of meta neighborhood aggregators, an exclusive meta aggregator termed as Greedy Gumbel Neighborhood Aggregator (GNA), and a diffused meta aggregator termed as Adaptable Hybrid Neighborhood Aggregator (ANA). GNA learns to exclusively pick one single optimal aggregator from a pool of candidates, while ANA learns a hybrid aggregation behavior to simultaneously retain the benefits of several individual aggregators. Furthermore, the proposed meta aggregators may readily serve as a generic plugin module into existing full-precision GNNs. Experiments across various domains demonstrate that the proposed method yields results superior to the state of the art.
CVJun 7, 2021
Learning Dynamics via Graph Neural Networks for Human Pose Estimation and TrackingYiding Yang, Zhou Ren, Haoxiang Li et al.
Multi-person pose estimation and tracking serve as crucial steps for video understanding. Most state-of-the-art approaches rely on first estimating poses in each frame and only then implementing data association and refinement. Despite the promising results achieved, such a strategy is inevitably prone to missed detections especially in heavily-cluttered scenes, since this tracking-by-detection paradigm is, by nature, largely dependent on visual evidences that are absent in the case of occlusion. In this paper, we propose a novel online approach to learning the pose dynamics, which are independent of pose detections in current fame, and hence may serve as a robust estimation even in challenging scenarios including occlusion. Specifically, we derive this prediction of dynamics through a graph neural network~(GNN) that explicitly accounts for both spatial-temporal and visual information. It takes as input the historical pose tracklets and directly predicts the corresponding poses in the following frame for each tracklet. The predicted poses will then be aggregated with the detected poses, if any, at the same frame so as to produce the final pose, potentially recovering the occluded joints missed by the estimator. Experiments on PoseTrack 2017 and PoseTrack 2018 datasets demonstrate that the proposed method achieves results superior to the state of the art on both human pose estimation and tracking tasks.
CVOct 14, 2020
Learning Propagation Rules for Attribution Map GenerationYiding Yang, Jiayan Qiu, Mingli Song et al.
Prior gradient-based attribution-map methods rely on handcrafted propagation rules for the non-linear/activation layers during the backward pass, so as to produce gradients of the input and then the attribution map. Despite the promising results achieved, such methods are sensitive to the non-informative high-frequency components and lack adaptability for various models and samples. In this paper, we propose a dedicated method to generate attribution maps that allow us to learn the propagation rules automatically, overcoming the flaws of the handcrafted ones. Specifically, we introduce a learnable plugin module, which enables adaptive propagation rules for each pixel, to the non-linear layers during the backward pass for mask generating. The masked input image is then fed into the model again to obtain new output that can be used as a guidance when combined with the original one. The introduced learnable module can be trained under any auto-grad framework with higher-order differential support. As demonstrated on five datasets and six network architectures, the proposed method yields state-of-the-art results and gives cleaner and more visually plausible attribution maps.
LGNov 12, 2016
Dual Teaching: A Practical Semi-supervised Wrapper MethodFuqaing Liu, Chenwei Deng, Fukun Bi et al.
Semi-supervised wrapper methods are concerned with building effective supervised classifiers from partially labeled data. Though previous works have succeeded in some fields, it is still difficult to apply semi-supervised wrapper methods to practice because the assumptions those methods rely on tend to be unrealistic in practice. For practical use, this paper proposes a novel semi-supervised wrapper method, Dual Teaching, whose assumptions are easy to set up. Dual Teaching adopts two external classifiers to estimate the false positives and false negatives of the base learner. Only if the recall of every external classifier is greater than zero and the sum of the precision is greater than one, Dual Teaching will train a base learner from partially labeled data as effectively as the fully-labeled-data-trained classifier. The effectiveness of Dual Teaching is proved in both theory and practice.
CVFeb 18, 2016
Boost Picking: A Universal Method on Converting Supervised Classification to Semi-supervised ClassificationFuqiang Liu, Fukun Bi, Yiding Yang et al.
This paper proposes a universal method, Boost Picking, to train supervised classification models mainly by un-labeled data. Boost Picking only adopts two weak classifiers to estimate and correct the error. It is theoretically proved that Boost Picking could train a supervised model mainly by un-labeled data as effectively as the same model trained by 100% labeled data, only if recalls of the two weak classifiers are all greater than zero and the sum of precisions is greater than one. Based on Boost Picking, we present "Test along with Training (TawT)" to improve the generalization of supervised models. Both Boost Picking and TawT are successfully tested in varied little data sets.