Li‐Chen Fu

CV
h-index50
6papers
39citations
Novelty43%
AI Score26

6 Papers

4.3NCOct 7, 2023
Do self-supervised speech and language models extract similar representations as human brain?

Peili Chen, Linyang He, Li Fu et al.

Speech and language models trained through self-supervised learning (SSL) demonstrate strong alignment with brain activity during speech and language perception. However, given their distinct training modalities, it remains unclear whether they correlate with the same neural aspects. We directly address this question by evaluating the brain prediction performance of two representative SSL models, Wav2Vec2.0 and GPT-2, designed for speech and language tasks. Our findings reveal that both models accurately predict speech responses in the auditory cortex, with a significant correlation between their brain predictions. Notably, shared speech contextual information between Wav2Vec2.0 and GPT-2 accounts for the majority of explained variance in brain activity, surpassing static semantic and lower-level acoustic-phonetic information. These results underscore the convergence of speech contextual representations in SSL models and their alignment with the neural network underlying speech perception, offering valuable insights into both SSL models and the neural basis of speech and language processing.

2.7HCNov 17, 2024
A Monocular SLAM-based Multi-User Positioning System with Image Occlusion in Augmented Reality

Wei-Hsiang Lien, Benedictus Kent Chandra, Robin Fischer et al.

In recent years, with the rapid development of augmented reality (AR) technology, there is an increasing demand for multi-user collaborative experiences. Unlike for single-user experiences, ensuring the spatial localization of every user and maintaining synchronization and consistency of positioning and orientation across multiple users is a significant challenge. In this paper, we propose a multi-user localization system based on ORB-SLAM2 using monocular RGB images as a development platform based on the Unity 3D game engine. This system not only performs user localization but also places a common virtual object on a planar surface (such as table) in the environment so that every user holds a proper perspective view of the object. These generated virtual objects serve as reference points for multi-user position synchronization. The positioning information is passed among every user's AR devices via a central server, based on which the relative position and movement of other users in the space of a specific user are presented via virtual avatars all with respect to these virtual objects. In addition, we use deep learning techniques to estimate the depth map of an image from a single RGB image to solve occlusion problems in AR applications, making virtual objects appear more natural in AR scenes.

4.7CVNov 1, 2021
VPFNet: Voxel-Pixel Fusion Network for Multi-class 3D Object Detection

Chia-Hung Wang, Hsueh-Wei Chen, Li-Chen Fu

Many LiDAR-based methods for detecting large objects, single-class object detection, or under easy situations were claimed to perform quite well. However, their performances of detecting small objects or under hard situations did not surpass those of the fusion-based ones due to failure to leverage the image semantics. In order to elevate the detection performance in a complicated environment, this paper proposes a deep learning (DL)-embedded fusion-based multi-class 3D object detection network which admits both LiDAR and camera sensor data streams, named Voxel-Pixel Fusion Network (VPFNet). Inside this network, a key novel component is called Voxel-Pixel Fusion (VPF) layer, which takes advantage of the geometric relation of a voxel-pixel pair and fuses the voxel features and the pixel features with proper mechanisms. Moreover, several parameters are particularly designed to guide and enhance the fusion effect after considering the characteristics of a voxel-pixel pair. Finally, the proposed method is evaluated on the KITTI benchmark for multi-class 3D object detection task under multilevel difficulty, and is shown to outperform all state-of-the-art methods in mean average precision (mAP). It is also noteworthy that our approach here ranks the first on the KITTI leaderboard for the challenging pedestrian class.

1.6LGAug 4, 2021
Parallelized Reverse Curriculum Generation

Zih-Yun Chiu, Yi-Lin Tuan, Hung-yi Lee et al.

For reinforcement learning (RL), it is challenging for an agent to master a task that requires a specific series of actions due to sparse rewards. To solve this problem, reverse curriculum generation (RCG) provides a reverse expansion approach that automatically generates a curriculum for the agent to learn. More specifically, RCG adapts the initial state distribution from the neighborhood of a goal to a distance as training proceeds. However, the initial state distribution generated for each iteration might be biased, thus making the policy overfit or slowing down the reverse expansion rate. While training RCG for actor-critic (AC) based RL algorithms, this poor generalization and slow convergence might be induced by the tight coupling between an AC pair. Therefore, we propose a parallelized approach that simultaneously trains multiple AC pairs and periodically exchanges their critics. We empirically demonstrate that this proposed approach can improve RCG in performance and convergence, and it can also be applied to other AC based RL algorithms with adapted initial state distribution.

2.6CVJul 11, 2021
SE-PSNet: Silhouette-based Enhancement Feature for Panoptic Segmentation Network

Shuo-En Chang, Yi-Cheng Yang, En-Ting Lin et al.

Recently, there has been a panoptic segmentation task combining semantic and instance segmentation, in which the goal is to classify each pixel with the corresponding instance ID. In this work, we propose a solution to tackle the panoptic segmentation task. The overall structure combines the bottom-up method and the top-down method. Therefore, not only can there be better performance, but also the execution speed can be maintained. The network mainly pays attention to the quality of the mask. In the previous work, we can see that the uneven contour of the object is more likely to appear, resulting in low-quality prediction. Accordingly, we propose enhancement features and corresponding loss functions for the silhouette of objects and backgrounds to improve the mask. Meanwhile, we use the new proposed confidence score to solve the occlusion problem and make the network tend to use higher quality masks as prediction results. To verify our research, we used the COCO dataset and CityScapes dataset to do experiments and obtained competitive results with fast inference time.

3.3ASApr 26, 2020
Research on Modeling Units of Transformer Transducer for Mandarin Speech Recognition

Li Fu, Xiaoxiao Li, Libo Zi

Modeling unit and model architecture are two key factors of Recurrent Neural Network Transducer (RNN-T) in end-to-end speech recognition. To improve the performance of RNN-T for Mandarin speech recognition task, a novel transformer transducer with the combination architecture of self-attention transformer and RNN is proposed. And then the choice of different modeling units for transformer transducer is explored. In addition, we present a new mix-bandwidth training method to obtain a general model that is able to accurately recognize Mandarin speech with different sampling rates simultaneously. All of our experiments are conducted on about 12,000 hours of Mandarin speech with sampling rate in 8kHz and 16kHz. Experimental results show that Mandarin transformer transducer using syllable with tone achieves the best performance. It yields an average of 14.4% and 44.1% relative Word Error Rate (WER) reduction when compared with the models using syllable initial/final with tone and Chinese character, respectively. Also, it outperforms the model based on syllable initial/final with tone with an average of 13.5% relative Character Error Rate (CER) reduction.