OVIR-3D: Open-Vocabulary 3D Instance Retrieval Without Training on 3D DataShiyang Lu, Haonan Chang, Eric Pu Jing et al.
This work presents OVIR-3D, a straightforward yet effective method for open-vocabulary 3D object instance retrieval without using any 3D data for training. Given a language query, the proposed method is able to return a ranked set of 3D object instance segments based on the feature similarity of the instance and the text query. This is achieved by a multi-view fusion of text-aligned 2D region proposals into 3D space, where the 2D region proposal network could leverage 2D datasets, which are more accessible and typically larger than 3D datasets. The proposed fusion process is efficient as it can be performed in real-time for most indoor 3D scenes and does not require additional training in 3D space. Experiments on public datasets and a real robot show the effectiveness of the method and its potential for applications in robot navigation and manipulation.
17.0ROMar 29, 2023
ARMBench: An Object-centric Benchmark Dataset for Robotic ManipulationChaitanya Mitash, Fan Wang, Shiyang Lu et al.
This paper introduces Amazon Robotic Manipulation Benchmark (ARMBench), a large-scale, object-centric benchmark dataset for robotic manipulation in the context of a warehouse. Automation of operations in modern warehouses requires a robotic manipulator to deal with a wide variety of objects, unstructured storage, and dynamically changing inventory. Such settings pose challenges in perceiving the identity, physical characteristics, and state of objects during manipulation. Existing datasets for robotic manipulation consider a limited set of objects or utilize 3D models to generate synthetic scenes with limitation in capturing the variety of object properties, clutter, and interactions. We present a large-scale dataset collected in an Amazon warehouse using a robotic manipulator performing object singulation from containers with heterogeneous contents. ARMBench contains images, videos, and metadata that corresponds to 235K+ pick-and-place activities on 190K+ unique objects. The data is captured at different stages of manipulation, i.e., pre-pick, during transfer, and after placement. Benchmark tasks are proposed by virtue of high-quality annotations and baseline performance evaluation are presented on three visual perception challenges, namely 1) object segmentation in clutter, 2) object identification, and 3) defect detection. ARMBench can be accessed at http://armbench.com
1.5CVApr 9, 2023
Self-Supervised Learning of Object Segmentation from Unlabeled RGB-D VideosShiyang Lu, Yunfu Deng, Abdeslam Boularias et al.
This work proposes a self-supervised learning system for segmenting rigid objects in RGB images. The proposed pipeline is trained on unlabeled RGB-D videos of static objects, which can be captured with a camera carried by a mobile robot. A key feature of the self-supervised training process is a graph-matching algorithm that operates on the over-segmentation output of the point cloud that is reconstructed from each video. The graph matching, along with point cloud registration, is able to find reoccurring object patterns across videos and combine them into 3D object pseudo labels, even under occlusions or different viewing angles. Projected 2D object masks from 3D pseudo labels are used to train a pixel-wise feature extractor through contrastive learning. During online inference, a clustering method uses the learned features to cluster foreground pixels into object segments. Experiments highlight the method's effectiveness on both real and synthetic video datasets, which include cluttered scenes of tabletop objects. The proposed method outperforms existing unsupervised methods for object segmentation by a large margin.
6.9ROMay 29, 2022
6N-DoF Pose Tracking for Tensegrity RobotsShiyang Lu, William R. Johnson, Kun Wang et al.
Tensegrity robots, which are composed of compressive elements (rods) and flexible tensile elements (e.g., cables), have a variety of advantages, including flexibility, low weight, and resistance to mechanical impact. Nevertheless, the hybrid soft-rigid nature of these robots also complicates the ability to localize and track their state. This work aims to address what has been recognized as a grand challenge in this domain, i.e., the state estimation of tensegrity robots through a markerless, vision-based method, as well as novel, onboard sensors that can measure the length of the robot's cables. In particular, an iterative optimization process is proposed to track the 6-DoF pose of each rigid element of a tensegrity robot from an RGB-D video as well as endcap distance measurements from the cable sensors. To ensure that the pose estimates of rigid elements are physically feasible, i.e., they are not resulting in collisions between rods or with the environment, physical constraints are introduced during the optimization. Real-world experiments are performed with a 3-bar tensegrity robot, which performs locomotion gaits. Given ground truth data from a motion capture system, the proposed method achieves less than 1~cm translation error and 3 degrees rotation error, which significantly outperforms alternatives. At the same time, the approach can provide accurate pose estimation throughout the robot's motion, while motion capture often fails due to occlusions.
11.1ROSep 13, 2022
Real2Sim2Real Transfer for Control of Cable-driven Robots via a Differentiable Physics EngineKun Wang, William R. Johnson, Shiyang Lu et al.
Tensegrity robots, composed of rigid rods and flexible cables, exhibit high strength-to-weight ratios and significant deformations, which enable them to navigate unstructured terrains and survive harsh impacts. They are hard to control, however, due to high dimensionality, complex dynamics, and a coupled architecture. Physics-based simulation is a promising avenue for developing locomotion policies that can be transferred to real robots. Nevertheless, modeling tensegrity robots is a complex task due to a substantial sim2real gap. To address this issue, this paper describes a Real2Sim2Real (R2S2R) strategy for tensegrity robots. This strategy is based on a differentiable physics engine that can be trained given limited data from a real robot. These data include offline measurements of physical properties, such as mass and geometry for various robot components, and the observation of a trajectory using a random control policy. With the data from the real robot, the engine can be iteratively refined and used to discover locomotion policies that are directly transferable to the real robot. Beyond the R2S2R pipeline, key contributions of this work include computing non-zero gradients at contact points, a loss function for matching tensegrity locomotion gaits, and a trajectory segmentation technique that avoids conflicts in gradient evaluation during training. Multiple iterations of the R2S2R process are demonstrated and evaluated on a real 3-bar tensegrity robot.
11.6ROSep 28, 2021
Online Object Model Reconstruction and Reuse for Lifelong Improvement of Robot ManipulationShiyang Lu, Rui Wang, Yinglong Miao et al.
This work proposes a robotic pipeline for picking and constrained placement of objects without geometric shape priors. Compared to recent efforts developed for similar tasks, where every object was assumed to be novel, the proposed system recognizes previously manipulated objects and performs online model reconstruction and reuse. Over a lifelong manipulation process, the system keeps learning features of objects it has interacted with and updates their reconstructed models. Whenever an instance of a previously manipulated object reappears, the system aims to first recognize it and then register its previously reconstructed model given the current observation. This step greatly reduces object shape uncertainty allowing the system to even reason for parts of objects, which are currently not observable. This also results in better manipulation efficiency as it reduces the need for active perception of the target object during manipulation. To get a reusable reconstructed model, the proposed pipeline adopts: i) TSDF for object representation, and ii) a variant of the standard particle filter algorithm for pose estimation and tracking of the partial object model. Furthermore, an effective way to construct and maintain a dataset of manipulated objects is presented. A sequence of real-world manipulation experiments is performed. They show how future manipulation tasks become more effective and efficient by reusing reconstructed models of previously manipulated objects, which were generated during their prior manipulation, instead of treating objects as novel every time.
17.8RODec 10, 2018
Factored Pose Estimation of Articulated Objects using Efficient Nonparametric Belief PropagationKarthik Desingh, Shiyang Lu, Anthony Opipari et al.
Robots working in human environments often encounter a wide range of articulated objects, such as tools, cabinets, and other jointed objects. Such articulated objects can take an infinite number of possible poses, as a point in a potentially high-dimensional continuous space. A robot must perceive this continuous pose to manipulate the object to a desired pose. This problem of perception and manipulation of articulated objects remains a challenge due to its high dimensionality and multi-modal uncertainty. In this paper, we propose a factored approach to estimate the poses of articulated objects using an efficient nonparametric belief propagation algorithm. We consider inputs as geometrical models with articulation constraints, and observed RGBD sensor data. The proposed framework produces object-part pose beliefs iteratively. The problem is formulated as a pairwise Markov Random Field (MRF) where each hidden node (continuous pose variable) is an observed object-part's pose and the edges denote the articulation constraints between the parts. We propose articulated pose estimation by Pull Message Passing algorithm for Nonparametric Belief Propagation (PMPNBP) and evaluate its convergence properties over scenes with articulated objects.