Aditya Aggarwal

h-index15
2papers
753citations

2 Papers

13.2CVJul 4, 2020Code
Quo Vadis, Skeleton Action Recognition ?

Pranay Gupta, Anirudh Thatipelli, Aditya Aggarwal et al.

In this paper, we study current and upcoming frontiers across the landscape of skeleton-based human action recognition. To study skeleton-action recognition in the wild, we introduce Skeletics-152, a curated and 3-D pose-annotated subset of RGB videos sourced from Kinetics-700, a large-scale action dataset. We extend our study to include out-of-context actions by introducing Skeleton-Mimetics, a dataset derived from the recently introduced Mimetics dataset. We also introduce Metaphorics, a dataset with caption-style annotated YouTube videos of the popular social game Dumb Charades and interpretative dance performances. We benchmark state-of-the-art models on the NTU-120 dataset and provide multi-layered assessment of the results. The results from benchmarking the top performers of NTU-120 on the newly introduced datasets reveal the challenges and domain gap induced by actions in the wild. Overall, our work characterizes the strengths and limitations of existing approaches and datasets. Via the introduced datasets, our work enables new frontiers for human action recognition.

4.2CVApr 25, 2020
Reconstruct, Rasterize and Backprop: Dense shape and pose estimation from a single image

Aniket Pokale, Aditya Aggarwal, K. Madhava Krishna

This paper presents a new system to obtain dense object reconstructions along with 6-DoF poses from a single image. Geared towards high fidelity reconstruction, several recent approaches leverage implicit surface representations and deep neural networks to estimate a 3D mesh of an object, given a single image. However, all such approaches recover only the shape of an object; the reconstruction is often in a canonical frame, unsuitable for downstream robotics tasks. To this end, we leverage recent advances in differentiable rendering (in particular, rasterization) to close the loop with 3D reconstruction in camera frame. We demonstrate that our approach---dubbed reconstruct, rasterize and backprop (RRB) achieves significantly lower pose estimation errors compared to prior art, and is able to recover dense object shapes and poses from imagery. We further extend our results to an (offline) setup, where we demonstrate a dense monocular object-centric egomotion estimation system.