1.2SYMar 3, 2015
A Distributed Algorithm for Solving a Linear Algebraic EquationShaoshuai Mou, Ji Liu, A. Stephen Morse
A distributed algorithm is described for solving a linear algebraic equation of the form $Ax=b$ assuming the equation has at least one solution. The equation is simultaneously solved by $m$ agents assuming each agent knows only a subset of the rows of the partitioned matrix $(A,b)$, the current estimates of the equation's solution generated by its neighbors, and nothing more. Each agent recursively updates its estimate by utilizing the current estimates generated by each of its neighbors. Neighbor relations are characterized by a time-dependent directed graph $\mathbb{N}(t)$ whose vertices correspond to agents and whose arcs depict neighbor relations. It is shown that for any matrix $A$ for which the equation has a solution and any sequence of "repeatedly jointly strongly connected graphs" $\mathbb{N}(t)$, $t=1,2,\ldots$, the algorithm causes all agents' estimates to converge exponentially fast to the same solution to $Ax=b$. It is also shown that the neighbor graph sequence must actually be repeatedly jointly strongly connected if exponential convergence is to be assured. A worst case convergence rate bound is derived for the case when $Ax=b$ has a unique solution. It is demonstrated that with minor modification, the algorithm can track the solution to $Ax = b$, even if $A$ and $b$ are changing with time, provided the rates of change of $A$ and $b$ are sufficiently small. It is also shown that in the absence of communication delays, exponential convergence to a solution occurs even if the times at which each agent updates its estimates are not synchronized with the update times of its neighbors. A modification of the algorithm is outlined which enables it to obtain a least squares solution to $Ax=b$ in a distributed manner, even if $Ax=b$ does not have a solution.
2.0CVDec 10, 2024
Fast Occupancy NetworkMingjie Lu, Yuanxian Huang, Ji Liu et al.
Occupancy Network has recently attracted much attention in autonomous driving. Instead of monocular 3D detection and recent bird's eye view(BEV) models predicting 3D bounding box of obstacles, Occupancy Network predicts the category of voxel in specified 3D space around the ego vehicle via transforming 3D detection task into 3D voxel segmentation task, which has much superiority in tackling category outlier obstacles and providing fine-grained 3D representation. However, existing methods usually require huge computation resources than previous methods, which hinder the Occupancy Network solution applying in intelligent driving systems. To address this problem, we make an analysis of the bottleneck of Occupancy Network inference cost, and present a simple and fast Occupancy Network model, which adopts a deformable 2D convolutional layer to lift BEV feature to 3D voxel feature and presents an efficient voxel feature pyramid network (FPN) module to improve performance with few computational cost. Further, we present a cost-free 2D segmentation branch in perspective view after feature extractors for Occupancy Network during inference phase to improve accuracy. Experimental results demonstrate that our method consistently outperforms existing methods in both accuracy and inference speed, which surpasses recent state-of-the-art (SOTA) OCCNet by 1.7% with ResNet50 backbone with about 3X inference speedup. Furthermore, our method can be easily applied to existing BEV models to transform them into Occupancy Network models.
4.2LGJun 15, 2020
On Effective Parallelization of Monte Carlo Tree SearchAnji Liu, Yitao Liang, Ji Liu et al.
Despite its groundbreaking success in Go and computer games, Monte Carlo Tree Search (MCTS) is computationally expensive as it requires a substantial number of rollouts to construct the search tree, which calls for effective parallelization. However, how to design effective parallel MCTS algorithms has not been systematically studied and remains poorly understood. In this paper, we seek to lay its first theoretical foundation, by examining the potential performance loss caused by parallelization when achieving a desired speedup. In particular, we discover the necessary conditions of achieving a desirable parallelization performance, and highlight two of their practical benefits. First, by examining whether existing parallel MCTS algorithms satisfy these conditions, we identify key design principles that should be inherited by future algorithms, for example tracking the unobserved samples (used in WU-UCT (Liu et al., 2020)). We theoretically establish this essential design facilitates $\mathcal{O} ( \ln n + M / \sqrt{\ln n} )$ cumulative regret when the maximum tree depth is 2, where $n$ is the number of rollouts and $M$ is the number of workers. A regret of this form is highly desirable, as compared to $\mathcal{O} ( \ln n )$ regret incurred by a sequential counterpart, its excess part approaches zero as $n$ increases. Second, and more importantly, we demonstrate how the proposed necessary conditions can be adopted to design more effective parallel MCTS algorithms. To illustrate this, we propose a new parallel MCTS algorithm, called BU-UCT, by following our theoretical guidelines. The newly proposed algorithm, albeit preliminary, out-performs four competitive baselines on 11 out of 15 Atari games. We hope our theoretical results could inspire future work of more effective parallel MCTS.
33.6CRApr 19, 2020
Data Poisoning Attacks on Federated Machine LearningGan Sun, Yang Cong, Jiahua Dong et al.
Federated machine learning which enables resource constrained node devices (e.g., mobile phones and IoT devices) to learn a shared model while keeping the training data local, can provide privacy, security and economic benefits by designing an effective communication protocol. However, the communication protocol amongst different nodes could be exploited by attackers to launch data poisoning attacks, which has been demonstrated as a big threat to most machine learning models. In this paper, we attempt to explore the vulnerability of federated machine learning. More specifically, we focus on attacking a federated multi-task learning framework, which is a federated learning framework via adopting a general multi-task learning framework to handle statistical challenges. We formulate the problem of computing optimal poisoning attacks on federated multi-task learning as a bilevel program that is adaptive to arbitrary choice of target nodes and source attacking nodes. Then we propose a novel systems-aware optimization method, ATTack on Federated Learning (AT2FL), which is efficiency to derive the implicit gradients for poisoned data, and further compute optimal attack strategies in the federated machine learning. Our work is an earlier study that considers issues of data poisoning attack for federated learning. To the end, experimental results on real-world datasets show that federated multi-task learning model is very sensitive to poisoning attacks, when the attackers either directly poison the target nodes or indirectly poison the related nodes by exploiting the communication protocol.
17.3MLMar 9, 2020
Stochastic Recursive Momentum for Policy Gradient MethodsHuizhuo Yuan, Xiangru Lian, Ji Liu et al.
In this paper, we propose a novel algorithm named STOchastic Recursive Momentum for Policy Gradient (STORM-PG), which operates a SARAH-type stochastic recursive variance-reduced policy gradient in an exponential moving average fashion. STORM-PG enjoys a provably sharp $O(1/ε^3)$ sample complexity bound for STORM-PG, matching the best-known convergence rate for policy gradient algorithm. In the mean time, STORM-PG avoids the alternations between large batches and small batches which persists in comparable variance-reduced policy gradient methods, allowing considerably simpler parameter tuning. Numerical experiments depicts the superiority of our algorithm over comparative policy gradient algorithms.
13.5LGDec 5, 2018
ECC: Platform-Independent Energy-Constrained Deep Neural Network Compression via a Bilinear Regression ModelHaichuan Yang, Yuhao Zhu, Ji Liu
Many DNN-enabled vision applications constantly operate under severe energy constraints such as unmanned aerial vehicles, Augmented Reality headsets, and smartphones. Designing DNNs that can meet a stringent energy budget is becoming increasingly important. This paper proposes ECC, a framework that compresses DNNs to meet a given energy constraint while minimizing accuracy loss. The key idea of ECC is to model the DNN energy consumption via a novel bilinear regression function. The energy estimate model allows us to formulate DNN compression as a constrained optimization that minimizes the DNN loss function over the energy constraint. The optimization problem, however, has nontrivial constraints. Therefore, existing deep learning solvers do not apply directly. We propose an optimization algorithm that combines the essence of the Alternating Direction Method of Multipliers (ADMM) framework with gradient-based learning algorithms. The algorithm decomposes the original constrained optimization into several subproblems that are solved iteratively and efficiently. ECC is also portable across different hardware platforms without requiring hardware knowledge. Experiments show that ECC achieves higher accuracy under the same or lower energy budget compared to state-of-the-art resource-constrained DNN compression techniques.
Watch the Unobserved: A Simple Approach to Parallelizing Monte Carlo Tree SearchAnji Liu, Jianshu Chen, Mingze Yu et al.
Monte Carlo Tree Search (MCTS) algorithms have achieved great success on many challenging benchmarks (e.g., Computer Go). However, they generally require a large number of rollouts, making their applications costly. Furthermore, it is also extremely challenging to parallelize MCTS due to its inherent sequential nature: each rollout heavily relies on the statistics (e.g., node visitation counts) estimated from previous simulations to achieve an effective exploration-exploitation tradeoff. In spite of these difficulties, we develop an algorithm, WU-UCT, to effectively parallelize MCTS, which achieves linear speedup and exhibits only limited performance loss with an increasing number of workers. The key idea in WU-UCT is a set of statistics that we introduce to track the number of on-going yet incomplete simulation queries (named as unobserved samples). These statistics are used to modify the UCT tree policy in the selection steps in a principled manner to retain effective exploration-exploitation tradeoff when we parallelize the most time-consuming expansion and simulation steps. Experiments on a proprietary benchmark and the Atari Game benchmark demonstrate the linear speedup and the superior performance of WU-UCT comparing to existing techniques.
19.0LGOct 10, 2018
Parametrized Deep Q-Networks Learning: Reinforcement Learning with Discrete-Continuous Hybrid Action SpaceJiechao Xiong, Qing Wang, Zhuoran Yang et al.
Most existing deep reinforcement learning (DRL) frameworks consider either discrete action space or continuous action space solely. Motivated by applications in computer games, we consider the scenario with discrete-continuous hybrid action space. To handle hybrid action space, previous works either approximate the hybrid space by discretization, or relax it into a continuous set. In this paper, we propose a parametrized deep Q-network (P- DQN) framework for the hybrid action space without approximation or relaxation. Our algorithm combines the spirits of both DQN (dealing with discrete action space) and DDPG (dealing with continuous action space) by seamlessly integrating them. Empirical results on a simulation example, scoring a goal in simulated RoboCup soccer and the solo mode in game King of Glory (KOG) validate the efficiency and effectiveness of our method.
16.6OCSep 6, 2018
Stochastically Controlled Stochastic Gradient for the Convex and Non-convex Composition problemLiu Liu, Ji Liu, Cho-Jui Hsieh et al.
In this paper, we consider the convex and non-convex composition problem with the structure $\frac{1}{n}\sum\nolimits_{i = 1}^n {{F_i}( {G( x )} )}$, where $G( x )=\frac{1}{n}\sum\nolimits_{j = 1}^n {{G_j}( x )} $ is the inner function, and $F_i(\cdot)$ is the outer function. We explore the variance reduction based method to solve the composition optimization. Due to the fact that when the number of inner function and outer function are large, it is not reasonable to estimate them directly, thus we apply the stochastically controlled stochastic gradient (SCSG) method to estimate the gradient of the composition function and the value of the inner function. The query complexity of our proposed method for the convex and non-convex problem is equal to or better than the current method for the composition problem. Furthermore, we also present the mini-batch version of the proposed method, which has the improved the query complexity with related to the size of the mini-batch.