17.4CVApr 3, 2025
Scene Splatter: Momentum 3D Scene Generation from Single Image with Video Diffusion ModelShengjun Zhang, Jinzhao Li, Xin Fei et al.
In this paper, we propose Scene Splatter, a momentum-based paradigm for video diffusion to generate generic scenes from single image. Existing methods, which employ video generation models to synthesize novel views, suffer from limited video length and scene inconsistency, leading to artifacts and distortions during further reconstruction. To address this issue, we construct noisy samples from original features as momentum to enhance video details and maintain scene consistency. However, for latent features with the perception field that spans both known and unknown regions, such latent-level momentum restricts the generative ability of video diffusion in unknown regions. Therefore, we further introduce the aforementioned consistent video as a pixel-level momentum to a directly generated video without momentum for better recovery of unseen regions. Our cascaded momentum enables video diffusion models to generate both high-fidelity and consistent novel views. We further finetune the global Gaussian representations with enhanced frames and render new frames for momentum update in the next step. In this manner, we can iteratively recover a 3D scene, avoiding the limitation of video length. Extensive experiments demonstrate the generalization capability and superior performance of our method in high-fidelity and consistent scene generation.
28.6CVJun 6, 2024
Physics3D: Learning Physical Properties of 3D Gaussians via Video DiffusionFangfu Liu, Hanyang Wang, Shunyu Yao et al.
In recent years, there has been rapid development in 3D generation models, opening up new possibilities for applications such as simulating the dynamic movements of 3D objects and customizing their behaviors. However, current 3D generative models tend to focus only on surface features such as color and shape, neglecting the inherent physical properties that govern the behavior of objects in the real world. To accurately simulate physics-aligned dynamics, it is essential to predict the physical properties of materials and incorporate them into the behavior prediction process. Nonetheless, predicting the diverse materials of real-world objects is still challenging due to the complex nature of their physical attributes. In this paper, we propose \textbf{Physics3D}, a novel method for learning various physical properties of 3D objects through a video diffusion model. Our approach involves designing a highly generalizable physical simulation system based on a viscoelastic material model, which enables us to simulate a wide range of materials with high-fidelity capabilities. Moreover, we distill the physical priors from a video diffusion model that contains more understanding of realistic object materials. Extensive experiments demonstrate the effectiveness of our method with both elastic and plastic materials. Physics3D shows great potential for bridging the gap between the physical world and virtual neural space, providing a better integration and application of realistic physical principles in virtual environments. Project page: https://liuff19.github.io/Physics3D.
5.6OCMar 24, 2021
Convergence Analysis of Nonconvex Distributed Stochastic Zeroth-order Coordinate MethodShengjun Zhang, Yunlong Dong, Dong Xie et al.
This paper investigates the stochastic distributed nonconvex optimization problem of minimizing a global cost function formed by the summation of $n$ local cost functions. We solve such a problem by involving zeroth-order (ZO) information exchange. In this paper, we propose a ZO distributed primal-dual coordinate method (ZODIAC) to solve the stochastic optimization problem. Agents approximate their own local stochastic ZO oracle along with coordinates with an adaptive smoothing parameter. We show that the proposed algorithm achieves the convergence rate of $\mathcal{O}(\sqrt{p}/\sqrt{T})$ for general nonconvex cost functions. We demonstrate the efficiency of proposed algorithms through a numerical example in comparison with the existing state-of-the-art centralized and distributed ZO algorithms.
1.2SYApr 12, 2019
Event-Triggered Control for Consensus of Multi-Agent Systems with Nonlinear Output and Directed TopologiesXinlei Yi, Shengjun Zhang, Tao Yang et al.
We propose a distributed event-triggered control law to solve the consensus problem for multi-agent systems with nonlinear output. Under the condition that the underlying digraph is strongly connected, we propose some sufficient conditions related to the nonlinear output function and initial states to guarantee that the event-triggered controller realizes consensus. Then the results are extended to the case where the underlying directed graph contains a directed spanning tree. These theoretical results are illustrated by numerical simulations.