Jian Li

LG
h-index24
10papers
1,450citations
Novelty54%
AI Score42

10 Papers

10.2CVAug 2, 2025Code
Predicting Video Slot Attention Queries from Random Slot-Feature Pairs

Rongzhen Zhao, Jian Li, Juho Kannala et al.

Unsupervised video Object-Centric Learning (OCL) is promising as it enables object-level scene representation and dynamics modeling as we humans do. Mainstream video OCL methods adopt a recurrent architecture: An aggregator aggregates current video frame into object features, termed slots, under some queries; A transitioner transits current slots to queries for the next frame. This is an effective architecture but all existing implementations both (\textit{i1}) neglect to incorporate next frame features, the most informative source for query prediction, and (\textit{i2}) fail to learn transition dynamics, the knowledge essential for query prediction. To address these issues, we propose Random Slot-Feature pair for learning Query prediction (RandSF.Q): (\textit{t1}) We design a new transitioner to incorporate both slots and features, which provides more information for query prediction; (\textit{t2}) We train the transitioner to predict queries from slot-feature pairs randomly sampled from available recurrences, which drives it to learn transition dynamics. Experiments on scene representation demonstrate that our method surpass existing video OCL methods significantly, e.g., up to 10 points on object discovery, setting new state-of-the-art. Such superiority also benefits downstream tasks like dynamics modeling. Our core source code, model checkpoints and training logs are available on https://github.com/Genera1Z/RandSF.Q.

5.5LGJun 12, 2021
Simple Combinatorial Algorithms for Combinatorial Bandits: Corruptions and Approximations

Haike Xu, Jian Li

We consider the stochastic combinatorial semi-bandit problem with adversarial corruptions. We provide a simple combinatorial algorithm that can achieve a regret of $\tilde{O}\left(C+d^2K/Δ_{min}\right)$ where $C$ is the total amount of corruptions, $d$ is the maximal number of arms one can play in each round, $K$ is the number of arms. If one selects only one arm in each round, we achieves a regret of $\tilde{O}\left(C+\sum_{Δ_i>0}(1/Δ_i)\right)$. Our algorithm is combinatorial and improves on the previous combinatorial algorithm by [Gupta et al., COLT2019] (their bound is $\tilde{O}\left(KC+\sum_{Δ_i>0}(1/Δ_i)\right)$), and almost matches the best known bounds obtained by [Zimmert et al., ICML2019] and [Zimmert and Seldin, AISTATS2019] (up to logarithmic factor). Note that the algorithms in [Zimmert et al., ICML2019] and [Zimmert and Seldin, AISTATS2019] require one to solve complex convex programs while our algorithm is combinatorial, very easy to implement, requires weaker assumptions and has very low oracle complexity and running time. We also study the setting where we only get access to an approximation oracle for the stochastic combinatorial semi-bandit problem. Our algorithm achieves an (approximation) regret bound of $\tilde{O}\left(d\sqrt{KT}\right)$. Our algorithm is very simple, only worse than the best known regret bound by $\sqrt{d}$, and has much lower oracle complexity than previous work.

8.4CLMay 30, 2021
NAS-BERT: Task-Agnostic and Adaptive-Size BERT Compression with Neural Architecture Search

Jin Xu, Xu Tan, Renqian Luo et al.

While pre-trained language models (e.g., BERT) have achieved impressive results on different natural language processing tasks, they have large numbers of parameters and suffer from big computational and memory costs, which make them difficult for real-world deployment. Therefore, model compression is necessary to reduce the computation and memory cost of pre-trained models. In this work, we aim to compress BERT and address the following two challenging practical issues: (1) The compression algorithm should be able to output multiple compressed models with different sizes and latencies, in order to support devices with different memory and latency limitations; (2) The algorithm should be downstream task agnostic, so that the compressed models are generally applicable for different downstream tasks. We leverage techniques in neural architecture search (NAS) and propose NAS-BERT, an efficient method for BERT compression. NAS-BERT trains a big supernet on a search space containing a variety of architectures and outputs multiple compressed models with adaptive sizes and latency. Furthermore, the training of NAS-BERT is conducted on standard self-supervised pre-training tasks (e.g., masked language model) and does not depend on specific downstream tasks. Thus, the compressed models can be used across various downstream tasks. The technical challenge of NAS-BERT is that training a big supernet on the pre-training task is extremely costly. We employ several techniques including block-wise search, search space pruning, and performance approximation to improve search efficiency and accuracy. Extensive experiments on GLUE and SQuAD benchmark datasets demonstrate that NAS-BERT can find lightweight models with better accuracy than previous approaches, and can be directly applied to different downstream tasks with adaptive model sizes for different requirements of memory or latency.

2.3LGJun 11, 2020
Exploration by Maximizing Rényi Entropy for Reward-Free RL Framework

Chuheng Zhang, Yuanying Cai, Longbo Huang et al.

Exploration is essential for reinforcement learning (RL). To face the challenges of exploration, we consider a reward-free RL framework that completely separates exploration from exploitation and brings new challenges for exploration algorithms. In the exploration phase, the agent learns an exploratory policy by interacting with a reward-free environment and collects a dataset of transitions by executing the policy. In the planning phase, the agent computes a good policy for any reward function based on the dataset without further interacting with the environment. This framework is suitable for the meta RL setting where there are many reward functions of interest. In the exploration phase, we propose to maximize the Renyi entropy over the state-action space and justify this objective theoretically. The success of using Renyi entropy as the objective results from its encouragement to explore the hard-to-reach state-actions. We further deduce a policy gradient formulation for this objective and design a practical exploration algorithm that can deal with complex environments. In the planning phase, we solve for good policies given arbitrary reward functions using a batch RL algorithm. Empirically, we show that our exploration algorithm is effective and sample efficient, and results in superior policies for arbitrary reward functions in the planning phase.

5.4LGMay 27, 2019
Policy Search by Target Distribution Learning for Continuous Control

Chuheng Zhang, Yuanqi Li, Jian Li

We observe that several existing policy gradient methods (such as vanilla policy gradient, PPO, A2C) may suffer from overly large gradients when the current policy is close to deterministic (even in some very simple environments), leading to an unstable training process. To address this issue, we propose a new method, called \emph{target distribution learning} (TDL), for policy improvement in reinforcement learning. TDL alternates between proposing a target distribution and training the policy network to approach the target distribution. TDL is more effective in constraining the KL divergence between updated policies, and hence leads to more stable policy improvements over iterations. Our experiments show that TDL algorithms perform comparably to (or better than) state-of-the-art algorithms for most continuous control tasks in the MuJoCo environment while being more stable in training.

28.2OCFeb 13, 2018
A Simple Proximal Stochastic Gradient Method for Nonsmooth Nonconvex Optimization

Zhize Li, Jian Li

We analyze stochastic gradient algorithms for optimizing nonconvex, nonsmooth finite-sum problems. In particular, the objective function is given by the summation of a differentiable (possibly nonconvex) component, together with a possibly non-differentiable but convex component. We propose a proximal stochastic gradient algorithm based on variance reduction, called ProxSVRG+. Our main contribution lies in the analysis of ProxSVRG+. It recovers several existing convergence results and improves/generalizes them (in terms of the number of stochastic gradient oracle calls and proximal oracle calls). In particular, ProxSVRG+ generalizes the best results given by the SCSG algorithm, recently proposed by [Lei et al., 2017] for the smooth nonconvex case. ProxSVRG+ is also more straightforward than SCSG and yields simpler analysis. Moreover, ProxSVRG+ outperforms the deterministic proximal gradient descent (ProxGD) for a wide range of minibatch sizes, which partially solves an open problem proposed in [Reddi et al., 2016b]. Also, ProxSVRG+ uses much less proximal oracle calls than ProxSVRG [Reddi et al., 2016b]. Moreover, for nonconvex functions satisfied Polyak-Łojasiewicz condition, we prove that ProxSVRG+ achieves a global linear convergence rate without restart unlike ProxSVRG. Thus, it can \emph{automatically} switch to the faster linear convergence in some regions as long as the objective function satisfies the PL condition locally in these regions. ProxSVRG+ also improves ProxGD and ProxSVRG/SAGA, and generalizes the results of SCSG in this case. Finally, we conduct several experiments and the experimental results are consistent with the theoretical results.

42.2SIOct 9, 2017Code
Network Embedding as Matrix Factorization: Unifying DeepWalk, LINE, PTE, and node2vec

Jiezhong Qiu, Yuxiao Dong, Hao Ma et al.

Since the invention of word2vec, the skip-gram model has significantly advanced the research of network embedding, such as the recent emergence of the DeepWalk, LINE, PTE, and node2vec approaches. In this work, we show that all of the aforementioned models with negative sampling can be unified into the matrix factorization framework with closed forms. Our analysis and proofs reveal that: (1) DeepWalk empirically produces a low-rank transformation of a network's normalized Laplacian matrix; (2) LINE, in theory, is a special case of DeepWalk when the size of vertices' context is set to one; (3) As an extension of LINE, PTE can be viewed as the joint factorization of multiple networks' Laplacians; (4) node2vec is factorizing a matrix related to the stationary distribution and transition probability tensor of a 2nd-order random walk. We further provide the theoretical connections between skip-gram based network embedding algorithms and the theory of graph Laplacian. Finally, we present the NetMF method as well as its approximation algorithm for computing network embedding. Our method offers significant improvements over DeepWalk and LINE for conventional network mining tasks. This work lays the theoretical foundation for skip-gram based network embedding methods, leading to a better understanding of latent network representation learning.

11.7LGJun 4, 2017
Nearly Optimal Sampling Algorithms for Combinatorial Pure Exploration

Lijie Chen, Anupam Gupta, Jian Li et al.

We study the combinatorial pure exploration problem Best-Set in stochastic multi-armed bandits. In a Best-Set instance, we are given $n$ arms with unknown reward distributions, as well as a family $\mathcal{F}$ of feasible subsets over the arms. Our goal is to identify the feasible subset in $\mathcal{F}$ with the maximum total mean using as few samples as possible. The problem generalizes the classical best arm identification problem and the top-$k$ arm identification problem, both of which have attracted significant attention in recent years. We provide a novel instance-wise lower bound for the sample complexity of the problem, as well as a nontrivial sampling algorithm, matching the lower bound up to a factor of $\ln|\mathcal{F}|$. For an important class of combinatorial families, we also provide polynomial time implementation of the sampling algorithm, using the equivalence of separation and optimization for convex program, and approximate Pareto curves in multi-objective optimization. We also show that the $\ln|\mathcal{F}|$ factor is inevitable in general through a nontrivial lower bound construction. Our results significantly improve several previous results for several important combinatorial constraints, and provide a tighter understanding of the general Best-Set problem. We further introduce an even more general problem, formulated in geometric terms. We are given $n$ Gaussian arms with unknown means and unit variance. Consider the $n$-dimensional Euclidean space $\mathbb{R}^n$, and a collection $\mathcal{O}$ of disjoint subsets. Our goal is to determine the subset in $\mathcal{O}$ that contains the $n$-dimensional vector of the means. The problem generalizes most pure exploration bandit problems studied in the literature. We provide the first nearly optimal sample complexity upper and lower bounds for the problem.

15.0LGMar 10, 2017Code
Learning Gradient Descent: Better Generalization and Longer Horizons

Kaifeng Lv, Shunhua Jiang, Jian Li

Training deep neural networks is a highly nontrivial task, involving carefully selecting appropriate training algorithms, scheduling step sizes and tuning other hyperparameters. Trying different combinations can be quite labor-intensive and time consuming. Recently, researchers have tried to use deep learning algorithms to exploit the landscape of the loss function of the training problem of interest, and learn how to optimize over it in an automatic way. In this paper, we propose a new learning-to-learn model and some useful and practical tricks. Our optimizer outperforms generic, hand-crafted optimization algorithms and state-of-the-art learning-to-learn optimizers by DeepMind in many tasks. We demonstrate the effectiveness of our algorithms on a number of tasks, including deep MLPs, CNNs, and simple LSTMs.

14.8LGMay 23, 2016
Pure Exploration of Multi-armed Bandit Under Matroid Constraints

Lijie Chen, Anupam Gupta, Jian Li

We study the pure exploration problem subject to a matroid constraint (Best-Basis) in a stochastic multi-armed bandit game. In a Best-Basis instance, we are given $n$ stochastic arms with unknown reward distributions, as well as a matroid $\mathcal{M}$ over the arms. Let the weight of an arm be the mean of its reward distribution. Our goal is to identify a basis of $\mathcal{M}$ with the maximum total weight, using as few samples as possible. The problem is a significant generalization of the best arm identification problem and the top-$k$ arm identification problem, which have attracted significant attentions in recent years. We study both the exact and PAC versions of Best-Basis, and provide algorithms with nearly-optimal sample complexities for these versions. Our results generalize and/or improve on several previous results for the top-$k$ arm identification problem and the combinatorial pure exploration problem when the combinatorial constraint is a matroid.