8.4CVJan 14, 2023Code
${S}^{2}$Net: Accurate Panorama Depth Estimation on Spherical SurfaceMeng Li, Senbo Wang, Weihao Yuan et al.
Monocular depth estimation is an ambiguous problem, thus global structural cues play an important role in current data-driven single-view depth estimation methods. Panorama images capture the complete spatial information of their surroundings utilizing the equirectangular projection which introduces large distortion. This requires the depth estimation method to be able to handle the distortion and extract global context information from the image. In this paper, we propose an end-to-end deep network for monocular panorama depth estimation on a unit spherical surface. Specifically, we project the feature maps extracted from equirectangular images onto unit spherical surface sampled by uniformly distributed grids, where the decoder network can aggregate the information from the distortion-reduced feature maps. Meanwhile, we propose a global cross-attention-based fusion module to fuse the feature maps from skip connection and enhance the ability to obtain global context. Experiments are conducted on five panorama depth estimation datasets, and the results demonstrate that the proposed method substantially outperforms previous state-of-the-art methods. All related codes will be open-sourced in the upcoming days.
22.4CVSep 26, 2024
MoGenTS: Motion Generation based on Spatial-Temporal Joint ModelingWeihao Yuan, Weichao Shen, Yisheng He et al.
Motion generation from discrete quantization offers many advantages over continuous regression, but at the cost of inevitable approximation errors. Previous methods usually quantize the entire body pose into one code, which not only faces the difficulty in encoding all joints within one vector but also loses the spatial relationship between different joints. Differently, in this work we quantize each individual joint into one vector, which i) simplifies the quantization process as the complexity associated with a single joint is markedly lower than that of the entire pose; ii) maintains a spatial-temporal structure that preserves both the spatial relationships among joints and the temporal movement patterns; iii) yields a 2D token map, which enables the application of various 2D operations widely used in 2D images. Grounded in the 2D motion quantization, we build a spatial-temporal modeling framework, where 2D joint VQVAE, temporal-spatial 2D masking technique, and spatial-temporal 2D attention are proposed to take advantage of spatial-temporal signals among the 2D tokens. Extensive experiments demonstrate that our method significantly outperforms previous methods across different datasets, with a 26.6% decrease of FID on HumanML3D and a 29.9% decrease on KIT-ML. Project page: https://aigc3d.github.io/mogents.
10.3CVJul 10
Glob3R: Global Structure-from-Motion with 3D Foundation ModelsJunyuan Deng, Heng Li, Kejie Qiu et al.
Recent 3D geometric foundation models, such as VGGT, provide robust feed-forward 3D reconstruction by directly predicting camera poses and 3D scene points from input images. However, their results remain inaccurate, and scaling them to long sequences or large unordered image sets typically requires chunk-wise processing, which can introduce drift and inconsistency. We present Glob3R, a global SfM-style reconstruction built on 3D foundation models. Our key idea is to explicitly optimize feed-forward geometric predictions. To this end, we augment a frozen Pi3X backbone with a lightweight dense matching head that predicts image warps between selected reference frames and neighboring views. These dense warps are converted into sparse but reliable multi-view feature tracks, which provide correspondence constraints for global optimization. We further introduce a keyframe-based sliding-window association strategy that propagates tracks and relative poses across overlapping windows, enabling scalable reconstruction. Finally, we perform global motion averaging and bundle adjustment to refine camera poses, reduce scale inconsistencies, and recover dense scene geometry. Extensive experiments on indoor, outdoor, large-scale driving, and unordered SfM benchmarks demonstrate that Glob3R achieves robust and accurate reconstruction. It consistently improves over feed-forward foundation-model baselines and recent scalable reconstruction methods, while being more robust than classical SfM pipelines. The refined poses also lead to higher-quality neural rendering, validating the benefit of combining foundation-model priors with global geometric optimization. Project page: https://junyuandeng.github.io/Glob3r
1.4CVDec 23, 2022
PanoViT: Vision Transformer for Room Layout Estimation from a Single Panoramic ImageWeichao Shen, Yuan Dong, Zonghao Chen et al.
In this paper, we propose PanoViT, a panorama vision transformer to estimate the room layout from a single panoramic image. Compared to CNN models, our PanoViT is more proficient in learning global information from the panoramic image for the estimation of complex room layouts. Considering the difference between a perspective image and an equirectangular image, we design a novel recurrent position embedding and a patch sampling method for the processing of panoramic images. In addition to extracting global information, PanoViT also includes a frequency-domain edge enhancement module and a 3D loss to extract local geometric features in a panoramic image. Experimental results on several datasets demonstrate that our method outperforms state-of-the-art solutions in room layout prediction accuracy.
LHM: Large Animatable Human Reconstruction Model from a Single Image in SecondsLingteng Qiu, Xiaodong Gu, Peihao Li et al.
Animatable 3D human reconstruction from a single image is a challenging problem due to the ambiguity in decoupling geometry, appearance, and deformation. Recent advances in 3D human reconstruction mainly focus on static human modeling, and the reliance of using synthetic 3D scans for training limits their generalization ability. Conversely, optimization-based video methods achieve higher fidelity but demand controlled capture conditions and computationally intensive refinement processes. Motivated by the emergence of large reconstruction models for efficient static reconstruction, we propose LHM (Large Animatable Human Reconstruction Model) to infer high-fidelity avatars represented as 3D Gaussian splatting in a feed-forward pass. Our model leverages a multimodal transformer architecture to effectively encode the human body positional features and image features with attention mechanism, enabling detailed preservation of clothing geometry and texture. To further boost the face identity preservation and fine detail recovery, we propose a head feature pyramid encoding scheme to aggregate multi-scale features of the head regions. Extensive experiments demonstrate that our LHM generates plausible animatable human in seconds without post-processing for face and hands, outperforming existing methods in both reconstruction accuracy and generalization ability.
15.8CVDec 13, 2024
MulSMo: Multimodal Stylized Motion Generation by Bidirectional Control FlowZhe Li, Yisheng He, Lei Zhong et al.
Generating motion sequences conforming to a target style while adhering to the given content prompts requires accommodating both the content and style. In existing methods, the information usually only flows from style to content, which may cause conflict between the style and content, harming the integration. Differently, in this work we build a bidirectional control flow between the style and the content, also adjusting the style towards the content, in which case the style-content collision is alleviated and the dynamics of the style is better preserved in the integration. Moreover, we extend the stylized motion generation from one modality, i.e. the style motion, to multiple modalities including texts and images through contrastive learning, leading to flexible style control on the motion generation. Extensive experiments demonstrate that our method significantly outperforms previous methods across different datasets, while also enabling multimodal signals control. The code of our method will be made publicly available.