Shichen Liu

CV
h-index15
9papers
2,055citations
Novelty67%
AI Score38

9 Papers

12.1CVApr 20, 2023
Generalizing Neural Human Fitting to Unseen Poses With Articulated SE(3) Equivariance

Haiwen Feng, Peter Kulits, Shichen Liu et al.

We address the problem of fitting a parametric human body model (SMPL) to point cloud data. Optimization-based methods require careful initialization and are prone to becoming trapped in local optima. Learning-based methods address this but do not generalize well when the input pose is far from those seen during training. For rigid point clouds, remarkable generalization has been achieved by leveraging SE(3)-equivariant networks, but these methods do not work on articulated objects. In this work we extend this idea to human bodies and propose ArtEq, a novel part-based SE(3)-equivariant neural architecture for SMPL model estimation from point clouds. Specifically, we learn a part detection network by leveraging local SO(3) invariance, and regress shape and pose using articulated SE(3) shape-invariant and pose-equivariant networks, all trained end-to-end. Our novel pose regression module leverages the permutation-equivariant property of self-attention layers to preserve rotational equivariance. Experimental results show that ArtEq generalizes to poses not seen during training, outperforming state-of-the-art methods by ~44% in terms of body reconstruction accuracy, without requiring an optimization refinement step. Furthermore, ArtEq is three orders of magnitude faster during inference than prior work and has 97.3% fewer parameters. The code and model are available for research purposes at https://arteq.is.tue.mpg.de.

4.8CVApr 4, 2022
Exemplar-based Pattern Synthesis with Implicit Periodic Field Network

Haiwei Chen, Jiayi Liu, Weikai Chen et al.

Synthesis of ergodic, stationary visual patterns is widely applicable in texturing, shape modeling, and digital content creation. The wide applicability of this technique thus requires the pattern synthesis approaches to be scalable, diverse, and authentic. In this paper, we propose an exemplar-based visual pattern synthesis framework that aims to model the inner statistics of visual patterns and generate new, versatile patterns that meet the aforementioned requirements. To this end, we propose an implicit network based on generative adversarial network (GAN) and periodic encoding, thus calling our network the Implicit Periodic Field Network (IPFN). The design of IPFN ensures scalability: the implicit formulation directly maps the input coordinates to features, which enables synthesis of arbitrary size and is computationally efficient for 3D shape synthesis. Learning with a periodic encoding scheme encourages diversity: the network is constrained to model the inner statistics of the exemplar based on spatial latent codes in a periodic field. Coupled with continuously designed GAN training procedures, IPFN is shown to synthesize tileable patterns with smooth transitions and local variations. Last but not least, thanks to both the adversarial training technique and the encoded Fourier features, IPFN learns high-frequency functions that produce authentic, high-quality results. To validate our approach, we present novel experimental results on various applications in 2D texture synthesis and 3D shape synthesis.

2.0CVAug 26, 2024
Evaluating the Visual Similarity of Southwest China's Ethnic Minority Brocade Based on Deep Learning

Shichen Liu, Huaxing Lu

This paper employs deep learning methods to investigate the visual similarity of ethnic minority patterns in Southwest China. A customized SResNet-18 network was developed, achieving an accuracy of 98.7% on the test set, outperforming ResNet-18, VGGNet-16, and AlexNet. The extracted feature vectors from SResNet-18 were evaluated using three metrics: cosine similarity, Euclidean distance, and Manhattan distance. The analysis results were visually represented on an ethnic thematic map, highlighting the connections between ethnic patterns and their regional distributions.

12.6CVOct 6, 2021
Topologically Consistent Multi-View Face Inference Using Volumetric Sampling

Tianye Li, Shichen Liu, Timo Bolkart et al.

High-fidelity face digitization solutions often combine multi-view stereo (MVS) techniques for 3D reconstruction and a non-rigid registration step to establish dense correspondence across identities and expressions. A common problem is the need for manual clean-up after the MVS step, as 3D scans are typically affected by noise and outliers and contain hairy surface regions that need to be cleaned up by artists. Furthermore, mesh registration tends to fail for extreme facial expressions. Most learning-based methods use an underlying 3D morphable model (3DMM) to ensure robustness, but this limits the output accuracy for extreme facial expressions. In addition, the global bottleneck of regression architectures cannot produce meshes that tightly fit the ground truth surfaces. We propose ToFu, Topologically consistent Face from multi-view, a geometry inference framework that can produce topologically consistent meshes across facial identities and expressions using a volumetric representation instead of an explicit underlying 3DMM. Our novel progressive mesh generation network embeds the topological structure of the face in a feature volume, sampled from geometry-aware local features. A coarse-to-fine architecture facilitates dense and accurate facial mesh predictions in a consistent mesh topology. ToFu further captures displacement maps for pore-level geometric details and facilitates high-quality rendering in the form of albedo and specular reflectance maps. These high-quality assets are readily usable by production studios for avatar creation, animation and physically-based skin rendering. We demonstrate state-of-the-art geometric and correspondence accuracy, while only taking 0.385 seconds to compute a mesh with 10K vertices, which is three orders of magnitude faster than traditional techniques. The code and the model are available for research purposes at https://tianyeli.github.io/tofu.

41.0CVApr 3, 2019Code
Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning

Shichen Liu, Tianye Li, Weikai Chen et al.

Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. By inverting such renderer, one can think of a learning approach to infer 3D information from 2D images. However, standard graphics renderers involve a fundamental discretization step called rasterization, which prevents the rendering process to be differentiable, hence able to be learned. Unlike the state-of-the-art differentiable renderers, which only approximate the rendering gradient in the back propagation, we propose a truly differentiable rendering framework that is able to (1) directly render colorized mesh using differentiable functions and (2) back-propagate efficient supervision signals to mesh vertices and their attributes from various forms of image representations, including silhouette, shading and color images. The key to our framework is a novel formulation that views rendering as an aggregation function that fuses the probabilistic contributions of all mesh triangles with respect to the rendered pixels. Such formulation enables our framework to flow gradients to the occluded and far-range vertices, which cannot be achieved by the previous state-of-the-arts. We show that by using the proposed renderer, one can achieve significant improvement in 3D unsupervised single-view reconstruction both qualitatively and quantitatively. Experiments also demonstrate that our approach is able to handle the challenging tasks in image-based shape fitting, which remain nontrivial to existing differentiable renderers.

23.5CVJan 17, 2019
Soft Rasterizer: Differentiable Rendering for Unsupervised Single-View Mesh Reconstruction

Shichen Liu, Weikai Chen, Tianye Li et al.

Rendering is the process of generating 2D images from 3D assets, simulated in a virtual environment, typically with a graphics pipeline. By inverting such renderer, one can think of a learning approach to predict a 3D shape from an input image. However, standard rendering pipelines involve a fundamental discretization step called rasterization, which prevents the rendering process to be differentiable, hence suitable for learning. We present the first non-parametric and truly differentiable rasterizer based on silhouettes. Our method enables unsupervised learning for high-quality 3D mesh reconstruction from a single image. We call our framework `soft rasterizer' as it provides an accurate soft approximation of the standard rasterizer. The key idea is to fuse the probabilistic contributions of all mesh triangles with respect to the rendered pixels. When combined with a mesh generator in a deep neural network, our soft rasterizer is able to generate an approximated silhouette of the generated polygon mesh in the forward pass. The rendering loss is back-propagated to supervise the mesh generation without the need of 3D training data. Experimental results demonstrate that our approach significantly outperforms the state-of-the-art unsupervised techniques, both quantitatively and qualitatively. We also show that our soft rasterizer can achieve comparable results to the cutting-edge supervised learning method and in various cases even better ones, especially for real-world data.

18.8MLMay 28, 2018
Perceive Your Users in Depth: Learning Universal User Representations from Multiple E-commerce Tasks

Yabo Ni, Dan Ou, Shichen Liu et al.

Tasks such as search and recommendation have become increas- ingly important for E-commerce to deal with the information over- load problem. To meet the diverse needs of di erent users, person- alization plays an important role. In many large portals such as Taobao and Amazon, there are a bunch of di erent types of search and recommendation tasks operating simultaneously for person- alization. However, most of current techniques address each task separately. This is suboptimal as no information about users shared across di erent tasks. In this work, we propose to learn universal user representations across multiple tasks for more e ective personalization. In partic- ular, user behavior sequences (e.g., click, bookmark or purchase of products) are modeled by LSTM and attention mechanism by integrating all the corresponding content, behavior and temporal information. User representations are shared and learned in an end-to-end setting across multiple tasks. Bene ting from better information utilization of multiple tasks, the user representations are more e ective to re ect their interests and are more general to be transferred to new tasks. We refer this work as Deep User Perception Network (DUPN) and conduct an extensive set of o ine and online experiments. Across all tested ve di erent tasks, our DUPN consistently achieves better results by giving more e ective user representations. Moreover, we deploy DUPN in large scale operational tasks in Taobao. Detailed implementations, e.g., incre- mental model updating, are also provided to address the practical issues for the real world applications.

40.0CVNov 25, 2017Code
CondenseNet: An Efficient DenseNet using Learned Group Convolutions

Gao Huang, Shichen Liu, Laurens van der Maaten et al.

Deep neural networks are increasingly used on mobile devices, where computational resources are limited. In this paper we develop CondenseNet, a novel network architecture with unprecedented efficiency. It combines dense connectivity with a novel module called learned group convolution. The dense connectivity facilitates feature re-use in the network, whereas learned group convolutions remove connections between layers for which this feature re-use is superfluous. At test time, our model can be implemented using standard group convolutions, allowing for efficient computation in practice. Our experiments show that CondenseNets are far more efficient than state-of-the-art compact convolutional networks such as MobileNets and ShuffleNets.

20.3MLJun 7, 2017
Cascade Ranking for Operational E-commerce Search

Shichen Liu, Fei Xiao, Wenwu Ou et al.

In the 'Big Data' era, many real-world applications like search involve the ranking problem for a large number of items. It is important to obtain effective ranking results and at the same time obtain the results efficiently in a timely manner for providing good user experience and saving computational costs. Valuable prior research has been conducted for learning to efficiently rank like the cascade ranking (learning) model, which uses a sequence of ranking functions to progressively filter some items and rank the remaining items. However, most existing research of learning to efficiently rank in search is studied in a relatively small computing environments with simulated user queries. This paper presents novel research and thorough study of designing and deploying a Cascade model in a Large-scale Operational E-commerce Search application (CLOES), which deals with hundreds of millions of user queries per day with hundreds of servers. The challenge of the real-world application provides new insights for research: 1). Real-world search applications often involve multiple factors of preferences or constraints with respect to user experience and computational costs such as search accuracy, search latency, size of search results and total CPU cost, while most existing search solutions only address one or two factors; 2). Effectiveness of e-commerce search involves multiple types of user behaviors such as click and purchase, while most existing cascade ranking in search only models the click behavior. Based on these observations, a novel cascade ranking model is designed and deployed in an operational e-commerce search application. An extensive set of experiments demonstrate the advantage of the proposed work to address multiple factors of effectiveness, efficiency and user experience in the real-world application.