Yuxing Han

CV
h-index37
13papers
47citations
Novelty51%
AI Score40

13 Papers

8.4CVMar 13, 2023Code
Efficient Semantic Segmentation by Altering Resolutions for Compressed Videos

Yubin Hu, Yuze He, Yanghao Li et al.

Video semantic segmentation (VSS) is a computationally expensive task due to the per-frame prediction for videos of high frame rates. In recent work, compact models or adaptive network strategies have been proposed for efficient VSS. However, they did not consider a crucial factor that affects the computational cost from the input side: the input resolution. In this paper, we propose an altering resolution framework called AR-Seg for compressed videos to achieve efficient VSS. AR-Seg aims to reduce the computational cost by using low resolution for non-keyframes. To prevent the performance degradation caused by downsampling, we design a Cross Resolution Feature Fusion (CReFF) module, and supervise it with a novel Feature Similarity Training (FST) strategy. Specifically, CReFF first makes use of motion vectors stored in a compressed video to warp features from high-resolution keyframes to low-resolution non-keyframes for better spatial alignment, and then selectively aggregates the warped features with local attention mechanism. Furthermore, the proposed FST supervises the aggregated features with high-resolution features through an explicit similarity loss and an implicit constraint from the shared decoding layer. Extensive experiments on CamVid and Cityscapes show that AR-Seg achieves state-of-the-art performance and is compatible with different segmentation backbones. On CamVid, AR-Seg saves 67% computational cost (measured in GFLOPs) with the PSPNet18 backbone while maintaining high segmentation accuracy. Code: https://github.com/THU-LYJ-Lab/AR-Seg.

4.1LGMay 31, 2025Code
It Takes a Good Model to Train a Good Model: Generalized Gaussian Priors for Optimized LLMs

Jun Wu, Yirong Xiong, Jiangtao Wen et al.

Despite rapid advancements in the research and deployment of large language models (LLMs), the statistical distribution of model parameters, as well as their influence on initialization, training dynamics, and downstream efficiency, has received surprisingly little attention. A recent work introduced BackSlash, a training-time compression algorithm. It first demonstrated that pre-trained LLM parameters follow generalized Gaussian distributions (GGDs) better. By optimizing GG priors during training, BackSlash can reduce parameters by up to 90\% with minimal performance loss. Building on this foundational insight, we propose a unified, end-to-end framework for LLM optimization based on the GG model. Our contributions are threefold: (1) GG-based initialization scheme that aligns with the statistical structure of trained models, resulting in faster convergence and improved accuracy; (2) DeepShape, a post-training regularization method that reshapes weight distributions to match a GG profile, improving compressibility with minimized degradation in performance; and (3) RF8, a compact and hardware-efficient 8-bit floating-point format designed for GG-distributed-initialized BackSlash training, enabling low-cost inference without compromising accuracy. Experiments across diverse model architectures show that our framework consistently yields smaller and faster models that match or outperform standard training baselines. By grounding LLM development in principled statistical modeling, this work forges a new path toward efficient, scalable, and hardware-aware AI systems. The code is available on our project page: https://huggingface.co/spaces/shifeng3711/gg_prior.

2.0CVMay 22, 2024
Gaussian Time Machine: A Real-Time Rendering Methodology for Time-Variant Appearances

Licheng Shen, Ho Ngai Chow, Lingyun Wang et al.

Recent advancements in neural rendering techniques have significantly enhanced the fidelity of 3D reconstruction. Notably, the emergence of 3D Gaussian Splatting (3DGS) has marked a significant milestone by adopting a discrete scene representation, facilitating efficient training and real-time rendering. Several studies have successfully extended the real-time rendering capability of 3DGS to dynamic scenes. However, a challenge arises when training images are captured under vastly differing weather and lighting conditions. This scenario poses a challenge for 3DGS and its variants in achieving accurate reconstructions. Although NeRF-based methods (NeRF-W, CLNeRF) have shown promise in handling such challenging conditions, their computational demands hinder real-time rendering capabilities. In this paper, we present Gaussian Time Machine (GTM) which models the time-dependent attributes of Gaussian primitives with discrete time embedding vectors decoded by a lightweight Multi-Layer-Perceptron(MLP). By adjusting the opacity of Gaussian primitives, we can reconstruct visibility changes of objects. We further propose a decomposed color model for improved geometric consistency. GTM achieved state-of-the-art rendering fidelity on 3 datasets and is 100 times faster than NeRF-based counterparts in rendering. Moreover, GTM successfully disentangles the appearance changes and renders smooth appearance interpolation.

6.2CVSep 15, 2025
AvatarSync: Rethinking Talking-Head Animation through Phoneme-Guided Autoregressive Perspective

Yuchen Deng, Xiuyang Wu, Hai-Tao Zheng et al.

Talking-head animation focuses on generating realistic facial videos from audio input. Following Generative Adversarial Networks (GANs), diffusion models have become the mainstream, owing to their robust generative capacities. However, inherent limitations of the diffusion process often lead to inter-frame flicker and slow inference, restricting their practical deployment. To address this, we introduce AvatarSync, an autoregressive framework on phoneme representations that generates realistic and controllable talking-head animations from a single reference image, driven directly by text or audio input. To mitigate flicker and ensure continuity, AvatarSync leverages an autoregressive pipeline that enhances temporal modeling. In addition, to ensure controllability, we introduce phonemes, which are the basic units of speech sounds, and construct a many-to-one mapping from text/audio to phonemes, enabling precise phoneme-to-visual alignment. Additionally, to further accelerate inference, we adopt a two-stage generation strategy that decouples semantic modeling from visual dynamics, and incorporate a customized Phoneme-Frame Causal Attention Mask to support multi-step parallel acceleration. Extensive experiments conducted on both Chinese (CMLR) and English (HDTF) datasets demonstrate that AvatarSync outperforms existing talking-head animation methods in visual fidelity, temporal consistency, and computational efficiency, providing a scalable and controllable solution.

3.6CVAug 8, 2025
Efficient Bayer-Domain Video Computer Vision with Fast Motion Estimation and Learned Perception Residual

Haichao Wang, Jiangtao Wen, Yuxing Han

Video computer vision systems face substantial computational burdens arising from two fundamental challenges: eliminating unnecessary processing and reducing temporal redundancy in back-end inference while maintaining accuracy with minimal extra computation. To address these issues, we propose an efficient video computer vision framework that jointly optimizes both the front end and back end of the pipeline. On the front end, we remove the traditional image signal processor (ISP) and feed Bayer raw measurements directly into Bayer-domain vision models, avoiding costly human-oriented ISP operations. On the back end, we introduce a fast and highly parallel motion estimation algorithm that extracts inter-frame temporal correspondence to avoid redundant computation. To mitigate artifacts caused by motion inaccuracies, we further employ lightweight perception residual networks that directly learn perception-level residuals and refine the propagated features. Experiments across multiple models and tasks demonstrate that our system achieves substantial acceleration with only minor performance degradation.

3.6CVJan 25, 2025
Vision without Images: End-to-End Computer Vision from Single Compressive Measurements

Fengpu Pan, Heting Gao, Jiangtao Wen et al.

Snapshot Compressed Imaging (SCI) offers high-speed, low-bandwidth, and energy-efficient image acquisition, but remains challenged by low-light and low signal-to-noise ratio (SNR) conditions. Moreover, practical hardware constraints in high-resolution sensors limit the use of large frame-sized masks, necessitating smaller, hardware-friendly designs. In this work, we present a novel SCI-based computer vision framework using pseudo-random binary masks of only 8$\times$8 in size for physically feasible implementations. At its core is CompDAE, a Compressive Denoising Autoencoder built on the STFormer architecture, designed to perform downstream tasks--such as edge detection and depth estimation--directly from noisy compressive raw pixel measurements without image reconstruction. CompDAE incorporates a rate-constrained training strategy inspired by BackSlash to promote compact, compressible models. A shared encoder paired with lightweight task-specific decoders enables a unified multi-task platform. Extensive experiments across multiple datasets demonstrate that CompDAE achieves state-of-the-art performance with significantly lower complexity, especially under ultra-low-light conditions where traditional CMOS and SCI pipelines fail.

3.6CVJan 25, 2025
Leveraging Motion Estimation for Efficient Bayer-Domain Computer Vision

Haichao Wang, Xinyue Xi, Jiangtao Wen et al.

Existing computer vision processing pipeline acquires visual information using an image sensor that captures pixel information in the Bayer pattern. The raw sensor data are then processed using an image signal processor (ISP) that first converts Bayer pixel data to RGB on a pixel by pixel basis, followed by video convolutional network (VCN) processing on a frame by frame basis. Both ISP and VCN are computationally expensive with high power consumption and latency. In this paper, we propose a novel framework that eliminates the ISP and leverages motion estimation to accelerate video vision tasks directly in the Bayer domain. We introduce Motion Estimation-based Video Convolution (MEVC), which integrates sliding-window motion estimation into each convolutional layer, enabling prediction and residual-based refinement that reduces redundant computations across frames. This design bridges the structural gap between block-based motion estimation and spatial convolution, enabling accurate, low-cost processing. Our end-to-end pipeline supports raw Bayer input and achieves over 70\% reduction in FLOPs with minimal accuracy degradation across video semantic segmentation, depth estimation, and object detection benchmarks, using both synthetic Bayer-converted and real Bayer video datasets. This framework generalizes across convolution-based models and marks the first effective reuse of motion estimation for accelerating video computer vision directly from raw sensor data.

3.7CVMar 10, 2021
Learning to compose 6-DoF omnidirectional videos using multi-sphere images

Jisheng Li, Yuze He, Yubin Hu et al.

Omnidirectional video is an essential component of Virtual Reality. Although various methods have been proposed to generate content that can be viewed with six degrees of freedom (6-DoF), existing systems usually involve complex depth estimation, image in-painting or stitching pre-processing. In this paper, we propose a system that uses a 3D ConvNet to generate a multi-sphere images (MSI) representation that can be experienced in 6-DoF VR. The system utilizes conventional omnidirectional VR camera footage directly without the need for a depth map or segmentation mask, thereby significantly simplifying the overall complexity of the 6-DoF omnidirectional video composition. By using a newly designed weighted sphere sweep volume (WSSV) fusing technique, our approach is compatible with most panoramic VR camera setups. A ground truth generation approach for high-quality artifact-free 6-DoF contents is proposed and can be used by the research and development community for 6-DoF content generation.

4.2CVJul 7, 2020
Learning Model-Blind Temporal Denoisers without Ground Truths

Yanghao Li, Bichuan Guo, Jiangtao Wen et al.

Denoisers trained with synthetic data often fail to cope with the diversity of unknown noises, giving way to methods that can adapt to existing noise without knowing its ground truth. Previous image-based method leads to noise overfitting if directly applied to video denoisers, and has inadequate temporal information management especially in terms of occlusion and lighting variation, which considerably hinders its denoising performance. In this paper, we propose a general framework for video denoising networks that successfully addresses these challenges. A novel twin sampler assembles training data by decoupling inputs from targets without altering semantics, which not only effectively solves the noise overfitting problem, but also generates better occlusion masks efficiently by checking optical flow consistency. An online denoising scheme and a warping loss regularizer are employed for better temporal alignment. Lighting variation is quantified based on the local similarity of aligned frames. Our method consistently outperforms the prior art by 0.6-3.2dB PSNR on multiple noises, datasets and network architectures. State-of-the-art results on reducing model-blind video noises are achieved. Extensive ablation studies are conducted to demonstrate the significance of each technical components.

0.2CLApr 20, 2020
Taming the Expressiveness and Programmability of Graph Analytical Queries

Lu Qin, Longbin Lai, Kongzhang Hao et al.

Graph database has enjoyed a boom in the last decade, and graph queries accordingly gain a lot of attentions from both the academia and industry. We focus on analytical queries in this paper. While analyzing existing domain-specific languages (DSLs) for analytical queries regarding the perspectives of completeness, expressiveness and programmability, we find out that none of existing work has achieved a satisfactory coverage of these perspectives. Motivated by this, we propose the \flash DSL, which is named after the three primitive operators Filter, LocAl and PuSH. We prove that \flash is Turing complete (completeness), and show that it achieves both good expressiveness and programmability for analytical queries. We provide an implementation of \flash based on code generation, and compare it with native C++ codes and existing DSL using representative queries. The experiment results demonstrate \flash's expressiveness, and its capability of programming complex algorithms that achieve satisfactory runtime.

1.2MMNov 2, 2019
A Generalized Rate-Distortion-$λ$ Model Based HEVC Rate Control Algorithm

Minhao Tang, Jiangtao Wen, Yuxing Han

The High Efficiency Video Coding (HEVC/H.265) standard doubles the compression efficiency of the widely used H.264/AVC standard. For practical applications, rate control (RC) algorithms for HEVC need to be developed. Based on the R-Q, R-$ρ$ or R-$λ$ models, rate control algorithms aim at encoding a video clip/segment to a target bit rate accurately with high video quality after compression. Among the various models used by HEVC rate control algorithms, the R-$λ$ model performs the best in both coding efficiency and rate control accuracy. However, compared with encoding with a fixed quantization parameter (QP), even the best rate control algorithm [1] still under-performs when comparing the video quality achieved at identical average bit rates. In this paper, we propose a novel generalized rate-distortion-$λ$ (R-D-$λ$) model for the relationship between rate (R), distortion (D) and the Lagrangian multiplier ($λ$) in rate-distortion (RD) optimized encoding. In addition to the well designed hierarchical initialization and coefficient update scheme, a new model based rate allocation scheme composed of amortization, smooth window and consistency control is proposed for a better rate allocation. Experimental results implementing the proposed algorithm in the HEVC reference software HM-16.9 show that the proposed rate control algorithm is able to achieve an average of BDBR saving of 6.09%, 3.15% and 4.03% for random access (RA), low delay P (LDP) and low delay B (LDB) configurations respectively as compared with the R-$λ$ model based RC algorithm [1] implemented in HM. The proposed algorithm also outperforms the state-of-the-art algorithms, while rate control accuracy and encoding speed are hardly impacted.

1.2MMAug 2, 2018
Two-pass Light Field Image Compression for Spatial Quality and Angular Consistency

Bichuan Guo, Jiangtao Wen, Yuxing Han

The quality assessment of light field images presents new challenges to conventional compression methods, as the spatial quality is affected by the optical distortion of capturing devices, and the angular consistency affects the performance of dynamic rendering applications. In this paper, we propose a two-pass encoding system for pseudo-temporal sequence based light field image compression with a novel frame level bit allocation framework that optimizes spatial quality and angular consistency simultaneously. Frame level rate-distortion models are estimated during the first pass, and the second pass performs the actual encoding with optimized bit allocations given by a two-step convex programming. The proposed framework supports various encoder configurations. Experimental results show that comparing to the anchor HM 16.16 (HEVC reference software), the proposed two-pass encoding system on average achieves 11.2% to 11.9% BD-rate reductions for the all-intra configuration, 15.8% to 32.7% BD-rate reductions for the random-access configuration, and 12.1% to 15.7% BD-rate reductions for the low-delay configuration. The resulting bit errors are limited, and the total time cost is less than twice of the one-pass anchor. Comparing with our earlier low-delay configuration based method, the proposed system improves BD-rate reduction by 3.1% to 8.3%, reduces the bit errors by more than 60%, and achieves more than 12x speed up.

1.2MMJul 14, 2018
Fast Block Structure Determination in AV1-based Multiple Resolutions Video Encoding

Bichuan Guo, Yuxing Han, Jiangtao Wen

The widely used adaptive HTTP streaming requires an efficient algorithm to encode the same video to different resolutions. In this paper, we propose a fast block structure determination algorithm based on the AV1 codec that accelerates high resolution encoding, which is the bottle-neck of multiple resolutions encoding. The block structure similarity across resolutions is modeled by the fineness of frame detail and scale of object motions, this enables us to accelerate high resolution encoding based on low resolution encoding results. The average depth of a block's co-located neighborhood is used to decide early termination in the RDO process. Encoding results show that our proposed algorithm reduces encoding time by 30.1%-36.8%, while keeping BD-rate low at 0.71%-1.04%. Comparing to the state-of-the-art, our method halves performance loss without sacrificing time savings.