Yiming Xie

CV
h-index26
4papers
180citations
Novelty54%
AI Score38

4 Papers

3.9CVJul 3, 2023Code
A Strong Baseline for Point Cloud Registration via Direct Superpoints Matching

Aniket Gupta, Yiming Xie, Hanumant Singh et al.

Deep neural networks endow the downsampled superpoints with highly discriminative feature representations. Previous dominant point cloud registration approaches match these feature representations as the first step, e.g., using the Sinkhorn algorithm. A RANSAC-like method is then usually adopted as a post-processing refinement to filter the outliers. Other dominant method is to directly predict the superpoint matchings using learned MLP layers. Both of them have drawbacks: RANSAC-based methods are computationally intensive and prediction-based methods suffer from outputing non-existing points in the point cloud. In this paper, we propose a straightforward and effective baseline to find correspondences of superpoints in a global matching manner. We employ the normalized matching scores as weights for each correspondence, allowing us to reject the outliers and further weigh the rest inliers when fitting the transformation matrix without relying on the cumbersome RANSAC. Moreover, the entire model can be trained in an end-to-end fashion, leading to better accuracy. Our simple yet effective baseline shows comparable or even better results than state-of-the-art methods on three datasets including ModelNet, 3DMatch, and KITTI. We do not advocate our approach to be \emph{the} solution for point cloud registration but use the results to emphasize the role of matching strategy for point cloud registration. The code and models are available at https://github.com/neu-vi/Superpoints_Registration.

28.8CVDec 11, 2023
HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Models

Xiaogang Peng, Yiming Xie, Zizhao Wu et al.

We address the problem of generating realistic 3D human-object interactions (HOIs) driven by textual prompts. To this end, we take a modular design and decompose the complex task into simpler sub-tasks. We first develop a dual-branch diffusion model (HOI-DM) to generate both human and object motions conditioned on the input text, and encourage coherent motions by a cross-attention communication module between the human and object motion generation branches. We also develop an affordance prediction diffusion model (APDM) to predict the contacting area between the human and object during the interactions driven by the textual prompt. The APDM is independent of the results by the HOI-DM and thus can correct potential errors by the latter. Moreover, it stochastically generates the contacting points to diversify the generated motions. Finally, we incorporate the estimated contacting points into the classifier-guidance to achieve accurate and close contact between humans and objects. To train and evaluate our approach, we annotate BEHAVE dataset with text descriptions. Experimental results on BEHAVE and OMOMO demonstrate that our approach produces realistic HOIs with various interactions and different types of objects.

28.2CVNov 25, 2024
Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregression

Zichong Meng, Yiming Xie, Xiaogang Peng et al.

Since 2023, Vector Quantization (VQ)-based discrete generation methods have rapidly dominated human motion generation, primarily surpassing diffusion-based continuous generation methods in standard performance metrics. However, VQ-based methods have inherent limitations. Representing continuous motion data as limited discrete tokens leads to inevitable information loss, reduces the diversity of generated motions, and restricts their ability to function effectively as motion priors or generation guidance. In contrast, the continuous space generation nature of diffusion-based methods makes them well-suited to address these limitations and with even potential for model scalability. In this work, we systematically investigate why current VQ-based methods perform well and explore the limitations of existing diffusion-based methods from the perspective of motion data representation and distribution. Drawing on these insights, we preserve the inherent strengths of a diffusion-based human motion generation model and gradually optimize it with inspiration from VQ-based approaches. Our approach introduces a human motion diffusion model enabled to perform masked autoregression, optimized with a reformed data representation and distribution. Additionally, we propose a more robust evaluation method to assess different approaches. Extensive experiments on various datasets demonstrate our method outperforms previous methods and achieves state-of-the-art performances.

24.3CVMay 26, 2025
Absolute Coordinates Make Motion Generation Easy

Zichong Meng, Zeyu Han, Xiaogang Peng et al.

State-of-the-art text-to-motion generation models rely on the kinematic-aware, local-relative motion representation popularized by HumanML3D, which encodes motion relative to the pelvis and to the previous frame with built-in redundancy. While this design simplifies training for earlier generation models, it introduces critical limitations for diffusion models and hinders applicability to downstream tasks. In this work, we revisit the motion representation and propose a radically simplified and long-abandoned alternative for text-to-motion generation: absolute joint coordinates in global space. Through systematic analysis of design choices, we show that this formulation achieves significantly higher motion fidelity, improved text alignment, and strong scalability, even with a simple Transformer backbone and no auxiliary kinematic-aware losses. Moreover, our formulation naturally supports downstream tasks such as text-driven motion control and temporal/spatial editing without additional task-specific reengineering and costly classifier guidance generation from control signals. Finally, we demonstrate promising generalization to directly generate SMPL-H mesh vertices in motion from text, laying a strong foundation for future research and motion-related applications.