3.7CVAug 3, 2022
Multiclass ASMA vs Targeted PGD Attack in Image SegmentationJohnson Vo, Jiabao Xie, Sahil Patel
Deep learning networks have demonstrated high performance in a large variety of applications, such as image classification, speech recognition, and natural language processing. However, there exists a major vulnerability exploited by the use of adversarial attacks. An adversarial attack imputes images by altering the input image very slightly, making it nearly undetectable to the naked eye, but results in a very different classification by the network. This paper explores the projected gradient descent (PGD) attack and the Adaptive Mask Segmentation Attack (ASMA) on the image segmentation DeepLabV3 model using two types of architectures: MobileNetV3 and ResNet50, It was found that PGD was very consistent in changing the segmentation to be its target while the generalization of ASMA to a multiclass target was not as effective. The existence of such attack however puts all of image classification deep learning networks in danger of exploitation.
What Would Jiminy Cricket Do? Towards Agents That Behave MorallyDan Hendrycks, Mantas Mazeika, Andy Zou et al.
When making everyday decisions, people are guided by their conscience, an internal sense of right and wrong. By contrast, artificial agents are currently not endowed with a moral sense. As a consequence, they may learn to behave immorally when trained on environments that ignore moral concerns, such as violent video games. With the advent of generally capable agents that pretrain on many environments, it will become necessary to mitigate inherited biases from environments that teach immoral behavior. To facilitate the development of agents that avoid causing wanton harm, we introduce Jiminy Cricket, an environment suite of 25 text-based adventure games with thousands of diverse, morally salient scenarios. By annotating every possible game state, the Jiminy Cricket environments robustly evaluate whether agents can act morally while maximizing reward. Using models with commonsense moral knowledge, we create an elementary artificial conscience that assesses and guides agents. In extensive experiments, we find that the artificial conscience approach can steer agents towards moral behavior without sacrificing performance.