Tiago Ribeiro

RO
h-index4
4papers
11citations
Novelty44%
AI Score27

4 Papers

2.9CLMar 31, 2023Code
WebQAmGaze: A Multilingual Webcam Eye-Tracking-While-Reading Dataset

Tiago Ribeiro, Stephanie Brandl, Anders Søgaard et al.

We present WebQAmGaze, a multilingual low-cost eye-tracking-while-reading dataset, designed as the first webcam-based eye-tracking corpus of reading to support the development of explainable computational language processing models. WebQAmGaze includes webcam eye-tracking data from 600 participants of a wide age range naturally reading English, German, Spanish, and Turkish texts. Each participant performs two reading tasks composed of five texts each, a normal reading and an information-seeking task, followed by a comprehension question. We compare the collected webcam data to high-quality eye-tracking recordings. The results show a moderate to strong correlation between the eye movement measures obtained with the webcam compared to those obtained with a commercial eye-tracking device. When validating the data, we find that higher fixation duration on relevant text spans accurately indicates correctness when answering the corresponding questions. This dataset advances webcam-based reading studies and opens avenues to low-cost and diverse data collection. WebQAmGaze is beneficial to learn about the cognitive processes behind question-answering and to apply these insights to computational models of language understanding.

2.2ROMar 2, 2022
Avant-Satie! Using ERIK to encode task-relevant expressivity into the animation of autonomous social robots

Tiago Ribeiro, Ana Paiva

ERIK is an expressive inverse kinematics technique that has been previously presented and evaluated both algorithmically and in a limited user-interaction scenario. It allows autonomous social robots to convey posture-based expressive information while gaze-tracking users. We have developed a new scenario aimed at further validating some of the unsupported claims from the previous scenario. Our experiment features a fully autonomous Adelino robot, and concludes that ERIK can be used to direct a user's choice of actions during execution of a given task, fully through its non-verbal expressive queues.

1.2DBJul 12, 2023Code
Reconstructing Spatiotemporal Data with C-VAEs

Tiago F. R. Ribeiro, Fernando Silva, Rogério Luís de C. Costa

The continuous representation of spatiotemporal data commonly relies on using abstract data types, such as \textit{moving regions}, to represent entities whose shape and position continuously change over time. Creating this representation from discrete snapshots of real-world entities requires using interpolation methods to compute in-between data representations and estimate the position and shape of the object of interest at arbitrary temporal points. Existing region interpolation methods often fail to generate smooth and realistic representations of a region's evolution. However, recent advancements in deep learning techniques have revealed the potential of deep models trained on discrete observations to capture spatiotemporal dependencies through implicit feature learning. In this work, we explore the capabilities of Conditional Variational Autoencoder (C-VAE) models to generate smooth and realistic representations of the spatiotemporal evolution of moving regions. We evaluate our proposed approach on a sparsely annotated dataset on the burnt area of a forest fire. We apply compression operations to sample from the dataset and use the C-VAE model and other commonly used interpolation algorithms to generate in-between region representations. To evaluate the performance of the methods, we compare their interpolation results with manually annotated data and regions generated by a U-Net model. We also assess the quality of generated data considering temporal consistency metrics. The proposed C-VAE-based approach demonstrates competitive results in geometric similarity metrics. It also exhibits superior temporal consistency, suggesting that C-VAE models may be a viable alternative to modelling the spatiotemporal evolution of 2D moving regions.

3.5ROSep 30, 2019
Expressive Inverse Kinematics Solving in Real-time for Virtual and Robotic Interactive Characters

Tiago Ribeiro, Ana Paiva

With new advancements in interaction techniques, character animation also requires new methods, to support fields such as robotics, and VR/AR. Interactive characters in such fields are becoming driven by AI which opens up the possibility of non-linear and open-ended narratives that may even include interaction with the real, physical world. This paper presents and describes ERIK, an expressive inverse kinematics technique aimed at such applications. Our technique allows an arbitrary kinematic chain, such as an arm, snake, or robotic manipulator, to exhibit an expressive posture while aiming its end-point towards a given target orientation. The technique runs in interactive-time and does not require any pre-processing step such as e.g. training in machine learning techniques, in order to support new embodiments or new postures. That allows it to be integrated in an artist-friendly workflow, bringing artists closer to the development of such AI-driven expressive characters, by allowing them to use their typical animation tools of choice, and to properly pre-visualize the animation during design-time, even on a real robot. The full algorithmic specification is presented and described so that it can be implemented and used throughout the communities of the various fields we address. We demonstrate ERIK on different virtual kinematic structures, and also on a low-fidelity robot that was crafted using wood and hobby-grade servos, to show how well the technique performs even on a low-grade robot. Our evaluation shows how well the technique performs, i.e., how well the character is able to point at the target orientation, while minimally disrupting its target expressive posture, and respecting its mechanical rotation limits.