Hui Qian

LG
h-index13
4papers
48citations
Novelty53%
AI Score33

4 Papers

4.1LGMar 31, 2025
Many-to-Many Matching via Sparsity Controlled Optimal Transport

Weijie Liu, Han Bao, Makoto Yamada et al.

Many-to-many matching seeks to match multiple points in one set and multiple points in another set, which is a basis for a wide range of data mining problems. It can be naturally recast in the framework of Optimal Transport (OT). However, existing OT methods either lack the ability to accomplish many-to-many matching or necessitate careful tuning of a regularization parameter to achieve satisfactory results. This paper proposes a novel many-to-many matching method to explicitly encode many-to-many constraints while preventing the degeneration into one-to-one matching. The proposed method consists of the following two components. The first component is the matching budget constraints on each row and column of a transport plan, which specify how many points can be matched to a point at most. The second component is the deformed $q$-entropy regularization, which encourages a point to meet the matching budget maximally. While the deformed $q$-entropy was initially proposed to sparsify a transport plan, we employ it to avoid the degeneration into one-to-one matching. We optimize the objective via a penalty algorithm, which is efficient and theoretically guaranteed to converge. Experimental results on various tasks demonstrate that the proposed method achieves good performance by gleaning meaningful many-to-many matchings.

5.5LGMay 29, 2021Code
CDMA: A Practical Cross-Device Federated Learning Algorithm for General Minimax Problems

Jiahao Xie, Chao Zhang, Zebang Shen et al.

Minimax problems arise in a wide range of important applications including robust adversarial learning and Generative Adversarial Network (GAN) training. Recently, algorithms for minimax problems in the Federated Learning (FL) paradigm have received considerable interest. Existing federated algorithms for general minimax problems require the full aggregation (i.e., aggregation of local model information from all clients) in each training round. Thus, they are inapplicable to an important setting of FL known as the cross-device setting, which involves numerous unreliable mobile/IoT devices. In this paper, we develop the first practical algorithm named CDMA for general minimax problems in the cross-device FL setting. CDMA is based on a Start-Immediately-With-Enough-Responses mechanism, in which the server first signals a subset of clients to perform local computation and then starts to aggregate the local results reported by clients once it receives responses from enough clients in each round. With this mechanism, CDMA is resilient to the low client availability. In addition, CDMA is incorporated with a lightweight global correction in the local update steps of clients, which mitigates the impact of slow network connections. We establish theoretical guarantees of CDMA under different choices of hyperparameters and conduct experiments on AUC maximization, robust adversarial network training, and GAN training tasks. Theoretical and experimental results demonstrate the efficiency of CDMA.

1.3MLNov 13, 2016
Accelerated Variance Reduced Block Coordinate Descent

Zebang Shen, Hui Qian, Chao Zhang et al.

Algorithms with fast convergence, small number of data access, and low per-iteration complexity are particularly favorable in the big data era, due to the demand for obtaining \emph{highly accurate solutions} to problems with \emph{a large number of samples} in \emph{ultra-high} dimensional space. Existing algorithms lack at least one of these qualities, and thus are inefficient in handling such big data challenge. In this paper, we propose a method enjoying all these merits with an accelerated convergence rate $O(\frac{1}{k^2})$. Empirical studies on large scale datasets with more than one million features are conducted to show the effectiveness of our methods in practice.

11.3CVJul 11, 2015
LooseCut: Interactive Image Segmentation with Loosely Bounded Boxes

Hongkai Yu, Youjie Zhou, Hui Qian et al.

One popular approach to interactively segment the foreground object of interest from an image is to annotate a bounding box that covers the foreground object. Then, a binary labeling is performed to achieve a refined segmentation. One major issue of the existing algorithms for such interactive image segmentation is their preference of an input bounding box that tightly encloses the foreground object. This increases the annotation burden, and prevents these algorithms from utilizing automatically detected bounding boxes. In this paper, we develop a new LooseCut algorithm that can handle cases where the input bounding box only loosely covers the foreground object. We propose a new Markov Random Fields (MRF) model for segmentation with loosely bounded boxes, including a global similarity constraint to better distinguish the foreground and background, and an additional energy term to encourage consistent labeling of similar-appearance pixels. This MRF model is then solved by an iterated max-flow algorithm. In the experiments, we evaluate LooseCut in three publicly-available image datasets, and compare its performance against several state-of-the-art interactive image segmentation algorithms. We also show that LooseCut can be used for enhancing the performance of unsupervised video segmentation and image saliency detection.