Not All Tokens Are Equal: Human-centric Visual Analysis via Token Clustering TransformerWang Zeng, Sheng Jin, Wentao Liu et al.
Vision transformers have achieved great successes in many computer vision tasks. Most methods generate vision tokens by splitting an image into a regular and fixed grid and treating each cell as a token. However, not all regions are equally important in human-centric vision tasks, e.g., the human body needs a fine representation with many tokens, while the image background can be modeled by a few tokens. To address this problem, we propose a novel Vision Transformer, called Token Clustering Transformer (TCFormer), which merges tokens by progressive clustering, where the tokens can be merged from different locations with flexible shapes and sizes. The tokens in TCFormer can not only focus on important areas but also adjust the token shapes to fit the semantic concept and adopt a fine resolution for regions containing critical details, which is beneficial to capturing detailed information. Extensive experiments show that TCFormer consistently outperforms its counterparts on different challenging human-centric tasks and datasets, including whole-body pose estimation on COCO-WholeBody and 3D human mesh reconstruction on 3DPW. Code is available at https://github.com/zengwang430521/TCFormer.git
3D Interacting Hand Pose Estimation by Hand De-occlusion and RemovalHao Meng, Sheng Jin, Wentao Liu et al.
Estimating 3D interacting hand pose from a single RGB image is essential for understanding human actions. Unlike most previous works that directly predict the 3D poses of two interacting hands simultaneously, we propose to decompose the challenging interacting hand pose estimation task and estimate the pose of each hand separately. In this way, it is straightforward to take advantage of the latest research progress on the single-hand pose estimation system. However, hand pose estimation in interacting scenarios is very challenging, due to (1) severe hand-hand occlusion and (2) ambiguity caused by the homogeneous appearance of hands. To tackle these two challenges, we propose a novel Hand De-occlusion and Removal (HDR) framework to perform hand de-occlusion and distractor removal. We also propose the first large-scale synthetic amodal hand dataset, termed Amodal InterHand Dataset (AIH), to facilitate model training and promote the development of the related research. Experiments show that the proposed method significantly outperforms previous state-of-the-art interacting hand pose estimation approaches. Codes and data are available at https://github.com/MengHao666/HDR.
Pose for Everything: Towards Category-Agnostic Pose EstimationLumin Xu, Sheng Jin, Wang Zeng et al.
Existing works on 2D pose estimation mainly focus on a certain category, e.g. human, animal, and vehicle. However, there are lots of application scenarios that require detecting the poses/keypoints of the unseen class of objects. In this paper, we introduce the task of Category-Agnostic Pose Estimation (CAPE), which aims to create a pose estimation model capable of detecting the pose of any class of object given only a few samples with keypoint definition. To achieve this goal, we formulate the pose estimation problem as a keypoint matching problem and design a novel CAPE framework, termed POse Matching Network (POMNet). A transformer-based Keypoint Interaction Module (KIM) is proposed to capture both the interactions among different keypoints and the relationship between the support and query images. We also introduce Multi-category Pose (MP-100) dataset, which is a 2D pose dataset of 100 object categories containing over 20K instances and is well-designed for developing CAPE algorithms. Experiments show that our method outperforms other baseline approaches by a large margin. Codes and data are available at https://github.com/luminxu/Pose-for-Everything.
ZoomNAS: Searching for Whole-body Human Pose Estimation in the WildLumin Xu, Sheng Jin, Wentao Liu et al.
This paper investigates the task of 2D whole-body human pose estimation, which aims to localize dense landmarks on the entire human body including body, feet, face, and hands. We propose a single-network approach, termed ZoomNet, to take into account the hierarchical structure of the full human body and solve the scale variation of different body parts. We further propose a neural architecture search framework, termed ZoomNAS, to promote both the accuracy and efficiency of whole-body pose estimation. ZoomNAS jointly searches the model architecture and the connections between different sub-modules, and automatically allocates computational complexity for searched sub-modules. To train and evaluate ZoomNAS, we introduce the first large-scale 2D human whole-body dataset, namely COCO-WholeBody V1.0, which annotates 133 keypoints for in-the-wild images. Extensive experiments demonstrate the effectiveness of ZoomNAS and the significance of COCO-WholeBody V1.0.
TCFormer: Visual Recognition via Token Clustering TransformerWang Zeng, Sheng Jin, Lumin Xu et al.
Transformers are widely used in computer vision areas and have achieved remarkable success. Most state-of-the-art approaches split images into regular grids and represent each grid region with a vision token. However, fixed token distribution disregards the semantic meaning of different image regions, resulting in sub-optimal performance. To address this issue, we propose the Token Clustering Transformer (TCFormer), which generates dynamic vision tokens based on semantic meaning. Our dynamic tokens possess two crucial characteristics: (1) Representing image regions with similar semantic meanings using the same vision token, even if those regions are not adjacent, and (2) concentrating on regions with valuable details and represent them using fine tokens. Through extensive experimentation across various applications, including image classification, human pose estimation, semantic segmentation, and object detection, we demonstrate the effectiveness of our TCFormer. The code and models for this work are available at https://github.com/zengwang430521/TCFormer.
PoseTrans: A Simple Yet Effective Pose Transformation Augmentation for Human Pose EstimationWentao Jiang, Sheng Jin, Wentao Liu et al.
Human pose estimation aims to accurately estimate a wide variety of human poses. However, existing datasets often follow a long-tailed distribution that unusual poses only occupy a small portion, which further leads to the lack of diversity of rare poses. These issues result in the inferior generalization ability of current pose estimators. In this paper, we present a simple yet effective data augmentation method, termed Pose Transformation (PoseTrans), to alleviate the aforementioned problems. Specifically, we propose Pose Transformation Module (PTM) to create new training samples that have diverse poses and adopt a pose discriminator to ensure the plausibility of the augmented poses. Besides, we propose Pose Clustering Module (PCM) to measure the pose rarity and select the "rarest" poses to help balance the long-tailed distribution. Extensive experiments on three benchmark datasets demonstrate the effectiveness of our method, especially on rare poses. Also, our method is efficient and simple to implement, which can be easily integrated into the training pipeline of existing pose estimation models.
Whole-Body Human Pose Estimation in the WildSheng Jin, Lumin Xu, Jin Xu et al.
This paper investigates the task of 2D human whole-body pose estimation, which aims to localize dense landmarks on the entire human body including face, hands, body, and feet. As existing datasets do not have whole-body annotations, previous methods have to assemble different deep models trained independently on different datasets of the human face, hand, and body, struggling with dataset biases and large model complexity. To fill in this blank, we introduce COCO-WholeBody which extends COCO dataset with whole-body annotations. To our best knowledge, it is the first benchmark that has manual annotations on the entire human body, including 133 dense landmarks with 68 on the face, 42 on hands and 23 on the body and feet. A single-network model, named ZoomNet, is devised to take into account the hierarchical structure of the full human body to solve the scale variation of different body parts of the same person. ZoomNet is able to significantly outperform existing methods on the proposed COCO-WholeBody dataset. Extensive experiments show that COCO-WholeBody not only can be used to train deep models from scratch for whole-body pose estimation but also can serve as a powerful pre-training dataset for many different tasks such as facial landmark detection and hand keypoint estimation. The dataset is publicly available at https://github.com/jin-s13/COCO-WholeBody.
11.3CVDec 26, 2024
NADER: Neural Architecture Design via Multi-Agent CollaborationZekang Yang, Wang Zeng, Sheng Jin et al.
Designing effective neural architectures poses a significant challenge in deep learning. While Neural Architecture Search (NAS) automates the search for optimal architectures, existing methods are often constrained by predetermined search spaces and may miss critical neural architectures. In this paper, we introduce NADER (Neural Architecture Design via multi-agEnt collaboRation), a novel framework that formulates neural architecture design (NAD) as a LLM-based multi-agent collaboration problem. NADER employs a team of specialized agents to enhance a base architecture through iterative modification. Current LLM-based NAD methods typically operate independently, lacking the ability to learn from past experiences, which results in repeated mistakes and inefficient exploration. To address this issue, we propose the Reflector, which effectively learns from immediate feedback and long-term experiences. Additionally, unlike previous LLM-based methods that use code to represent neural architectures, we utilize a graph-based representation. This approach allows agents to focus on design aspects without being distracted by coding. We demonstrate the effectiveness of NADER in discovering high-performing architectures beyond predetermined search spaces through extensive experiments on benchmark tasks, showcasing its advantages over state-of-the-art methods. The codes will be released soon.
8.1CVJan 21, 2022
Pseudo-Labeled Auto-Curriculum Learning for Semi-Supervised Keypoint LocalizationCan Wang, Sheng Jin, Yingda Guan et al.
Localizing keypoints of an object is a basic visual problem. However, supervised learning of a keypoint localization network often requires a large amount of data, which is expensive and time-consuming to obtain. To remedy this, there is an ever-growing interest in semi-supervised learning (SSL), which leverages a small set of labeled data along with a large set of unlabeled data. Among these SSL approaches, pseudo-labeling (PL) is one of the most popular. PL approaches apply pseudo-labels to unlabeled data, and then train the model with a combination of the labeled and pseudo-labeled data iteratively. The key to the success of PL is the selection of high-quality pseudo-labeled samples. Previous works mostly select training samples by manually setting a single confidence threshold. We propose to automatically select reliable pseudo-labeled samples with a series of dynamic thresholds, which constitutes a learning curriculum. Extensive experiments on six keypoint localization benchmark datasets demonstrate that the proposed approach significantly outperforms the previous state-of-the-art SSL approaches.
Graph-Based 3D Multi-Person Pose Estimation Using Multi-View ImagesSize Wu, Sheng Jin, Wentao Liu et al.
This paper studies the task of estimating the 3D human poses of multiple persons from multiple calibrated camera views. Following the top-down paradigm, we decompose the task into two stages, i.e. person localization and pose estimation. Both stages are processed in coarse-to-fine manners. And we propose three task-specific graph neural networks for effective message passing. For 3D person localization, we first use Multi-view Matching Graph Module (MMG) to learn the cross-view association and recover coarse human proposals. The Center Refinement Graph Module (CRG) further refines the results via flexible point-based prediction. For 3D pose estimation, the Pose Regression Graph Module (PRG) learns both the multi-view geometry and structural relations between human joints. Our approach achieves state-of-the-art performance on CMU Panoptic and Shelf datasets with significantly lower computation complexity.
ViPNAS: Efficient Video Pose Estimation via Neural Architecture SearchLumin Xu, Yingda Guan, Sheng Jin et al.
Human pose estimation has achieved significant progress in recent years. However, most of the recent methods focus on improving accuracy using complicated models and ignoring real-time efficiency. To achieve a better trade-off between accuracy and efficiency, we propose a novel neural architecture search (NAS) method, termed ViPNAS, to search networks in both spatial and temporal levels for fast online video pose estimation. In the spatial level, we carefully design the search space with five different dimensions including network depth, width, kernel size, group number, and attentions. In the temporal level, we search from a series of temporal feature fusions to optimize the total accuracy and speed across multiple video frames. To the best of our knowledge, we are the first to search for the temporal feature fusion and automatic computation allocation in videos. Extensive experiments demonstrate the effectiveness of our approach on the challenging COCO2017 and PoseTrack2018 datasets. Our discovered model family, S-ViPNAS and T-ViPNAS, achieve significantly higher inference speed (CPU real-time) without sacrificing the accuracy compared to the previous state-of-the-art methods.
When Human Pose Estimation Meets Robustness: Adversarial Algorithms and BenchmarksJiahang Wang, Sheng Jin, Wentao Liu et al.
Human pose estimation is a fundamental yet challenging task in computer vision, which aims at localizing human anatomical keypoints. However, unlike human vision that is robust to various data corruptions such as blur and pixelation, current pose estimators are easily confused by these corruptions. This work comprehensively studies and addresses this problem by building rigorous robust benchmarks, termed COCO-C, MPII-C, and OCHuman-C, to evaluate the weaknesses of current advanced pose estimators, and a new algorithm termed AdvMix is proposed to improve their robustness in different corruptions. Our work has several unique benefits. (1) AdvMix is model-agnostic and capable in a wide-spectrum of pose estimation models. (2) AdvMix consists of adversarial augmentation and knowledge distillation. Adversarial augmentation contains two neural network modules that are trained jointly and competitively in an adversarial manner, where a generator network mixes different corrupted images to confuse a pose estimator, improving the robustness of the pose estimator by learning from harder samples. To compensate for the noise patterns by adversarial augmentation, knowledge distillation is applied to transfer clean pose structure knowledge to the target pose estimator. (3) Extensive experiments show that AdvMix significantly increases the robustness of pose estimations across a wide range of corruptions, while maintaining accuracy on clean data in various challenging benchmark datasets.
20.0CVJul 23, 2020
Differentiable Hierarchical Graph Grouping for Multi-Person Pose EstimationSheng Jin, Wentao Liu, Enze Xie et al.
Multi-person pose estimation is challenging because it localizes body keypoints for multiple persons simultaneously. Previous methods can be divided into two streams, i.e. top-down and bottom-up methods. The top-down methods localize keypoints after human detection, while the bottom-up methods localize keypoints directly and then cluster/group them for different persons, which are generally more efficient than top-down methods. However, in existing bottom-up methods, the keypoint grouping is usually solved independently from keypoint detection, making them not end-to-end trainable and have sub-optimal performance. In this paper, we investigate a new perspective of human part grouping and reformulate it as a graph clustering task. Especially, we propose a novel differentiable Hierarchical Graph Grouping (HGG) method to learn the graph grouping in bottom-up multi-person pose estimation task. Moreover, HGG is easily embedded into main-stream bottom-up methods. It takes human keypoint candidates as graph nodes and clusters keypoints in a multi-layer graph neural network model. The modules of HGG can be trained end-to-end with the keypoint detection network and is able to supervise the grouping process in a hierarchical manner. To improve the discrimination of the clustering, we add a set of edge discriminators and macro-node discriminators. Extensive experiments on both COCO and OCHuman datasets demonstrate that the proposed method improves the performance of bottom-up pose estimation methods.
12.4LGFeb 8, 2020
RL-Duet: Online Music Accompaniment Generation Using Deep Reinforcement LearningNan Jiang, Sheng Jin, Zhiyao Duan et al.
This paper presents a deep reinforcement learning algorithm for online accompaniment generation, with potential for real-time interactive human-machine duet improvisation. Different from offline music generation and harmonization, online music accompaniment requires the algorithm to respond to human input and generate the machine counterpart in a sequential order. We cast this as a reinforcement learning problem, where the generation agent learns a policy to generate a musical note (action) based on previously generated context (state). The key of this algorithm is the well-functioning reward model. Instead of defining it using music composition rules, we learn this model from monophonic and polyphonic training data. This model considers the compatibility of the machine-generated note with both the machine-generated context and the human-generated context. Experiments show that this algorithm is able to respond to the human part and generate a melodic, harmonic and diverse machine part. Subjective evaluations on preferences show that the proposed algorithm generates music pieces of higher quality than the baseline method.
TRB: A Novel Triplet Representation for Understanding 2D Human BodyHaodong Duan, KwanYee Lin, Sheng Jin et al.
Human pose and shape are two important components of 2D human body. However, how to efficiently represent both of them in images is still an open question. In this paper, we propose the Triplet Representation for Body (TRB) -- a compact 2D human body representation, with skeleton keypoints capturing human pose information and contour keypoints containing human shape information. TRB not only preserves the flexibility of skeleton keypoint representation, but also contains rich pose and human shape information. Therefore, it promises broader application areas, such as human shape editing and conditional image generation. We further introduce the challenging problem of TRB estimation, where joint learning of human pose and shape is required. We construct several large-scale TRB estimation datasets, based on popular 2D pose datasets: LSP, MPII, COCO. To effectively solve TRB estimation, we propose a two-branch network (TRB-net) with three novel techniques, namely X-structure (Xs), Directional Convolution (DC) and Pairwise Mapping (PM), to enforce multi-level message passing for joint feature learning. We evaluate our proposed TRB-net and several leading approaches on our proposed TRB datasets, and demonstrate the superiority of our method through extensive evaluations.
17.3CVMar 21, 2019
Multi-person Articulated Tracking with Spatial and Temporal EmbeddingsSheng Jin, Wentao Liu, Wanli Ouyang et al.
We propose a unified framework for multi-person pose estimation and tracking. Our framework consists of two main components,~\ie~SpatialNet and TemporalNet. The SpatialNet accomplishes body part detection and part-level data association in a single frame, while the TemporalNet groups human instances in consecutive frames into trajectories. Specifically, besides body part detection heatmaps, SpatialNet also predicts the Keypoint Embedding (KE) and Spatial Instance Embedding (SIE) for body part association. We model the grouping procedure into a differentiable Pose-Guided Grouping (PGG) module to make the whole part detection and grouping pipeline fully end-to-end trainable. TemporalNet extends spatial grouping of keypoints to temporal grouping of human instances. Given human proposals from two consecutive frames, TemporalNet exploits both appearance features encoded in Human Embedding (HE) and temporally consistent geometric features embodied in Temporal Instance Embedding (TIE) for robust tracking. Extensive experiments demonstrate the effectiveness of our proposed model. Remarkably, we demonstrate substantial improvements over the state-of-the-art pose tracking method from 65.4\% to 71.8\% Multi-Object Tracking Accuracy (MOTA) on the ICCV'17 PoseTrack Dataset.