9.8CVAug 21, 2023
QD-BEV : Quantization-aware View-guided Distillation for Multi-view 3D Object DetectionYifan Zhang, Zhen Dong, Huanrui Yang et al. · berkeley
Multi-view 3D detection based on BEV (bird-eye-view) has recently achieved significant improvements. However, the huge memory consumption of state-of-the-art models makes it hard to deploy them on vehicles, and the non-trivial latency will affect the real-time perception of streaming applications. Despite the wide application of quantization to lighten models, we show in our paper that directly applying quantization in BEV tasks will 1) make the training unstable, and 2) lead to intolerable performance degradation. To solve these issues, our method QD-BEV enables a novel view-guided distillation (VGD) objective, which can stabilize the quantization-aware training (QAT) while enhancing the model performance by leveraging both image features and BEV features. Our experiments show that QD-BEV achieves similar or even better accuracy than previous methods with significant efficiency gains. On the nuScenes datasets, the 4-bit weight and 6-bit activation quantized QD-BEV-Tiny model achieves 37.2% NDS with only 15.8 MB model size, outperforming BevFormer-Tiny by 1.8% with an 8x model compression. On the Small and Base variants, QD-BEV models also perform superbly and achieve 47.9% NDS (28.2 MB) and 50.9% NDS (32.9 MB), respectively.
11.3LGApr 20
A multimodal and temporal foundation model for virtual patient representations at healthcare system scaleAndrew Zhang, Tong Ding, Sophia J. Wagner et al.
Modern medicine generates vast multimodal data across siloed systems, yet no existing model integrates the full breadth and temporal depth of the clinical record into a unified patient representation. We introduce Apollo, a multimodal temporal foundation model trained and evaluated on over three decades of longitudinal hospital records from a major US hospital system, composed of 25 billion records from 7.2 million patients, representing 28 distinct medical modalities and 12 major medical specialties. Apollo learns a unified representation space integrating over 100 thousand unique medical events in our clinical vocabulary as well as images and clinical text. This "atlas of medical concepts" forms a computational substrate for modeling entire patient care journeys comprised of sequences of structured and unstructured events, which are compressed by Apollo into virtual patient representations. To assess the potential of these whole-patient representations, we created 322 prognosis and retrieval tasks from a held-out test set of 1.4 million patients. We demonstrate the generalized clinical forecasting potential of Apollo embeddings, including predicting new disease onset risk up to five years in advance (95 tasks), disease progression (78 tasks), treatment response (59 tasks), risk of treatment-related adverse events (17 tasks), and hospital operations endpoints (12 tasks). Using feature attribution techniques, we show that model predictions align with clinically-interpretable multimodal biomarkers. We evaluate semantic similarity search on 61 retrieval tasks, and moreover demonstrate the potential of Apollo as a multimodal medical search engine using text and image queries. Together, these modeling capabilities establish the foundation for computable medicine, where the full context of patient care becomes accessible to computational reasoning.
Beyond Text-Visual Attention: Exploiting Visual Cues for Effective Token Pruning in VLMsQizhe Zhang, Aosong Cheng, Ming Lu et al.
Large vision-language models (LVLMs) generally contain significantly more visual tokens than their textual counterparts, resulting in a considerable computational burden. Recent efforts have been made to tackle this issue by pruning visual tokens early within the language model. Most existing works use attention scores between text and visual tokens to assess the importance of visual tokens. However, in this study, we first analyze the text-visual attention in the language model and find that this score is not an ideal indicator for token pruning. Based on the analysis, We propose VisPruner, a plug-and-play method that utilizes visual cues for more effective token pruning in LVLMs. Specifically, we first use visual attention to select a limited number of significant tokens. Then, we remove duplicate tokens from the remaining ones based on their similarity. By retaining diverse tokens alongside the initially selected important tokens, we maximally preserve the visual information of the input image. Experimental results demonstrate that our VisPruner sustains strong performance across various VLM architectures and reduction ratios, significantly outperforming existing methods based on text-visual attention. Notably, without any training, VisPruner can reduce the FLOPs of LLaVA-1.5-7B by 91% and inference latency by 75%, while maintaining comparable performance. Our code is available at https://github.com/Theia-4869/VisPruner.
GraphAvatar: Compact Head Avatars with GNN-Generated 3D GaussiansXiaobao Wei, Peng Chen, Ming Lu et al.
Rendering photorealistic head avatars from arbitrary viewpoints is crucial for various applications like virtual reality. Although previous methods based on Neural Radiance Fields (NeRF) can achieve impressive results, they lack fidelity and efficiency. Recent methods using 3D Gaussian Splatting (3DGS) have improved rendering quality and real-time performance but still require significant storage overhead. In this paper, we introduce a method called GraphAvatar that utilizes Graph Neural Networks (GNN) to generate 3D Gaussians for the head avatar. Specifically, GraphAvatar trains a geometric GNN and an appearance GNN to generate the attributes of the 3D Gaussians from the tracked mesh. Therefore, our method can store the GNN models instead of the 3D Gaussians, significantly reducing the storage overhead to just 10MB. To reduce the impact of face-tracking errors, we also present a novel graph-guided optimization module to refine face-tracking parameters during training. Finally, we introduce a 3D-aware enhancer for post-processing to enhance the rendering quality. We conduct comprehensive experiments to demonstrate the advantages of GraphAvatar, surpassing existing methods in visual fidelity and storage consumption. The ablation study sheds light on the trade-offs between rendering quality and model size. The code will be released at: https://github.com/ucwxb/GraphAvatar
16.4CVOct 23, 2024
PLGS: Robust Panoptic Lifting with 3D Gaussian SplattingYu Wang, Xiaobao Wei, Ming Lu et al.
Previous methods utilize the Neural Radiance Field (NeRF) for panoptic lifting, while their training and rendering speed are unsatisfactory. In contrast, 3D Gaussian Splatting (3DGS) has emerged as a prominent technique due to its rapid training and rendering speed. However, unlike NeRF, the conventional 3DGS may not satisfy the basic smoothness assumption as it does not rely on any parameterized structures to render (e.g., MLPs). Consequently, the conventional 3DGS is, in nature, more susceptible to noisy 2D mask supervision. In this paper, we propose a new method called PLGS that enables 3DGS to generate consistent panoptic segmentation masks from noisy 2D segmentation masks while maintaining superior efficiency compared to NeRF-based methods. Specifically, we build a panoptic-aware structured 3D Gaussian model to introduce smoothness and design effective noise reduction strategies. For the semantic field, instead of initialization with structure from motion, we construct reliable semantic anchor points to initialize the 3D Gaussians. We then use these anchor points as smooth regularization during training. Additionally, we present a self-training approach using pseudo labels generated by merging the rendered masks with the noisy masks to enhance the robustness of PLGS. For the instance field, we project the 2D instance masks into 3D space and match them with oriented bounding boxes to generate cross-view consistent instance masks for supervision. Experiments on various benchmarks demonstrate that our method outperforms previous state-of-the-art methods in terms of both segmentation quality and speed.
7.6CVApr 10, 2024
SpikeNVS: Enhancing Novel View Synthesis from Blurry Images via Spike CameraGaole Dai, Zhenyu Wang, Qinwen Xu et al.
One of the most critical factors in achieving sharp Novel View Synthesis (NVS) using neural field methods like Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) is the quality of the training images. However, Conventional RGB cameras are susceptible to motion blur. In contrast, neuromorphic cameras like event and spike cameras inherently capture more comprehensive temporal information, which can provide a sharp representation of the scene as additional training data. Recent methods have explored the integration of event cameras to improve the quality of NVS. The event-RGB approaches have some limitations, such as high training costs and the inability to work effectively in the background. Instead, our study introduces a new method that uses the spike camera to overcome these limitations. By considering texture reconstruction from spike streams as ground truth, we design the Texture from Spike (TfS) loss. Since the spike camera relies on temporal integration instead of temporal differentiation used by event cameras, our proposed TfS loss maintains manageable training costs. It handles foreground objects with backgrounds simultaneously. We also provide a real-world dataset captured with our spike-RGB camera system to facilitate future research endeavors. We conduct extensive experiments using synthetic and real-world datasets to demonstrate that our design can enhance novel view synthesis across NeRF and 3DGS. The code and dataset will be made available for public access.
21.7CVJul 31, 2025
FastDriveVLA: Efficient End-to-End Driving via Plug-and-Play Reconstruction-based Token PruningJiajun Cao, Qizhe Zhang, Peidong Jia et al.
Vision-Language-Action (VLA) models have demonstrated significant potential in complex scene understanding and action reasoning, leading to their increasing adoption in end-to-end autonomous driving systems. However, the long visual tokens of VLA models greatly increase computational costs. Current visual token pruning methods in Vision-Language Models (VLM) rely on either visual token similarity or visual-text attention, but both have shown poor performance in autonomous driving scenarios. Given that human drivers concentrate on relevant foreground areas while driving, we assert that retaining visual tokens containing this foreground information is essential for effective decision-making. Inspired by this, we propose FastDriveVLA, a novel reconstruction-based vision token pruning framework designed specifically for autonomous driving. FastDriveVLA includes a plug-and-play visual token pruner called ReconPruner, which prioritizes foreground information through MAE-style pixel reconstruction. A novel adversarial foreground-background reconstruction strategy is designed to train ReconPruner for the visual encoder of VLA models. Once trained, ReconPruner can be seamlessly applied to different VLA models with the same visual encoder without retraining. To train ReconPruner, we also introduce a large-scale dataset called nuScenes-FG, consisting of 241K image-mask pairs with annotated foreground regions. Our approach achieves state-of-the-art results on the nuScenes open-loop planning benchmark across different pruning ratios.
3.0IVOct 12, 2023
Frequency-Aware Re-Parameterization for Over-Fitting Based Image CompressionYun Ye, Yanjie Pan, Qually Jiang et al.
Over-fitting-based image compression requires weights compactness for compression and fast convergence for practical use, posing challenges for deep convolutional neural networks (CNNs) based methods. This paper presents a simple re-parameterization method to train CNNs with reduced weights storage and accelerated convergence. The convolution kernels are re-parameterized as a weighted sum of discrete cosine transform (DCT) kernels enabling direct optimization in the frequency domain. Combined with L1 regularization, the proposed method surpasses vanilla convolutions by achieving a significantly improved rate-distortion with low computational cost. The proposed method is verified with extensive experiments of over-fitting-based image restoration on various datasets, achieving up to -46.12% BD-rate on top of HEIF with only 200 iterations.
22.3CVAug 28, 2025
MMG-Vid: Maximizing Marginal Gains at Segment-level and Token-level for Efficient Video LLMsJunpeng Ma, Qizhe Zhang, Ming Lu et al.
Video Large Language Models (VLLMs) excel in video understanding, but their excessive visual tokens pose a significant computational challenge for real-world applications. Current methods aim to enhance inference efficiency by visual token pruning. However, they do not consider the dynamic characteristics and temporal dependencies of video frames, as they perceive video understanding as a multi-frame task. To address these challenges, we propose MMG-Vid, a novel training-free visual token pruning framework that removes redundancy by Maximizing Marginal Gains at both segment-level and token-level. Specifically, we first divide the video into segments based on frame similarity, and then dynamically allocate the token budget for each segment to maximize the marginal gain of each segment. Subsequently, we propose a temporal-guided DPC algorithm that jointly models inter-frame uniqueness and intra-frame diversity, thereby maximizing the marginal gain of each token. By combining both stages, MMG-Vid can maximize the utilization of the limited token budget, significantly improving efficiency while maintaining strong performance. Extensive experiments demonstrate that MMG-Vid can maintain over 99.5% of the original performance, while effectively reducing 75% visual tokens and accelerating the prefilling stage by 3.9x on LLaVA-OneVision-7B. Code will be released soon.