GNeSF: Generalizable Neural Semantic FieldsHanlin Chen, Chen Li, Mengqi Guo et al.
3D scene segmentation based on neural implicit representation has emerged recently with the advantage of training only on 2D supervision. However, existing approaches still requires expensive per-scene optimization that prohibits generalization to novel scenes during inference. To circumvent this problem, we introduce a generalizable 3D segmentation framework based on implicit representation. Specifically, our framework takes in multi-view image features and semantic maps as the inputs instead of only spatial information to avoid overfitting to scene-specific geometric and semantic information. We propose a novel soft voting mechanism to aggregate the 2D semantic information from different views for each 3D point. In addition to the image features, view difference information is also encoded in our framework to predict the voting scores. Intuitively, this allows the semantic information from nearby views to contribute more compared to distant ones. Furthermore, a visibility module is also designed to detect and filter out detrimental information from occluded views. Due to the generalizability of our proposed method, we can synthesize semantic maps or conduct 3D semantic segmentation for novel scenes with solely 2D semantic supervision. Experimental results show that our approach achieves comparable performance with scene-specific approaches. More importantly, our approach can even outperform existing strong supervision-based approaches with only 2D annotations. Our source code is available at: https://github.com/HLinChen/GNeSF.
GOV-NeSF: Generalizable Open-Vocabulary Neural Semantic FieldsYunsong Wang, Hanlin Chen, Gim Hee Lee
Recent advancements in vision-language foundation models have significantly enhanced open-vocabulary 3D scene understanding. However, the generalizability of existing methods is constrained due to their framework designs and their reliance on 3D data. We address this limitation by introducing Generalizable Open-Vocabulary Neural Semantic Fields (GOV-NeSF), a novel approach offering a generalizable implicit representation of 3D scenes with open-vocabulary semantics. We aggregate the geometry-aware features using a cost volume, and propose a Multi-view Joint Fusion module to aggregate multi-view features through a cross-view attention mechanism, which effectively predicts view-specific blending weights for both colors and open-vocabulary features. Remarkably, our GOV-NeSF exhibits state-of-the-art performance in both 2D and 3D open-vocabulary semantic segmentation, eliminating the need for ground truth semantic labels or depth priors, and effectively generalize across scenes and datasets without fine-tuning.
19.7CVMar 29, 2025
FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene ReconstructionYunsong Wang, Tianxin Huang, Hanlin Chen et al.
Recently, the integration of the efficient feed-forward scheme into 3D Gaussian Splatting (3DGS) has been actively explored. However, most existing methods focus on sparse view reconstruction of small regions and cannot produce eligible whole-scene reconstruction results in terms of either quality or efficiency. In this paper, we propose FreeSplat++, which focuses on extending the generalizable 3DGS to become an alternative approach to large-scale indoor whole-scene reconstruction, which has the potential of significantly accelerating the reconstruction speed and improving the geometric accuracy. To facilitate whole-scene reconstruction, we initially propose the Low-cost Cross-View Aggregation framework to efficiently process extremely long input sequences. Subsequently, we introduce a carefully designed pixel-wise triplet fusion method to incrementally aggregate the overlapping 3D Gaussian primitives from multiple views, adaptively reducing their redundancy. Furthermore, we propose a weighted floater removal strategy that can effectively reduce floaters, which serves as an explicit depth fusion approach that is crucial in whole-scene reconstruction. After the feed-forward reconstruction of 3DGS primitives, we investigate a depth-regularized per-scene fine-tuning process. Leveraging the dense, multi-view consistent depth maps obtained during the feed-forward prediction phase for an extra constraint, we refine the entire scene's 3DGS primitive to enhance rendering quality while preserving geometric accuracy. Extensive experiments confirm that our FreeSplat++ significantly outperforms existing generalizable 3DGS methods, especially in whole-scene reconstructions. Compared to conventional per-scene optimized 3DGS approaches, our method with depth-regularized per-scene fine-tuning demonstrates substantial improvements in reconstruction accuracy and a notable reduction in training time.
6.5CVDec 1, 2024
ChatSplat: 3D Conversational Gaussian SplattingHanlin Chen, Fangyin Wei, Gim Hee Lee
Humans naturally interact with their 3D surroundings using language, and modeling 3D language fields for scene understanding and interaction has gained growing interest. This paper introduces ChatSplat, a system that constructs a 3D language field, enabling rich chat-based interaction within 3D space. Unlike existing methods that primarily use CLIP-derived language features focused solely on segmentation, ChatSplat facilitates interaction on three levels: objects, views, and the entire 3D scene. For view-level interaction, we designed an encoder that encodes the rendered feature map of each view into tokens, which are then processed by a large language model (LLM) for conversation. At the scene level, ChatSplat combines multi-view tokens, enabling interactions that consider the entire scene. For object-level interaction, ChatSplat uses a patch-wise language embedding, unlike LangSplat's pixel-wise language embedding that implicitly includes mask and embedding. Here, we explicitly decouple the language embedding into separate mask and feature map representations, allowing more flexible object-level interaction. To address the challenge of learning 3D Gaussians posed by the complex and diverse distribution of language embeddings used in the LLM, we introduce a learnable normalization technique to standardize these embeddings, facilitating effective learning. Extensive experimental results demonstrate that ChatSplat supports multi-level interactions -- object, view, and scene -- within 3D space, enhancing both understanding and engagement.
13.1CVJun 17, 2025
HRGS: Hierarchical Gaussian Splatting for Memory-Efficient High-Resolution 3D ReconstructionChangbai Li, Haodong Zhu, Hanlin Chen et al.
3D Gaussian Splatting (3DGS) has made significant strides in real-time 3D scene reconstruction, but faces memory scalability issues in high-resolution scenarios. To address this, we propose Hierarchical Gaussian Splatting (HRGS), a memory-efficient framework with hierarchical block-level optimization. First, we generate a global, coarse Gaussian representation from low-resolution data. Then, we partition the scene into multiple blocks, refining each block with high-resolution data. The partitioning involves two steps: Gaussian partitioning, where irregular scenes are normalized into a bounded cubic space with a uniform grid for task distribution, and training data partitioning, where only relevant observations are retained for each block. By guiding block refinement with the coarse Gaussian prior, we ensure seamless Gaussian fusion across adjacent blocks. To reduce computational demands, we introduce Importance-Driven Gaussian Pruning (IDGP), which computes importance scores for each Gaussian and removes those with minimal contribution, speeding up convergence and reducing memory usage. Additionally, we incorporate normal priors from a pretrained model to enhance surface reconstruction quality. Our method enables high-quality, high-resolution 3D scene reconstruction even under memory constraints. Extensive experiments on three benchmarks show that HRGS achieves state-of-the-art performance in high-resolution novel view synthesis (NVS) and surface reconstruction tasks.
25.5CVJun 9, 2024
VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface ReconstructionHanlin Chen, Fangyin Wei, Chen Li et al.
Although 3D Gaussian Splatting has been widely studied because of its realistic and efficient novel-view synthesis, it is still challenging to extract a high-quality surface from the point-based representation. Previous works improve the surface by incorporating geometric priors from the off-the-shelf normal estimator. However, there are two main limitations: 1) Supervising normals rendered from 3D Gaussians effectively updates the rotation parameter but is less effective for other geometric parameters; 2) The inconsistency of predicted normal maps across multiple views may lead to severe reconstruction artifacts. In this paper, we propose a Depth-Normal regularizer that directly couples normal with other geometric parameters, leading to full updates of the geometric parameters from normal regularization. We further propose a confidence term to mitigate inconsistencies of normal predictions across multiple views. Moreover, we also introduce a densification and splitting strategy to regularize the size and distribution of 3D Gaussians for more accurate surface modeling. Compared with Gaussian-based baselines, experiments show that our approach obtains better reconstruction quality and maintains competitive appearance quality at faster training speed and 100+ FPS rendering.
5.0CVSep 8, 2020
Binarized Neural Architecture Search for Efficient Object RecognitionHanlin Chen, Li'an Zhuo, Baochang Zhang et al.
Traditional neural architecture search (NAS) has a significant impact in computer vision by automatically designing network architectures for various tasks. In this paper, binarized neural architecture search (BNAS), with a search space of binarized convolutions, is introduced to produce extremely compressed models to reduce huge computational cost on embedded devices for edge computing. The BNAS calculation is more challenging than NAS due to the learning inefficiency caused by optimization requirements and the huge architecture space, and the performance loss when handling the wild data in various computing applications. To address these issues, we introduce operation space reduction and channel sampling into BNAS to significantly reduce the cost of searching. This is accomplished through a performance-based strategy that is robust to wild data, which is further used to abandon less potential operations. Furthermore, we introduce the Upper Confidence Bound (UCB) to solve 1-bit BNAS. Two optimization methods for binarized neural networks are used to validate the effectiveness of our BNAS. Extensive experiments demonstrate that the proposed BNAS achieves a comparable performance to NAS on both CIFAR and ImageNet databases. An accuracy of $96.53\%$ vs. $97.22\%$ is achieved on the CIFAR-10 dataset, but with a significantly compressed model, and a $40\%$ faster search than the state-of-the-art PC-DARTS. On the wild face recognition task, our binarized models achieve a performance similar to their corresponding full-precision models.
13.2CVAug 3, 2020
Anti-Bandit Neural Architecture Search for Model DefenseHanlin Chen, Baochang Zhang, Song Xue et al.
Deep convolutional neural networks (DCNNs) have dominated as the best performers in machine learning, but can be challenged by adversarial attacks. In this paper, we defend against adversarial attacks using neural architecture search (NAS) which is based on a comprehensive search of denoising blocks, weight-free operations, Gabor filters and convolutions. The resulting anti-bandit NAS (ABanditNAS) incorporates a new operation evaluation measure and search process based on the lower and upper confidence bounds (LCB and UCB). Unlike the conventional bandit algorithm using UCB for evaluation only, we use UCB to abandon arms for search efficiency and LCB for a fair competition between arms. Extensive experiments demonstrate that ABanditNAS is faster than other NAS methods, while achieving an $8.73\%$ improvement over prior arts on CIFAR-10 under PGD-$7$.
1.2CVApr 30, 2020
CP-NAS: Child-Parent Neural Architecture Search for Binary Neural NetworksLi'an Zhuo, Baochang Zhang, Hanlin Chen et al.
Neural architecture search (NAS) proves to be among the best approaches for many tasks by generating an application-adaptive neural architecture, which is still challenged by high computational cost and memory consumption. At the same time, 1-bit convolutional neural networks (CNNs) with binarized weights and activations show their potential for resource-limited embedded devices. One natural approach is to use 1-bit CNNs to reduce the computation and memory cost of NAS by taking advantage of the strengths of each in a unified framework. To this end, a Child-Parent (CP) model is introduced to a differentiable NAS to search the binarized architecture (Child) under the supervision of a full-precision model (Parent). In the search stage, the Child-Parent model uses an indicator generated by the child and parent model accuracy to evaluate the performance and abandon operations with less potential. In the training stage, a kernel-level CP loss is introduced to optimize the binarized network. Extensive experiments demonstrate that the proposed CP-NAS achieves a comparable accuracy with traditional NAS on both the CIFAR and ImageNet databases. It achieves the accuracy of $95.27\%$ on CIFAR-10, $64.3\%$ on ImageNet with binarized weights and activations, and a $30\%$ faster search than prior arts.
9.0CVNov 25, 2019
Binarized Neural Architecture SearchHanlin Chen, Li'an Zhuo, Baochang Zhang et al.
Neural architecture search (NAS) can have a significant impact in computer vision by automatically designing optimal neural network architectures for various tasks. A variant, binarized neural architecture search (BNAS), with a search space of binarized convolutions, can produce extremely compressed models. Unfortunately, this area remains largely unexplored. BNAS is more challenging than NAS due to the learning inefficiency caused by optimization requirements and the huge architecture space. To address these issues, we introduce channel sampling and operation space reduction into a differentiable NAS to significantly reduce the cost of searching. This is accomplished through a performance-based strategy used to abandon less potential operations. Two optimization methods for binarized neural networks are used to validate the effectiveness of our BNAS. Extensive experiments demonstrate that the proposed BNAS achieves a performance comparable to NAS on both CIFAR and ImageNet databases. An accuracy of $96.53\%$ vs. $97.22\%$ is achieved on the CIFAR-10 dataset, but with a significantly compressed model, and a $40\%$ faster search than the state-of-the-art PC-DARTS.