Lijun Chen

LG
h-index23
21papers
190citations
Novelty52%
AI Score55

21 Papers

LGMay 5Code
On the Architectural Complexity of Neural Networks

Nicholas J. Cooper, François G. Meyer, Michael L. Roberts et al.

We introduce a unified theoretical framework for the rigorous analysis and systematic construction of deep neural networks (DNNs). This framework addresses a gap in existing theory by explicitly modeling the structure of tensor operations -- lower level information that is often abstracted. Our framework enables two novel objectives: (1) analysis of the evolution of architectural complexity over deep learning history, and (2) automatic construction of novel architectures based on new types of tensor operations. Our study of DNNs introduced over the past 40 years reveals a connection between groundbreaking architectures and increases in different types of architectural complexity. Moreover, we identify several large classes of higher complexity architectures that have not yet been explored. We then collect a dataset of 3,000+ higher complexity architectures, which we publicly release at: https://github.com/combinatoriallabs/ArchitecturalComplexity.

IVJun 6, 2023
Atrial Septal Defect Detection in Children Based on Ultrasound Video Using Multiple Instances Learning

Yiman Liu, Qiming Huang, Xiaoxiang Han et al.

Purpose: Congenital heart defect (CHD) is the most common birth defect. Thoracic echocardiography (TTE) can provide sufficient cardiac structure information, evaluate hemodynamics and cardiac function, and is an effective method for atrial septal defect (ASD) examination. This paper aims to study a deep learning method based on cardiac ultrasound video to assist in ASD diagnosis. Materials and methods: We select two standard views of the atrial septum (subAS) and low parasternal four-compartment view (LPS4C) as the two views to identify ASD. We enlist data from 300 children patients as part of a double-blind experiment for five-fold cross-validation to verify the performance of our model. In addition, data from 30 children patients (15 positives and 15 negatives) are collected for clinician testing and compared to our model test results (these 30 samples do not participate in model training). We propose an echocardiography video-based atrial septal defect diagnosis system. In our model, we present a block random selection, maximal agreement decision and frame sampling strategy for training and testing respectively, resNet18 and r3D networks are used to extract the frame features and aggregate them to build a rich video-level representation. Results: We validate our model using our private dataset by five-cross validation. For ASD detection, we achieve 89.33 AUC, 84.95 accuracy, 85.70 sensitivity, 81.51 specificity and 81.99 F1 score. Conclusion: The proposed model is multiple instances learning-based deep learning model for video atrial septal defect detection which effectively improves ASD detection accuracy when compared to the performances of previous networks and clinical doctors.

LGFeb 19
Flickering Multi-Armed Bandits

Sourav Chakraborty, Amit Kiran Rege, Claire Monteleoni et al.

We introduce Flickering Multi-Armed Bandits (FMAB), a new MAB framework where the set of available arms (or actions) can change at each round, and the available set at any time may depend on the agent's previously selected arm. We model this constrained, evolving availability using random graph processes, where arms are nodes and the agent's movement is restricted to its local neighborhood. We analyze this problem under two random graph models: an i.i.d. Erdős--Rényi (ER) process and an Edge-Markovian process. We propose and analyze a two-phase algorithm that employs a lazy random walk for exploration to efficiently identify the optimal arm, followed by a navigation and commitment phase for exploitation. We establish high-probability and expected sublinear regret bounds for both graph settings. We show that the exploration cost of our algorithm is near-optimal by establishing a matching information-theoretic lower bound for this problem class, highlighting the fundamental cost of exploration under local-move constraints. We complement our theoretical guarantees with numerical simulations, including a scenario of a robotic ground vehicle scouting a disaster-affected region.

LGFeb 19
A Unified Framework for Locality in Scalable MARL

Sourav Chakraborty, Amit Kiran Rege, Claire Monteleoni et al.

Scalable Multi-Agent Reinforcement Learning (MARL) is fundamentally challenged by the curse of dimensionality. A common solution is to exploit locality, which hinges on an Exponential Decay Property (EDP) of the value function. However, existing conditions that guarantee the EDP are often conservative, as they are based on worst-case, environment-only bounds (e.g., supremums over actions) and fail to capture the regularizing effect of the policy itself. In this work, we establish that locality can also be a \emph{policy-dependent} phenomenon. Our central contribution is a novel decomposition of the policy-induced interdependence matrix, $H^π$, which decouples the environment's sensitivity to state ($E^{\mathrm{s}}$) and action ($E^{\mathrm{a}}$) from the policy's sensitivity to state ($Π(π)$). This decomposition reveals that locality can be induced by a smooth policy (small $Π(π)$) even when the environment is strongly action-coupled, exposing a fundamental locality-optimality tradeoff. We use this framework to derive a general spectral condition $ρ(E^{\mathrm{s}}+E^{\mathrm{a}}Π(π)) < 1$ for exponential decay, which is strictly tighter than prior norm-based conditions. Finally, we leverage this theory to analyze a provably-sound localized block-coordinate policy improvement framework with guarantees tied directly to this spectral radius.

LGFeb 18
Multi-Agent Lipschitz Bandits

Sourav Chakraborty, Amit Kiran Rege, Claire Monteleoni et al.

We study the decentralized multi-player stochastic bandit problem over a continuous, Lipschitz-structured action space where hard collisions yield zero reward. Our objective is to design a communication-free policy that maximizes collective reward, with coordination costs that are independent of the time horizon $T$. We propose a modular protocol that first solves the multi-agent coordination problem -- identifying and seating players on distinct high-value regions via a novel maxima-directed search -- and then decouples the problem into $N$ independent single-player Lipschitz bandits. We establish a near-optimal regret bound of $\tilde{O}(T^{(d+1)/(d+2)})$ plus a $T$-independent coordination cost, matching the single-player rate. To our knowledge, this is the first framework providing such guarantees, and it extends to general distance-threshold collision models.

CLSep 19, 2023
Unsupervised Deep Cross-Language Entity Alignment

Chuanyu Jiang, Yiming Qian, Lijun Chen et al.

Cross-lingual entity alignment is the task of finding the same semantic entities from different language knowledge graphs. In this paper, we propose a simple and novel unsupervised method for cross-language entity alignment. We utilize the deep learning multi-language encoder combined with a machine translator to encode knowledge graph text, which reduces the reliance on label data. Unlike traditional methods that only emphasize global or local alignment, our method simultaneously considers both alignment strategies. We first view the alignment task as a bipartite matching problem and then adopt the re-exchanging idea to accomplish alignment. Compared with the traditional bipartite matching algorithm that only gives one optimal solution, our algorithm generates ranked matching results which enabled many potentials downstream tasks. Additionally, our method can adapt two different types of optimization (minimal and maximal) in the bipartite matching process, which provides more flexibility. Our evaluation shows, we each scored 0.966, 0.990, and 0.996 Hits@1 rates on the DBP15K dataset in Chinese, Japanese, and French to English alignment tasks. We outperformed the state-of-the-art method in unsupervised and semi-supervised categories. Compared with the state-of-the-art supervised method, our method outperforms 2.6% and 0.4% in Ja-En and Fr-En alignment tasks while marginally lower by 0.2% in the Zh-En alignment task.

CVNov 18, 2025Code
Logit-Based Losses Limit the Effectiveness of Feature Knowledge Distillation

Nicholas Cooper, Lijun Chen, Sailesh Dwivedy et al.

Knowledge distillation (KD) methods can transfer knowledge of a parameter-heavy teacher model to a light-weight student model. The status quo for feature KD methods is to utilize loss functions based on logits (i.e., pre-softmax class scores) and intermediate layer features (i.e., latent representations). Unlike previous approaches, we propose a feature KD framework for training the student's backbone using feature-based losses exclusively (i.e., without logit-based losses such as cross entropy). Leveraging recent discoveries about the geometry of latent representations, we introduce a knowledge quality metric for identifying which teacher layers provide the most effective knowledge for distillation. Experiments on three image classification datasets with four diverse student-teacher pairs, spanning convolutional neural networks and vision transformers, demonstrate our KD method achieves state-of-the-art performance, delivering top-1 accuracy boosts of up to 15% over standard approaches. We publically share our code to facilitate future work at https://github.com/Thegolfingocto/KD_wo_CE.

CVNov 20, 2021Code
CamLiFlow: Bidirectional Camera-LiDAR Fusion for Joint Optical Flow and Scene Flow Estimation

Haisong Liu, Tao Lu, Yihui Xu et al.

In this paper, we study the problem of jointly estimating the optical flow and scene flow from synchronized 2D and 3D data. Previous methods either employ a complex pipeline that splits the joint task into independent stages, or fuse 2D and 3D information in an "early-fusion" or "late-fusion" manner. Such one-size-fits-all approaches suffer from a dilemma of failing to fully utilize the characteristic of each modality or to maximize the inter-modality complementarity. To address the problem, we propose a novel end-to-end framework, called CamLiFlow. It consists of 2D and 3D branches with multiple bidirectional connections between them in specific layers. Different from previous work, we apply a point-based 3D branch to better extract the geometric features and design a symmetric learnable operator to fuse dense image features and sparse point features. Experiments show that CamLiFlow achieves better performance with fewer parameters. Our method ranks 1st on the KITTI Scene Flow benchmark, outperforming the previous art with 1/7 parameters. Code is available at https://github.com/MCG-NJU/CamLiFlow.

CVFeb 3, 2024
NeuV-SLAM: Fast Neural Multiresolution Voxel Optimization for RGBD Dense SLAM

Wenzhi Guo, Bing Wang, Lijun Chen

We introduce NeuV-SLAM, a novel dense simultaneous localization and mapping pipeline based on neural multiresolution voxels, characterized by ultra-fast convergence and incremental expansion capabilities. This pipeline utilizes RGBD images as input to construct multiresolution neural voxels, achieving rapid convergence while maintaining robust incremental scene reconstruction and camera tracking. Central to our methodology is to propose a novel implicit representation, termed VDF that combines the implementation of neural signed distance field (SDF) voxels with an SDF activation strategy. This approach entails the direct optimization of color features and SDF values anchored within the voxels, substantially enhancing the rate of scene convergence. To ensure the acquisition of clear edge delineation, SDF activation is designed, which maintains exemplary scene representation fidelity even under constraints of voxel resolution. Furthermore, in pursuit of advancing rapid incremental expansion with low computational overhead, we developed hashMV, a novel hash-based multiresolution voxel management structure. This architecture is complemented by a strategically designed voxel generation technique that synergizes with a two-dimensional scene prior. Our empirical evaluations, conducted on the Replica and ScanNet Datasets, substantiate NeuV-SLAM's exceptional efficacy in terms of convergence speed, tracking accuracy, scene reconstruction, and rendering quality.

CVJul 28, 2025
GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections

Haiyang Bai, Jiaqi Zhu, Songru Jiang et al.

We propose a 3D Gaussian splatting-based framework for outdoor relighting that leverages intrinsic image decomposition to precisely integrate sunlight, sky radiance, and indirect lighting from unconstrained photo collections. Unlike prior methods that compress the per-image global illumination into a single latent vector, our approach enables simultaneously diverse shading manipulation and the generation of dynamic shadow effects. This is achieved through three key innovations: (1) a residual-based sun visibility extraction method to accurately separate direct sunlight effects, (2) a region-based supervision framework with a structural consistency loss for physically interpretable and coherent illumination decomposition, and (3) a ray-tracing-based technique for realistic shadow simulation. Extensive experiments demonstrate that our framework synthesizes novel views with competitive fidelity against state-of-the-art relighting solutions and produces more natural and multifaceted illumination and shadow effects.

MAApr 5, 2024
ROMA-iQSS: An Objective Alignment Approach via State-Based Value Learning and ROund-Robin Multi-Agent Scheduling

Chi-Hui Lin, Joewie J. Koh, Alessandro Roncone et al.

Effective multi-agent collaboration is imperative for solving complex, distributed problems. In this context, two key challenges must be addressed: first, autonomously identifying optimal objectives for collective outcomes; second, aligning these objectives among agents. Traditional frameworks, often reliant on centralized learning, struggle with scalability and efficiency in large multi-agent systems. To overcome these issues, we introduce a decentralized state-based value learning algorithm that enables agents to independently discover optimal states. Furthermore, we introduce a novel mechanism for multi-agent interaction, wherein less proficient agents follow and adopt policies from more experienced ones, thereby indirectly guiding their learning process. Our theoretical analysis shows that our approach leads decentralized agents to an optimal collective policy. Empirical experiments further demonstrate that our method outperforms existing decentralized state-based and action-based value learning strategies by effectively identifying and aligning optimal objectives.

LGMar 16, 2024
Incentivized Exploration of Non-Stationary Stochastic Bandits

Sourav Chakraborty, Lijun Chen

We study incentivized exploration for the multi-armed bandit (MAB) problem with non-stationary reward distributions, where players receive compensation for exploring arms other than the greedy choice and may provide biased feedback on the reward. We consider two different non-stationary environments: abruptly-changing and continuously-changing, and propose respective incentivized exploration algorithms. We show that the proposed algorithms achieve sublinear regret and compensation over time, thus effectively incentivizing exploration despite the nonstationarity and the biased or drifted feedback.

LGAug 26, 2025
Incentivized Lipschitz Bandits

Sourav Chakraborty, Amit Kiran Rege, Claire Monteleoni et al.

We study incentivized exploration in multi-armed bandit (MAB) settings with infinitely many arms modeled as elements in continuous metric spaces. Unlike classical bandit models, we consider scenarios where the decision-maker (principal) incentivizes myopic agents to explore beyond their greedy choices through compensation, but with the complication of reward drift--biased feedback arising due to the incentives. We propose novel incentivized exploration algorithms that discretize the infinite arm space uniformly and demonstrate that these algorithms simultaneously achieve sublinear cumulative regret and sublinear total compensation. Specifically, we derive regret and compensation bounds of $\Tilde{O}(T^{d+1/d+2})$, with $d$ representing the covering dimension of the metric space. Furthermore, we generalize our results to contextual bandits, achieving comparable performance guarantees. We validate our theoretical findings through numerical simulations.

ROAug 3, 2020
Cooperative Control of Mobile Robots with Stackelberg Learning

Joewie J. Koh, Guohui Ding, Christoffer Heckman et al.

Multi-robot cooperation requires agents to make decisions that are consistent with the shared goal without disregarding action-specific preferences that might arise from asymmetry in capabilities and individual objectives. To accomplish this goal, we propose a method named SLiCC: Stackelberg Learning in Cooperative Control. SLiCC models the problem as a partially observable stochastic game composed of Stackelberg bimatrix games, and uses deep reinforcement learning to obtain the payoff matrices associated with these games. Appropriate cooperative actions are then selected with the derived Stackelberg equilibria. Using a bi-robot cooperative object transportation problem, we validate the performance of SLiCC against centralized multi-agent Q-learning and demonstrate that SLiCC achieves better combined utility.

LGJul 16, 2020
A Smoothed Analysis of Online Lasso for the Sparse Linear Contextual Bandit Problem

Zhiyuan Liu, Huazheng Wang, Bo Waggoner et al.

We investigate the sparse linear contextual bandit problem where the parameter $θ$ is sparse. To relieve the sampling inefficiency, we utilize the "perturbed adversary" where the context is generated adversarilly but with small random non-adaptive perturbations. We prove that the simple online Lasso supports sparse linear contextual bandit with regret bound $\mathcal{O}(\sqrt{kT\log d})$ even when $d \gg T$ where $k$ and $d$ are the number of effective and ambient dimension, respectively. Compared to the recent work from Sivakumar et al. (2020), our analysis does not rely on the precondition processing, adaptive perturbation (the adaptive perturbation violates the i.i.d perturbation setting) or truncation on the error set. Moreover, the special structures in our results explicitly characterize how the perturbation affects exploration length, guide the design of perturbation together with the fundamental performance limit of perturbation method. Numerical experiments are provided to complement the theoretical analysis.

ROMar 21, 2020
Distributed Reinforcement Learning for Cooperative Multi-Robot Object Manipulation

Guohui Ding, Joewie J. Koh, Kelly Merckaert et al.

We consider solving a cooperative multi-robot object manipulation task using reinforcement learning (RL). We propose two distributed multi-agent RL approaches: distributed approximate RL (DA-RL), where each agent applies Q-learning with individual reward functions; and game-theoretic RL (GT-RL), where the agents update their Q-values based on the Nash equilibrium of a bimatrix Q-value game. We validate the proposed approaches in the setting of cooperative object manipulation with two simulated robot arms. Although we focus on a small system of two agents in this paper, both DA-RL and GT-RL apply to general multi-agent systems, and are expected to scale well to large systems.

QUANT-PHJan 22, 2020
100Mbps Reconciliation for Quantum Key Distribution Using a Single Graphics Processing Unit

Yu Guo, Chaohui Gao, Dong Jiang et al.

An efficient error reconciliation scheme is important for post-processing of quantum key distribution (QKD). Recently, a multi-matrix low-density parity-check codes based reconciliation algorithm which can provide remarkable perspectives for high efficiency information reconciliation was proposed. This paper concerns the improvement of reconciliation performance. Multi-matrix algorithm is implemented and optimized on the graphics processing unit (GPU) to obtain high reconciliation throughput. Experimental results indicate that GPU-based algorithm can highly improve reconciliation throughput to an average 85.67 Mbps and a maximum 102.084 Mbps with typical code rate and efficiency. This is the best performance of reconciliation on GPU platform to our knowledge.

HCDec 15, 2019
Utilizing Players' Playtime Records for Churn Prediction: Mining Playtime Regularity

Wanshan Yang, Ting Huang, Junlin Zeng et al.

In the free online game industry, churn prediction is an important research topic. Reducing the churn rate of a game significantly helps with the success of the game. Churn prediction helps a game operator identify possible churning players and keep them engaged in the game via appropriate operational strategies, marketing strategies, and/or incentives. Playtime related features are some of the widely used universal features for most churn prediction models. In this paper, we consider developing new universal features for churn predictions for long-term players based on players' playtime.

LGNov 12, 2019
Incentivized Exploration for Multi-Armed Bandits under Reward Drift

Zhiyuan Liu, Huazheng Wang, Fan Shen et al.

We study incentivized exploration for the multi-armed bandit (MAB) problem where the players receive compensation for exploring arms other than the greedy choice and may provide biased feedback on reward. We seek to understand the impact of this drifted reward feedback by analyzing the performance of three instantiations of the incentivized MAB algorithm: UCB, $\varepsilon$-Greedy, and Thompson Sampling. Our results show that they all achieve $\mathcal{O}(\log T)$ regret and compensation under the drifted reward, and are therefore effective in incentivizing exploration. Numerical examples are provided to complement the theoretical analysis.

SPSep 30, 2019
Towards Scalable Koopman Operator Learning: Convergence Rates and A Distributed Learning Algorithm

Zhiyuan Liu, Guohui Ding, Lijun Chen et al.

We propose an alternating optimization algorithm to the nonconvex Koopman operator learning problem for nonlinear dynamic systems. We show that the proposed algorithm will converge to a critical point with rate $O(1/T)$ and $O(\frac{1}{\log T})$ for the constant and diminishing learning rates, respectively, under some mild conditions. To cope with the high dimensional nonlinear dynamical systems, we present the first-ever distributed Koopman operator learning algorithm. We show that the distributed Koopman operator learning has the same convergence properties as the centralized Koopman operator learning, in the absence of optimal tracker, so long as the basis functions satisfy a set of state-based decomposition conditions. Numerical experiments are provided to complement our theoretical results.

SYOct 4, 2017
Decomposition of Nonlinear Dynamical Systems Using Koopman Gramians

Zhiyuan Liu, Soumya Kundu, Lijun Chen et al.

In this paper we propose a new Koopman operator approach to the decomposition of nonlinear dynamical systems using Koopman Gramians. We introduce the notion of an input-Koopman operator, and show how input-Koopman operators can be used to cast a nonlinear system into the classical state-space form, and identify conditions under which input and state observable functions are well separated. We then extend an existing method of dynamic mode decomposition for learning Koopman operators from data known as deep dynamic mode decomposition to systems with controls or disturbances. We illustrate the accuracy of the method in learning an input-state separable Koopman operator for an example system, even when the underlying system exhibits mixed state-input terms. We next introduce a nonlinear decomposition algorithm, based on Koopman Gramians, that maximizes internal subsystem observability and disturbance rejection from unwanted noise from other subsystems. We derive a relaxation based on Koopman Gramians and multi-way partitioning for the resulting NP-hard decomposition problem. We lastly illustrate the proposed algorithm with the swing dynamics for an IEEE 39-bus system.