3.8LGJun 7, 2023
Understanding Place Identity with Generative AIKee Moon Jang, Junda Chen, Yuhao Kang et al.
Researchers are constantly leveraging new forms of data with the goal of understanding how people perceive the built environment and build the collective place identity of cities. Latest advancements in generative artificial intelligence (AI) models have enabled the production of realistic representations learned from vast amounts of data. In this study, we aim to test the potential of generative AI as the source of textual and visual information in capturing the place identity of cities assessed by filtered descriptions and images. We asked questions on the place identity of a set of 31 global cities to two generative AI models, ChatGPT and DALL-E2. Since generative AI has raised ethical concerns regarding its trustworthiness, we performed cross-validation to examine whether the results show similar patterns to real urban settings. In particular, we compared the outputs with Wikipedia data for text and images searched from Google for image. Our results indicate that generative AI models have the potential to capture the collective image of cities that can make them distinguishable. This study is among the first attempts to explore the capabilities of generative AI in understanding human perceptions of the built environment. It contributes to urban design literature by discussing future research opportunities and potential limitations.
15.5CLOct 22, 2025
VideoAgentTrek: Computer Use Pretraining from Unlabeled VideosDunjie Lu, Yiheng Xu, Junli Wang et al.
Training computer-use agents requires massive amounts of GUI interaction data, but manually annotating action trajectories at scale is prohibitively expensive. We present VideoAgentTrek, a scalable pipeline that automatically mines training data from publicly available screen-recorded videos at web scale, eliminating the need for manual annotation. Our approach addresses a key challenge: raw videos contain implicit demonstrations but lack explicit action labels. To solve this, we develop Video2Action, an inverse dynamics module (IDM) with two components: (1) a video grounding model that detects and localizes GUI actions with precise temporal boundaries and context, and (2) an action-content recognizer that extracts structured parameters like click coordinates and typed text with high fidelity. Applied to 39,000 YouTube tutorial videos, our pipeline generates 1.52 million interaction steps automatically. We leverage this data through continued pretraining followed by supervised fine-tuning. On OSWorld-Verified, our approach improves task success rates from 9.3% (SFT-only baseline) to 15.8%, a 70% relative improvement. On AgentNetBench, step accuracy increases from 64.1% to 69.3%. Our results demonstrate that passive internet videos can be transformed into high-quality supervision for computer-use agents, providing a scalable alternative to expensive manual annotation.