Yijun Xu

h-index2
2papers
71citations

2 Papers

1.5CVJan 22
LL-GaussianImage: Efficient Image Representation for Zero-shot Low-Light Enhancement with 2D Gaussian Splatting

Yuhan Chen, Wenxuan Yu, Guofa Li et al.

2D Gaussian Splatting (2DGS) is an emerging explicit scene representation method with significant potential for image compression due to high fidelity and high compression ratios. However, existing low-light enhancement algorithms operate predominantly within the pixel domain. Processing 2DGS-compressed images necessitates a cumbersome decompression-enhancement-recompression pipeline, which compromises efficiency and introduces secondary degradation. To address these limitations, we propose LL-GaussianImage, the first zero-shot unsupervised framework designed for low-light enhancement directly within the 2DGS compressed representation domain. Three primary advantages are offered by this framework. First, a semantic-guided Mixture-of-Experts enhancement framework is designed. Dynamic adaptive transformations are applied to the sparse attribute space of 2DGS using rendered images as guidance to enable compression-as-enhancement without full decompression to a pixel grid. Second, a multi-objective collaborative loss function system is established to strictly constrain smoothness and fidelity during enhancement, suppressing artifacts while improving visual quality. Third, a two-stage optimization process is utilized to achieve reconstruction-as-enhancement. The accuracy of the base representation is ensured through single-scale reconstruction and network robustness is enhanced. High-quality enhancement of low-light images is achieved while high compression ratios are maintained. The feasibility and superiority of the paradigm for direct processing within the compressed representation domain are validated through experimental results.

8.4CVAug 4, 2025
PMGS: Reconstruction of Projectile Motion Across Large Spatiotemporal Spans via 3D Gaussian Splatting

Yijun Xu, Jingrui Zhang, Yuhan Chen et al.

Modeling complex rigid motion across large spatiotemporal spans remains an unresolved challenge in dynamic reconstruction. Existing paradigms are mainly confined to short-term, small-scale deformation and offer limited consideration for physical consistency. This study proposes PMGS, focusing on reconstructing Projectile Motion via 3D Gaussian Splatting. The workflow comprises two stages: 1) Target Modeling: achieving object-centralized reconstruction through dynamic scene decomposition and an improved point density control; 2) Motion Recovery: restoring full motion sequences by learning per-frame SE(3) poses. We introduce an acceleration consistency constraint to bridge Newtonian mechanics and pose estimation, and design a dynamic simulated annealing strategy that adaptively schedules learning rates based on motion states. Futhermore, we devise a Kalman fusion scheme to optimize error accumulation from multi-source observations to mitigate disturbances. Experiments show PMGS's superior performance in reconstructing high-speed nonlinear rigid motion compared to mainstream dynamic methods.