1.9CLJul 19, 2024Code
Adversarial Databases Improve Success in Retrieval-based Large Language ModelsSean Wu, Michael Koo, Li Yo Kao et al.
Open-source LLMs have shown great potential as fine-tuned chatbots, and demonstrate robust abilities in reasoning and surpass many existing benchmarks. Retrieval-Augmented Generation (RAG) is a technique for improving the performance of LLMs on tasks that the models weren't explicitly trained on, by leveraging external knowledge databases. Numerous studies have demonstrated the effectiveness of RAG to more successfully accomplish downstream tasks when using vector datasets that consist of relevant background information. It has been implicitly assumed by those in the field that if adversarial background information is utilized in this context, that the success of using a RAG-based approach would be nonexistent or even negatively impact the results. To address this assumption, we tested several open-source LLMs on the ability of RAG to improve their success in answering multiple-choice questions (MCQ) in the medical subspecialty field of Nephrology. Unlike previous studies, we examined the effect of RAG in utilizing both relevant and adversarial background databases. We set up several open-source LLMs, including Llama 3, Phi-3, Mixtral 8x7b, Zephyr$β$, and Gemma 7B Instruct, in a zero-shot RAG pipeline. As adversarial sources of information, text from the Bible and a Random Words generated database were used for comparison. Our data show that most of the open-source LLMs improve their multiple-choice test-taking success as expected when incorporating relevant information vector databases. Surprisingly however, adversarial Bible text significantly improved the success of many LLMs and even random word text improved test taking ability of some of the models. In summary, our results demonstrate for the first time the countertintuitive ability of adversarial information datasets to improve the RAG-based LLM success.
12.0CLFeb 21, 2025Code
AutoMedPrompt: A New Framework for Optimizing LLM Medical Prompts Using Textual GradientsSean Wu, Michael Koo, Fabien Scalzo et al.
Large language models (LLMs) have demonstrated increasingly sophisticated performance in medical and other fields of knowledge. Traditional methods of creating specialist LLMs require extensive fine-tuning and training of models on large datasets. Recently, prompt engineering, instead of fine-tuning, has shown potential to boost the performance of general foundation models. However, prompting methods such as chain-of-thought (CoT) may not be suitable for all subspecialty, and k-shot approaches may introduce irrelevant tokens into the context space. We present AutoMedPrompt, which explores the use of textual gradients to elicit medically relevant reasoning through system prompt optimization. AutoMedPrompt leverages TextGrad's automatic differentiation via text to improve the ability of general foundation LLMs. We evaluated AutoMedPrompt on Llama 3, an open-source LLM, using several QA benchmarks, including MedQA, PubMedQA, and the nephrology subspecialty-specific NephSAP. Our results show that prompting with textual gradients outperforms previous methods on open-source LLMs and surpasses proprietary models such as GPT-4, Claude 3 Opus, and Med-PaLM 2. AutoMedPrompt sets a new state-of-the-art (SOTA) performance on PubMedQA with an accuracy of 82.6$\%$, while also outperforming previous prompting strategies on open-sourced models for MedQA (77.7$\%$) and NephSAP (63.8$\%$).
PBR-NeRF: Inverse Rendering with Physics-Based Neural FieldsSean Wu, Shamik Basu, Tim Broedermann et al.
We tackle the ill-posed inverse rendering problem in 3D reconstruction with a Neural Radiance Field (NeRF) approach informed by Physics-Based Rendering (PBR) theory, named PBR-NeRF. Our method addresses a key limitation in most NeRF and 3D Gaussian Splatting approaches: they estimate view-dependent appearance without modeling scene materials and illumination. To address this limitation, we present an inverse rendering (IR) model capable of jointly estimating scene geometry, materials, and illumination. Our model builds upon recent NeRF-based IR approaches, but crucially introduces two novel physics-based priors that better constrain the IR estimation. Our priors are rigorously formulated as intuitive loss terms and achieve state-of-the-art material estimation without compromising novel view synthesis quality. Our method is easily adaptable to other inverse rendering and 3D reconstruction frameworks that require material estimation. We demonstrate the importance of extending current neural rendering approaches to fully model scene properties beyond geometry and view-dependent appearance. Code is publicly available at https://github.com/s3anwu/pbrnerf