James L. Crowley

CV
h-index53
10papers
264citations
Novelty32%
AI Score23

10 Papers

30.0CVSep 1, 2022
TokenCut: Segmenting Objects in Images and Videos with Self-supervised Transformer and Normalized Cut

Yangtao Wang, Xi Shen, Yuan Yuan et al. · mit

In this paper, we describe a graph-based algorithm that uses the features obtained by a self-supervised transformer to detect and segment salient objects in images and videos. With this approach, the image patches that compose an image or video are organised into a fully connected graph, where the edge between each pair of patches is labeled with a similarity score between patches using features learned by the transformer. Detection and segmentation of salient objects is then formulated as a graph-cut problem and solved using the classical Normalized Cut algorithm. Despite the simplicity of this approach, it achieves state-of-the-art results on several common image and video detection and segmentation tasks. For unsupervised object discovery, this approach outperforms the competing approaches by a margin of 6.1%, 5.7%, and 2.6%, respectively, when tested with the VOC07, VOC12, and COCO20K datasets. For the unsupervised saliency detection task in images, this method improves the score for Intersection over Union (IoU) by 4.4%, 5.6% and 5.2%. When tested with the ECSSD, DUTS, and DUT-OMRON datasets, respectively, compared to current state-of-the-art techniques. This method also achieves competitive results for unsupervised video object segmentation tasks with the DAVIS, SegTV2, and FBMS datasets.

7.7AIDec 14, 2022
A Hierarchical Framework for Collaborative Artificial Intelligence

James L. Crowley, Joëlle L Coutaz, Jasmin Grosinger et al.

We propose a hierarchical framework for collaborative intelligent systems. This framework organizes research challenges based on the nature of the collaborative activity and the information that must be shared, with each level building on capabilities provided by lower levels. We review research paradigms at each level, with a description of classical engineering-based approaches and modern alternatives based on machine learning, illustrated with a running example using a hypothetical personal service robot. We discuss cross-cutting issues that occur at all levels, focusing on the problem of communicating and sharing comprehension, the role of explanation and the social nature of collaboration. We conclude with a summary of research challenges and a discussion of the potential for economic and societal impact provided by technologies that enhance human abilities and empower people and society through collaboration with Intelligent Systems.

11.3NCApr 8, 2022
Transformer-Based Self-Supervised Learning for Emotion Recognition

Juan Vazquez-Rodriguez, Grégoire Lefebvre, Julien Cumin et al.

In order to exploit representations of time-series signals, such as physiological signals, it is essential that these representations capture relevant information from the whole signal. In this work, we propose to use a Transformer-based model to process electrocardiograms (ECG) for emotion recognition. Attention mechanisms of the Transformer can be used to build contextualized representations for a signal, giving more importance to relevant parts. These representations may then be processed with a fully-connected network to predict emotions. To overcome the relatively small size of datasets with emotional labels, we employ self-supervised learning. We gathered several ECG datasets with no labels of emotion to pre-train our model, which we then fine-tuned for emotion recognition on the AMIGOS dataset. We show that our approach reaches state-of-the-art performances for emotion recognition using ECG signals on AMIGOS. More generally, our experiments show that transformers and pre-training are promising strategies for emotion recognition with physiological signals.

5.3LGNov 16, 2023
Accommodating Missing Modalities in Time-Continuous Multimodal Emotion Recognition

Juan Vazquez-Rodriguez, Grégoire Lefebvre, Julien Cumin et al.

Decades of research indicate that emotion recognition is more effective when drawing information from multiple modalities. But what if some modalities are sometimes missing? To address this problem, we propose a novel Transformer-based architecture for recognizing valence and arousal in a time-continuous manner even with missing input modalities. We use a coupling of cross-attention and self-attention mechanisms to emphasize relationships between modalities during time and enhance the learning process on weak salient inputs. Experimental results on the Ulm-TSST dataset show that our model exhibits an improvement of the concordance correlation coefficient evaluation of 37% when predicting arousal values and 30% when predicting valence values, compared to a late-fusion baseline approach.

2.5AIFeb 25, 2022
Composing Complex and Hybrid AI Solutions

Peter Schüller, João Paolo Costeira, James Crowley et al.

Progress in several areas of computer science has been enabled by comfortable and efficient means of experimentation, clear interfaces, and interchangable components, for example using OpenCV for computer vision or ROS for robotics. We describe an extension of the Acumos system towards enabling the above features for general AI applications. Originally, Acumos was created for telecommunication purposes, mainly for creating linear pipelines of machine learning components. Our extensions include support for more generic components with gRPC/Protobuf interfaces, automatic orchestration of graphically assembled solutions including control loops, sub-component topologies, and event-based communication,and provisions for assembling solutions which contain user interfaces and shared storage areas. We provide examples of deployable solutions and their interfaces. The framework is deployed at http://aiexp.ai4europe.eu/ and its source code is managed as an open source Eclipse project.

3.0HCOct 17, 2018
The Role of Emotion in Problem Solving: First Results from Observing Chess

Thomas Guntz, James Crowley, Dominique Vaufreydaz et al.

In this paper we present results from recent experiments that suggest that chess players associate emotions to game situations and reactively use these associations to guide search for planning and problem solving. We describe the design of an instrument for capturing and interpreting multimodal signals of humans engaged in solving challenging problems. We review results from a pilot experiment with human experts engaged in solving challenging problems in Chess that revealed an unexpected observation of rapid changes in emotion as players attempt to solve challenging problems. We propose a cognitive model that describes the process by which subjects select chess chunks for use in interpretation of the game situation and describe initial results from a second experiment designed to test this model.

0.9CVJan 29, 2018
Histogram of Oriented Depth Gradients for Action Recognition

Nachwa Abou Bakr, James Crowley

In this paper, we report on experiments with the use of local measures for depth motion for visual action recognition from MPEG encoded RGBD video sequences. We show that such measures can be combined with local space-time video descriptors for appearance to provide a computationally efficient method for recognition of actions. Fisher vectors are used for encoding and concatenating a depth descriptor with existing RGB local descriptors. We then employ a linear SVM for recognizing manipulation actions using such vectors. We evaluate the effectiveness of such measures by comparison to the state-of-the-art using two recent datasets for action recognition in kitchen environments.

3.2HCOct 12, 2017
Multimodal Observation and Interpretation of Subjects Engaged in Problem Solving

Thomas Guntz, Raffaella Balzarini, Dominique Vaufreydaz et al.

In this paper we present the first results of a pilot experiment in the capture and interpretation of multimodal signals of human experts engaged in solving challenging chess problems. Our goal is to investigate the extent to which observations of eye-gaze, posture, emotion and other physiological signals can be used to model the cognitive state of subjects, and to explore the integration of multiple sensor modalities to improve the reliability of detection of human displays of awareness and emotion. We observed chess players engaged in problems of increasing difficulty while recording their behavior. Such recordings can be used to estimate a participant's awareness of the current situation and to predict ability to respond effectively to challenging situations. Results show that a multimodal approach is more accurate than a unimodal one. By combining body posture, visual attention and emotion, the multimodal approach can reach up to 93% of accuracy when determining player's chess expertise while unimodal approach reaches 86%. Finally this experiment validates the use of our equipment as a general and reproducible tool for the study of participants engaged in screen-based interaction and/or problem solving.

12.4CVDec 14, 2016
Defining the Pose of any 3D Rigid Object and an Associated Distance

Romain Brégier, Frédéric Devernay, Laetitia Leyrit et al.

The pose of a rigid object is usually regarded as a rigid transformation, described by a translation and a rotation. However, equating the pose space with the space of rigid transformations is in general abusive, as it does not account for objects with proper symmetries -- which are common among man-made objects.In this article, we define pose as a distinguishable static state of an object, and equate a pose with a set of rigid transformations. Based solely on geometric considerations, we propose a frame-invariant metric on the space of possible poses, valid for any physical rigid object, and requiring no arbitrary tuning. This distance can be evaluated efficiently using a representation of poses within an Euclidean space of at most 12 dimensions depending on the object's symmetries. This makes it possible to efficiently perform neighborhood queries such as radius searches or k-nearest neighbor searches within a large set of poses using off-the-shelf methods. Pose averaging considering this metric can similarly be performed easily, using a projection function from the Euclidean space onto the pose space. The practical value of those theoretical developments is illustrated with an application of pose estimation of instances of a 3D rigid object given an input depth map, via a Mean Shift procedure.

3.3HCOct 5, 2015
Learning about End-User Development for Smart Homes by "Eating Our Own Dog Food"

Joelle Coutaz, James L. Crowley

SPOK is an End-User Development Environment that permits people to monitor, control, and configure smart home services and devices. SPOK has been deployed for more than 4 months in the homes of 5 project team members for testing and refinement, prior to longitudinal experiments in the homes of families not involved in the project. This article reports on the lessons learned in this initial deployment.