S2Looking: A Satellite Side-Looking Dataset for Building Change DetectionLi Shen, Yao Lu, Hao Chen et al.
Building-change detection underpins many important applications, especially in the military and crisis-management domains. Recent methods used for change detection have shifted towards deep learning, which depends on the quality of its training data. The assembly of large-scale annotated satellite imagery datasets is therefore essential for global building-change surveillance. Existing datasets almost exclusively offer near-nadir viewing angles. This limits the range of changes that can be detected. By offering larger observation ranges, the scroll imaging mode of optical satellites presents an opportunity to overcome this restriction. This paper therefore introduces S2Looking, a building-change-detection dataset that contains large-scale side-looking satellite images captured at various off-nadir angles. The dataset consists of 5000 bitemporal image pairs of rural areas and more than 65,920 annotated instances of changes throughout the world. The dataset can be used to train deep-learning-based change-detection algorithms. It expands upon existing datasets by providing (1) larger viewing angles; (2) large illumination variances; and (3) the added complexity of rural images. To facilitate {the} use of the dataset, a benchmark task has been established, and preliminary tests suggest that deep-learning algorithms find the dataset significantly more challenging than the closest-competing near-nadir dataset, LEVIR-CD+. S2Looking may therefore promote important advances in existing building-change-detection algorithms. The dataset is available at https://github.com/S2Looking/.
6.7CLSep 17, 2025
DSPC: Dual-Stage Progressive Compression Framework for Efficient Long-Context ReasoningYaxin Gao, Yao Lu, Zongfei Zhang et al.
Large language models (LLMs) have achieved remarkable success in many natural language processing (NLP) tasks. To achieve more accurate output, the prompts used to drive LLMs have become increasingly longer, which incurs higher computational costs. To address this prompt inflation problem, prompt compression has been proposed. However, most existing methods require training a small auxiliary model for compression, incurring a significant amount of additional computation. To avoid this, we propose a two-stage, training-free approach, called Dual-Stage Progressive Compression (DSPC). In the coarse-grained stage, semantic-related sentence filtering removes sentences with low semantic value based on TF-IDF. In the fine-grained stage, token importance is assessed using attention contribution, cross-model loss difference, and positional importance, enabling the pruning of low-utility tokens while preserving semantics. We validate DSPC on LLaMA-3.1-8B-Instruct and GPT-3.5-Turbo under a constrained token budget and observe consistent improvements. For instance, in the FewShot task of the Longbench dataset, DSPC achieves a performance of 49.17 by using only 3x fewer tokens, outperforming the best state-of-the-art baseline LongLLMLingua by 7.76.
2.6CVSep 29, 2021
The Object at Hand: Automated Editing for Mixed Reality Video Guidance from Hand-Object InteractionsYao Lu, Walterio W. Mayol-Cuevas
In this paper, we concern with the problem of how to automatically extract the steps that compose real-life hand activities. This is a key competence towards processing, monitoring and providing video guidance in Mixed Reality systems. We use egocentric vision to observe hand-object interactions in real-world tasks and automatically decompose a video into its constituent steps. Our approach combines hand-object interaction (HOI) detection, object similarity measurement and a finite state machine (FSM) representation to automatically edit videos into steps. We use a combination of Convolutional Neural Networks (CNNs) and the FSM to discover, edit cuts and merge segments while observing real hand activities. We evaluate quantitatively and qualitatively our algorithm on two datasets: the GTEA\cite{li2015delving}, and a new dataset we introduce for Chinese Tea making. Results show our method is able to segment hand-object interaction videos into key step segments with high levels of precision.
8.0CVSep 29, 2021
Egocentric Hand-object Interaction Detection and ApplicationYao Lu, Walterio W. Mayol-Cuevas
In this paper, we present a method to detect the hand-object interaction from an egocentric perspective. In contrast to massive data-driven discriminator based method like \cite{Shan20}, we propose a novel workflow that utilises the cues of hand and object. Specifically, we train networks predicting hand pose, hand mask and in-hand object mask to jointly predict the hand-object interaction status. We compare our method with the most recent work from Shan et al. \cite{Shan20} on selected images from EPIC-KITCHENS \cite{damen2018scaling} dataset and achieve $89\%$ accuracy on HOI (hand-object interaction) detection which is comparative to Shan's ($92\%$). However, for real-time performance, with the same machine, our method can run over $\textbf{30}$ FPS which is much efficient than Shan's ($\textbf{1}\sim\textbf{2}$ FPS). Furthermore, with our approach, we are able to segment script-less activities from where we extract the frames with the HOI status detection. We achieve $\textbf{68.2\%}$ and $\textbf{82.8\%}$ F1 score on GTEA \cite{fathi2011learning} and the UTGrasp \cite{cai2015scalable} dataset respectively which are all comparative to the SOTA methods.
4.7CVSep 29, 2021
Understanding Egocentric Hand-Object Interactions from Hand Pose EstimationYao Lu, Walterio W. Mayol-Cuevas
In this paper, we address the problem of estimating the hand pose from the egocentric view when the hand is interacting with objects. Specifically, we propose a method to label a dataset Ego-Siam which contains the egocentric images pair-wisely. We also use the collected pairwise data to train our encoder-decoder style network which has been proven efficient in. This could bring extra training efficiency and testing accuracy. Our network is lightweight and can be performed with over 30 FPS with an outdated GPU. We demonstrate that our method outperforms Mueller et al. which is the state of the art work dealing with egocentric hand-object interaction problems on the GANerated dataset. To show the ability to preserve the semantic information of our method, we also report the performance of grasp type classification on GUN-71 dataset and outperforms the benchmark by only using the predicted 3-d hand pose.