Yan Guo

h-index6
2papers
161citations

2 Papers

8.7CVAug 20, 2024Code
EdgeNAT: Transformer for Efficient Edge Detection

Jinghuai Jie, Yan Guo, Guixing Wu et al.

Transformers, renowned for their powerful feature extraction capabilities, have played an increasingly prominent role in various vision tasks. Especially, recent advancements present transformer with hierarchical structures such as Dilated Neighborhood Attention Transformer (DiNAT), demonstrating outstanding ability to efficiently capture both global and local features. However, transformers' application in edge detection has not been fully exploited. In this paper, we propose EdgeNAT, a one-stage transformer-based edge detector with DiNAT as the encoder, capable of extracting object boundaries and meaningful edges both accurately and efficiently. On the one hand, EdgeNAT captures global contextual information and detailed local cues with DiNAT, on the other hand, it enhances feature representation with a novel SCAF-MLA decoder by utilizing both inter-spatial and inter-channel relationships of feature maps. Extensive experiments on multiple datasets show that our method achieves state-of-the-art performance on both RGB and depth images. Notably, on the widely used BSDS500 dataset, our L model achieves impressive performances, with ODS F-measure and OIS F-measure of 86.0%, 87.6% for multi-scale input,and 84.9%, and 86.3% for single-scale input, surpassing the current state-of-the-art EDTER by 1.2%, 1.1%, 1.7%, and 1.6%, respectively. Moreover, as for throughput, our approach runs at 20.87 FPS on RTX 4090 GPU with single-scale input. The code for our method will be released soon.

1.5CVNov 1, 2023
Neural Implicit Field Editing Considering Object-environment Interaction

Zhihong Zeng, Zongji Wang, Yuanben Zhang et al.

The 3D scene editing method based on neural implicit field has gained wide attention. It has achieved excellent results in 3D editing tasks. However, existing methods often blend the interaction between objects and scene environment. The change of scene appearance like shadows is failed to be displayed in the rendering view. In this paper, we propose an Object and Scene environment Interaction aware (OSI-aware) system, which is a novel two-stream neural rendering system considering object and scene environment interaction. To obtain illuminating conditions from the mixture soup, the system successfully separates the interaction between objects and scene environment by intrinsic decomposition method. To study the corresponding changes to the scene appearance from object-level editing tasks, we introduce a depth map guided scene inpainting method and shadow rendering method by point matching strategy. Extensive experiments demonstrate that our novel pipeline produce reasonable appearance changes in scene editing tasks. It also achieve competitive performance for the rendering quality in novel-view synthesis tasks.