Yuxiang Zhou

RO
h-index10
5papers
913citations
Novelty48%
AI Score32

5 Papers

31.3ROOct 12, 2021Code
Beyond Pick-and-Place: Tackling Robotic Stacking of Diverse Shapes

Alex X. Lee, Coline Devin, Yuxiang Zhou et al.

We study the problem of robotic stacking with objects of complex geometry. We propose a challenging and diverse set of such objects that was carefully designed to require strategies beyond a simple "pick-and-place" solution. Our method is a reinforcement learning (RL) approach combined with vision-based interactive policy distillation and simulation-to-reality transfer. Our learned policies can efficiently handle multiple object combinations in the real world and exhibit a large variety of stacking skills. In a large experimental study, we investigate what choices matter for learning such general vision-based agents in simulation, and what affects optimal transfer to the real robot. We then leverage data collected by such policies and improve upon them with offline RL. A video and a blog post of our work are provided as supplementary material.

30.7CLSep 17, 2021Code
To be Closer: Learning to Link up Aspects with Opinions

Yuxiang Zhou, Lejian Liao, Yang Gao et al.

Dependency parse trees are helpful for discovering the opinion words in aspect-based sentiment analysis (ABSA). However, the trees obtained from off-the-shelf dependency parsers are static, and could be sub-optimal in ABSA. This is because the syntactic trees are not designed for capturing the interactions between opinion words and aspect words. In this work, we aim to shorten the distance between aspects and corresponding opinion words by learning an aspect-centric tree structure. The aspect and opinion words are expected to be closer along such tree structure compared to the standard dependency parse tree. The learning process allows the tree structure to adaptively correlate the aspect and opinion words, enabling us to better identify the polarity in the ABSA task. We conduct experiments on five aspect-based sentiment datasets, and the proposed model significantly outperforms recent strong baselines. Furthermore, our thorough analysis demonstrates the average distance between aspect and opinion words are shortened by at least 19% on the standard SemEval Restaurant14 dataset.

16.4ROJan 21, 2021Code
Learning rich touch representations through cross-modal self-supervision

Martina Zambelli, Yusuf Aytar, Francesco Visin et al.

The sense of touch is fundamental in several manipulation tasks, but rarely used in robot manipulation. In this work we tackle the problem of learning rich touch features from cross-modal self-supervision. We evaluate them identifying objects and their properties in a few-shot classification setting. Two new datasets are introduced using a simulated anthropomorphic robotic hand equipped with tactile sensors on both synthetic and daily life objects. Several self-supervised learning methods are benchmarked on these datasets, by evaluating few-shot classification on unseen objects and poses. Our experiments indicate that cross-modal self-supervision effectively improves touch representation, and in turn has great potential to enhance robot manipulation skills.

20.5ROOct 16, 2020
Learning Dexterous Manipulation from Suboptimal Experts

Rae Jeong, Jost Tobias Springenberg, Jackie Kay et al.

Learning dexterous manipulation in high-dimensional state-action spaces is an important open challenge with exploration presenting a major bottleneck. Although in many cases the learning process could be guided by demonstrations or other suboptimal experts, current RL algorithms for continuous action spaces often fail to effectively utilize combinations of highly off-policy expert data and on-policy exploration data. As a solution, we introduce Relative Entropy Q-Learning (REQ), a simple policy iteration algorithm that combines ideas from successful offline and conventional RL algorithms. It represents the optimal policy via importance sampling from a learned prior and is well-suited to take advantage of mixed data distributions. We demonstrate experimentally that REQ outperforms several strong baselines on robotic manipulation tasks for which suboptimal experts are available. We show how suboptimal experts can be constructed effectively by composing simple waypoint tracking controllers, and we also show how learned primitives can be combined with waypoint controllers to obtain reference behaviors to bootstrap a complex manipulation task on a simulated bimanual robot with human-like hands. Finally, we show that REQ is also effective for general off-policy RL, offline RL, and RL from demonstrations. Videos and further materials are available at sites.google.com/view/rlfse.

21.8ROOct 21, 2019
Self-Supervised Sim-to-Real Adaptation for Visual Robotic Manipulation

Rae Jeong, Yusuf Aytar, David Khosid et al.

Collecting and automatically obtaining reward signals from real robotic visual data for the purposes of training reinforcement learning algorithms can be quite challenging and time-consuming. Methods for utilizing unlabeled data can have a huge potential to further accelerate robotic learning. We consider here the problem of performing manipulation tasks from pixels. In such tasks, choosing an appropriate state representation is crucial for planning and control. This is even more relevant with real images where noise, occlusions and resolution affect the accuracy and reliability of state estimation. In this work, we learn a latent state representation implicitly with deep reinforcement learning in simulation, and then adapt it to the real domain using unlabeled real robot data. We propose to do so by optimizing sequence-based self supervised objectives. These exploit the temporal nature of robot experience, and can be common in both the simulated and real domains, without assuming any alignment of underlying states in simulated and unlabeled real images. We propose Contrastive Forward Dynamics loss, which combines dynamics model learning with time-contrastive techniques. The learned state representation that results from our methods can be used to robustly solve a manipulation task in simulation and to successfully transfer the learned skill on a real system. We demonstrate the effectiveness of our approaches by training a vision-based reinforcement learning agent for cube stacking. Agents trained with our method, using only 5 hours of unlabeled real robot data for adaptation, shows a clear improvement over domain randomization, and standard visual domain adaptation techniques for sim-to-real transfer.