2.7CLOct 5, 2025
Fine Tuning Methods for Low-resource LanguagesTim Bakkenes, Daniel Wang, Anton Johansson
The rise of Large Language Models has not been inclusive of all cultures. The models are mostly trained on English texts and culture which makes them underperform in other languages and cultural contexts. By developing a generalizable method for preparing culturally relevant datasets and post-training the Gemma 2 model, this project aimed to increase the performance of Gemma 2 for an underrepresented language and showcase how others can do the same to unlock the power of Generative AI in their country and preserve their cultural heritage.
6.2CVJan 29, 2025
HOMER: Homography-Based Efficient Multi-view 3D Object RemovalJingcheng Ni, Weiguang Zhao, Daniel Wang et al.
3D object removal is an important sub-task in 3D scene editing, with broad applications in scene understanding, augmented reality, and robotics. However, existing methods struggle to achieve a desirable balance among consistency, usability, and computational efficiency in multi-view settings. These limitations are primarily due to unintuitive user interaction in the source view, inefficient multi-view object mask generation, computationally expensive inpainting procedures, and a lack of applicability across different radiance field representations. To address these challenges, we propose a novel pipeline that improves the quality and efficiency of multi-view object mask generation and inpainting. Our method introduces an intuitive region-based interaction mechanism in the source view and eliminates the need for camera poses or extra model training. Our lightweight HoMM module is employed to achieve high-quality multi-view mask propagation with enhanced efficiency. In the inpainting stage, we further reduce computational costs by performing inpainting only on selected key views and propagating the results to other views via homography-based mapping. Our pipeline is compatible with a variety of radiance field frameworks, including NeRF and 3D Gaussian Splatting, demonstrating improved generalizability and practicality in real-world scenarios. Additionally, we present a new 3D multi-object removal dataset with greater object diversity and viewpoint variation than existing datasets. Experiments on public benchmarks and our proposed dataset show that our method achieves state-of-the-art performance while reducing runtime to one-fifth of that required by leading baselines.
2.6LGNov 7, 2024
Comparing Fairness of Generative Mobility ModelsDaniel Wang, Jack McFarland, Afra Mashhadi et al.
This work examines the fairness of generative mobility models, addressing the often overlooked dimension of equity in model performance across geographic regions. Predictive models built on crowd flow data are instrumental in understanding urban structures and movement patterns; however, they risk embedding biases, particularly in spatiotemporal contexts where model performance may reflect and reinforce existing inequities tied to geographic distribution. We propose a novel framework for assessing fairness by measuring the utility and equity of generated traces. Utility is assessed via the Common Part of Commuters (CPC), a similarity metric comparing generated and real mobility flows, while fairness is evaluated using demographic parity. By reformulating demographic parity to reflect the difference in CPC distribution between two groups, our analysis reveals disparities in how various models encode biases present in the underlying data. We utilized four models (Gravity, Radiation, Deep Gravity, and Non-linear Gravity) and our results indicate that traditional gravity and radiation models produce fairer outcomes, although Deep Gravity achieves higher CPC. This disparity underscores a trade-off between model accuracy and equity, with the feature-rich Deep Gravity model amplifying pre-existing biases in community representations. Our findings emphasize the importance of integrating fairness metrics in mobility modeling to avoid perpetuating inequities.