Yue Shen

CV
h-index18
4papers
26citations
Novelty63%
AI Score27

4 Papers

3.3LGApr 21, 2022
Model-free Learning of Regions of Attraction via Recurrent Sets

Yue Shen, Maxim Bichuch, Enrique Mallada

We consider the problem of learning an inner approximation of the region of attraction (ROA) of an asymptotically stable equilibrium point without an explicit model of the dynamics. Rather than leveraging approximate models with bounded uncertainty to find a (robust) invariant set contained in the ROA, we propose to learn sets that satisfy a more relaxed notion of containment known as recurrence. We define a set to be $τ$-recurrent (resp. $k$-recurrent) if every trajectory that starts within the set, returns to it after at most $τ$ seconds (resp. $k$ steps). We show that under mild assumptions a $τ$-recurrent set containing a stable equilibrium must be a subset of its ROA. We then leverage this property to develop algorithms that compute inner approximations of the ROA using counter-examples of recurrence that are obtained by sampling finite-length trajectories. Our algorithms process samples sequentially, which allow them to continue being executed even after an initial offline training stage. We further provide an upper bound on the number of counter-examples used by the algorithm, and almost sure convergence guarantees.

3.7CVJun 11, 2022
VAC2: Visual Analysis of Combined Causality in Event Sequences

Sujia Zhu, Yue Shen, Zihao Zhu et al.

Identifying causality behind complex systems plays a significant role in different domains, such as decision making, policy implementations, and management recommendations. However, existing causality studies on temporal event sequences data mainly focus on individual causal discovery, which is incapable of exploiting combined causality. To fill the absence of combined causes discovery on temporal event sequence data,eliminating and recruiting principles are defined to balance the effectiveness and controllability on cause combinations. We also leverage the Granger causality algorithm based on the reactive point processes to describe impelling or inhibiting behavior patterns among entities. In addition, we design an informative and aesthetic visual metaphor of "electrocircuit" to encode aggregated causality for ensuring our causality visualization is non-overlapping and non-intersecting. Diverse sorting strategies and aggregation layout are also embedded into our parallel-based, directed and weighted hypergraph for illustrating combined causality. Our developed combined causality visual analysis system can help users effectively explore combined causes as well as an individual cause. This interactive system supports multi-level causality exploration with diverse ordering strategies and a focus and context technique to help users obtain different levels of information abstraction. The usefulness and effectiveness of the system are further evaluated by conducting a pilot user study and two case studies on event sequence data.

6.6LGMay 30, 2023
Who Would be Interested in Services? An Entity Graph Learning System for User Targeting

Dan Yang, Binbin Hu, Xiaoyan Yang et al.

With the growing popularity of various mobile devices, user targeting has received a growing amount of attention, which aims at effectively and efficiently locating target users that are interested in specific services. Most pioneering works for user targeting tasks commonly perform similarity-based expansion with a few active users as seeds, suffering from the following major issues: the unavailability of seed users for newcoming services and the unfriendliness of black-box procedures towards marketers. In this paper, we design an Entity Graph Learning (EGL) system to provide explainable user targeting ability meanwhile applicable to addressing the cold-start issue. EGL System follows the hybrid online-offline architecture to satisfy the requirements of scalability and timeliness. Specifically, in the offline stage, the system focuses on the heavyweight entity graph construction and user entity preference learning, in which we propose a Three-stage Relation Mining Procedure (TRMP), breaking loose from the expensive seed users. At the online stage, the system offers the ability of user targeting in real-time based on the entity graph from the offline stage. Since the user targeting process is based on graph reasoning, the whole process is transparent and operation-friendly to marketers. Finally, extensive offline experiments and online A/B testing demonstrate the superior performance of the proposed EGL System.

2.6CVFeb 8, 2022
Binary Neural Networks as a general-propose compute paradigm for on-device computer vision

Guhong Nie, Lirui Xiao, Menglong Zhu et al.

For binary neural networks (BNNs) to become the mainstream on-device computer vision algorithm, they must achieve a superior speed-vs-accuracy tradeoff than 8-bit quantization and establish a similar degree of general applicability in vision tasks. To this end, we propose a BNN framework comprising 1) a minimalistic inference scheme for hardware-friendliness, 2) an over-parameterized training scheme for high accuracy, and 3) a simple procedure to adapt to different vision tasks. The resultant framework overtakes 8-bit quantization in the speed-vs-accuracy tradeoff for classification, detection, segmentation, super-resolution and matching: our BNNs not only retain the accuracy levels of their 8-bit baselines but also showcase 1.3-2.4$\times$ faster FPS on mobile CPUs. Similar conclusions can be drawn for prototypical systolic-array-based AI accelerators, where our BNNs promise 2.8-7$\times$ fewer execution cycles than 8-bit and 2.1-2.7$\times$ fewer cycles than alternative BNN designs. These results suggest that the time for large-scale BNN adoption could be upon us.