Todd Murphey

RO
h-index3
33papers
606citations
Novelty54%
AI Score49

33 Papers

ROMar 25
Interdisciplinary Workshop on Mechanical Intelligence: Summary Report

Victoria A. Webster-Wood, Nicholas Gravish, Amir Alavi et al.

This report provides a summary of the outcomes of the Interdisciplinary Workshop on Mechanical Intelligence held in 2024. Mechanical Intelligence (MI) represents the phenomenon that novel structural features of material/biological/robotic systems can encode intelligence through responsiveness, adaptivity, memory, and learning in the mechanical structure itself. This is in contrast to computational intelligence, wherein the intelligence functions occur through electrical signaling and computer code. The two-day workshop was held at NSF headquarters on May 30-31 and included 38 invited academic researcher participants, and 8 program officers from the NSF. The workshop was structured around active small and large group discussions in groups of 4-5 and 9-10 with the goal of addressing topical questions on MI. Working groups entered notes into shared presentation slides for each discussion session and presented their outcomes in a final presentation on the last day. Here we summarize the overall outcomes of the workshop.

CVSep 26, 2022
Scale-Invariant Fast Functional Registration

Muchen Sun, Allison Pinosky, Ian Abraham et al.

Functional registration algorithms represent point clouds as functions (e.g. spacial occupancy field) avoiding unreliable correspondence estimation in conventional least-squares registration algorithms. However, existing functional registration algorithms are computationally expensive. Furthermore, the capability of registration with unknown scale is necessary in tasks such as CAD model-based object localization, yet no such support exists in functional registration. In this work, we propose a scale-invariant, linear time complexity functional registration algorithm. We achieve linear time complexity through an efficient approximation of L2-distance between functions using orthonormal basis functions. The use of orthonormal basis functions leads to a formulation that is compatible with least-squares registration. Benefited from the least-square formulation, we use the theory of translation-rotation-invariant measurement to decouple scale estimation and therefore achieve scale-invariant registration. We evaluate the proposed algorithm, named FLS (functional least-squares), on standard 3D registration benchmarks, showing FLS is an order of magnitude faster than state-of-the-art functional registration algorithm without compromising accuracy and robustness. FLS also outperforms state-of-the-art correspondence-based least-squares registration algorithm on accuracy and robustness, with known and unknown scale. Finally, we demonstrate applying FLS to register point clouds with varying densities and partial overlaps, point clouds from different objects within the same category, and point clouds from real world objects with noisy RGB-D measurements.

CVJun 25, 2020Code
CPL-SLAM: Efficient and Certifiably Correct Planar Graph-Based SLAM Using the Complex Number Representation

Taosha Fan, Hanlin Wang, Michael Rubenstein et al.

In this paper, we consider the problem of planar graph-based simultaneous localization and mapping (SLAM) that involves both poses of the autonomous agent and positions of observed landmarks. We present CPL-SLAM, an efficient and certifiably correct algorithm to solve planar graph-based SLAM using the complex number representation. We formulate and simplify planar graph-based SLAM as the maximum likelihood estimation (MLE) on the product of unit complex numbers, and relax this nonconvex quadratic complex optimization problem to convex complex semidefinite programming (SDP). Furthermore, we simplify the corresponding complex semidefinite programming to Riemannian staircase optimization (RSO) on the complex oblique manifold that can be solved with the Riemannian trust region (RTR) method. In addition, we prove that the SDP relaxation and RSO simplification are tight as long as the noise magnitude is below a certain threshold. The efficacy of this work is validated through applications of CPL-SLAM and comparisons with existing state-of-the-art methods on planar graph-based SLAM, which indicates that our proposed algorithm is capable of solving planar graph-based SLAM certifiably, and is more efficient in numerical computation and more robust to measurement noise than existing state-of-the-art methods. The C++ code for CPL-SLAM is available at https://github.com/MurpheyLab/CPL-SLAM.

ROJun 5, 2019Code
Highly Parallelized Data-driven MPC for Minimal Intervention Shared Control

Alexander Broad, Todd Murphey, Brenna Argall

We present a shared control paradigm that improves a user's ability to operate complex, dynamic systems in potentially dangerous environments without a priori knowledge of the user's objective. In this paradigm, the role of the autonomous partner is to improve the general safety of the system without constraining the user's ability to achieve unspecified behaviors. Our approach relies on a data-driven, model-based representation of the joint human-machine system to evaluate, in parallel, a significant number of potential inputs that the user may wish to provide. These samples are used to (1) predict the safety of the system over a receding horizon, and (2) minimize the influence of the autonomous partner. The resulting shared control algorithm maximizes the authority allocated to the human partner to improve their sense of agency, while improving safety. We evaluate the efficacy of our shared control algorithm with a human subjects study (n=20) conducted in two simulated environments: a balance bot and a race car. During the experiment, users are free to operate each system however they would like (i.e., there is no specified task) and are only asked to try to avoid unsafe regions of the state space. Using modern computational resources (i.e., GPUs) our approach is able to consider more than 10,000 potential trajectories at each time step in a control loop running at 100Hz for the balance bot and 60Hz for the race car. The results of the study show that our shared control paradigm improves system safety without knowledge of the user's goal, while maintaining high-levels of user satisfaction and low-levels of frustration. Our code is available online at https://github.com/asbroad/mpmi_shared_control.

ROMar 3, 2024
Fast Ergodic Search with Kernel Functions

Max Muchen Sun, Ayush Gaggar, Peter Trautman et al.

Ergodic search enables optimal exploration of an information distribution while guaranteeing the asymptotic coverage of the search space. However, current methods typically have exponential computation complexity in the search space dimension and are restricted to Euclidean space. We introduce a computationally efficient ergodic search method. Our contributions are two-fold. First, we develop a kernel-based ergodic metric and generalize it from Euclidean space to Lie groups. We formally prove the proposed metric is consistent with the standard ergodic metric while guaranteeing linear complexity in the search space dimension. Secondly, we derive the first-order optimality condition of the kernel ergodic metric for nonlinear systems, which enables efficient trajectory optimization. Comprehensive numerical benchmarks show that the proposed method is at least two orders of magnitude faster than the state-of-the-art algorithm. Finally, we demonstrate the proposed algorithm with a peg-in-hole insertion task. We formulate the problem as a coverage task in the space of SE(3) and use a 30-second-long human demonstration as the prior distribution for ergodic coverage. Ergodicity guarantees the asymptotic solution of the peg-in-hole problem so long as the solution resides within the prior information distribution, which is seen in the 100% success rate.

ROMar 3, 2024
Mixed Strategy Nash Equilibrium for Crowd Navigation

Max Muchen Sun, Francesca Baldini, Katie Hughes et al.

Robots navigating in crowded areas should negotiate free space with humans rather than fully controlling collision avoidance, as this can lead to freezing behavior. Game theory provides a framework for the robot to reason about potential cooperation from humans for collision avoidance during path planning. In particular, the mixed strategy Nash equilibrium captures the negotiation behavior under uncertainty, making it well suited for crowd navigation. However, computing the mixed strategy Nash equilibrium is often prohibitively expensive for real-time decision-making. In this paper, we propose an iterative Bayesian update scheme over probability distributions of trajectories. The algorithm simultaneously generates a stochastic plan for the robot and probabilistic predictions of other pedestrians' paths. We prove that the proposed algorithm is equivalent to solving a mixed strategy game for crowd navigation, and the algorithm guarantees the recovery of the global Nash equilibrium of the game. We name our algorithm Bayesian Recursive Nash Equilibrium (BRNE) and develop a real-time model prediction crowd navigation framework. Since BRNE is not solving a general-purpose mixed strategy Nash equilibrium but a tailored formula specifically for crowd navigation, it can compute the solution in real-time on a low-power embedded computer. We evaluate BRNE in both simulated environments and real-world pedestrian datasets. BRNE consistently outperforms non-learning and learning-based methods regarding safety and navigation efficiency. It also reaches human-level crowd navigation performance in the pedestrian dataset benchmark. Lastly, we demonstrate the practicality of our algorithm with real humans on an untethered quadruped robot with fully onboard perception and computation.

RONov 14, 2025
Volumetric Ergodic Control

Jueun Kwon, Max M. Sun, Todd Murphey

Ergodic control synthesizes optimal coverage behaviors over spatial distributions for nonlinear systems. However, existing formulations model the robot as a non-volumetric point, but in practice a robot interacts with the environment through its body and sensors with physical volume. In this work, we introduce a new ergodic control formulation that optimizes spatial coverage using a volumetric state representation. Our method preserves the asymptotic coverage guarantees of ergodic control, adds minimal computational overhead for real-time control, and supports arbitrary sample-based volumetric models. We evaluate our method across search and manipulation tasks -- with multiple robot dynamics and end-effector geometries or sensor models -- and show that it improves coverage efficiency by more than a factor of two while maintaining a 100% task completion rate across all experiments, outperforming the standard ergodic control method. Finally, we demonstrate the effectiveness of our method on a robot arm performing mechanical erasing tasks.

RONov 17, 2025
Structured Imitation Learning of Interactive Policies through Inverse Games

Max M. Sun, Todd Murphey

Generative model-based imitation learning methods have recently achieved strong results in learning high-complexity motor skills from human demonstrations. However, imitation learning of interactive policies that coordinate with humans in shared spaces without explicit communication remains challenging, due to the significantly higher behavioral complexity in multi-agent interactions compared to non-interactive tasks. In this work, we introduce a structured imitation learning framework for interactive policies by combining generative single-agent policy learning with a flexible yet expressive game-theoretic structure. Our method explicitly separates learning into two steps: first, we learn individual behavioral patterns from multi-agent demonstrations using standard imitation learning; then, we structurally learn inter-agent dependencies by solving an inverse game problem. Preliminary results in a synthetic 5-agent social navigation task show that our method significantly improves non-interactive policies and performs comparably to the ground truth interactive policy using only 50 demonstrations. These results highlight the potential of structured imitation learning in interactive settings.

ROApr 24, 2025
Flow Matching Ergodic Coverage

Max Muchen Sun, Allison Pinosky, Todd Murphey

Ergodic coverage effectively generates exploratory behaviors for embodied agents by aligning the spatial distribution of the agent's trajectory with a target distribution, where the difference between these two distributions is measured by the ergodic metric. However, existing ergodic coverage methods are constrained by the limited set of ergodic metrics available for control synthesis, fundamentally limiting their performance. In this work, we propose an alternative approach to ergodic coverage based on flow matching, a technique widely used in generative inference for efficient and scalable sampling. We formally derive the flow matching problem for ergodic coverage and show that it is equivalent to a linear quadratic regulator problem with a closed-form solution. Our formulation enables alternative ergodic metrics from generative inference that overcome the limitations of existing ones. These metrics were previously infeasible for control synthesis but can now be supported with no computational overhead. Specifically, flow matching with the Stein variational gradient flow enables control synthesis directly over the score function of the target distribution, improving robustness to the unnormalized distributions; on the other hand, flow matching with the Sinkhorn divergence flow enables an optimal transport-based ergodic metric, improving coverage performance on non-smooth distributions with irregular supports. We validate the improved performance and competitive computational efficiency of our method through comprehensive numerical benchmarks and across different nonlinear dynamics. We further demonstrate the practicality of our method through a series of drawing and erasing tasks on a Franka robot.

CVMay 11, 2023
Decentralization and Acceleration Enables Large-Scale Bundle Adjustment

Taosha Fan, Joseph Ortiz, Ming Hsiao et al.

Scaling to arbitrarily large bundle adjustment problems requires data and compute to be distributed across multiple devices. Centralized methods in prior works are only able to solve small or medium size problems due to overhead in computation and communication. In this paper, we present a fully decentralized method that alleviates computation and communication bottlenecks to solve arbitrarily large bundle adjustment problems. We achieve this by reformulating the reprojection error and deriving a novel surrogate function that decouples optimization variables from different devices. This function makes it possible to use majorization minimization techniques and reduces bundle adjustment to independent optimization subproblems that can be solved in parallel. We further apply Nesterov's acceleration and adaptive restart to improve convergence while maintaining its theoretical guarantees. Despite limited peer-to-peer communication, our method has provable convergence to first-order critical points under mild conditions. On extensive benchmarks with public datasets, our method converges much faster than decentralized baselines with similar memory usage and communication load. Compared to centralized baselines using a single device, our method, while being decentralized, yields more accurate solutions with significant speedups of up to 953.7x over Ceres and 174.6x over DeepLM. Code: https://joeaortiz.github.io/daba.

ROJul 30, 2021
Majorization Minimization Methods for Distributed Pose Graph Optimization

Taosha Fan, Todd Murphey

We consider the problem of distributed pose graph optimization (PGO) that has important applications in multi-robot simultaneous localization and mapping (SLAM). We propose the majorization minimization (MM) method for distributed PGO ($\mathsf{MM-PGO}$) that applies to a broad class of robust loss kernels. The $\mathsf{MM-PGO}$ method is guaranteed to converge to first-order critical points under mild conditions. Furthermore, noting that the $\mathsf{MM-PGO}$ method is reminiscent of proximal methods, we leverage Nesterov's method and adopt adaptive restarts to accelerate convergence. The resulting accelerated MM methods for distributed PGO -- both with a master node in the network ($\mathsf{AMM-PGO}^*$) and without ($\mathsf{AMM-PGO}^{\#}$) -- have faster convergence in contrast to the $\mathsf{AMM-PGO}$ method without sacrificing theoretical guarantees. In particular, the $\mathsf{AMM-PGO}^{\#}$ method, which needs no master node and is fully decentralized, features a novel adaptive restart scheme and has a rate of convergence comparable to that of the $\mathsf{AMM-PGO}^*$ method using a master node to aggregate information from all the other nodes. The efficacy of this work is validated through extensive applications to 2D and 3D SLAM benchmark datasets and comprehensive comparisons against existing state-of-the-art methods, indicating that our MM methods converge faster and result in better solutions to distributed PGO.

ROJun 25, 2021
Move Beyond Trajectories: Distribution Space Coupling for Crowd Navigation

Muchen Sun, Francesca Baldini, Peter Trautman et al.

Cooperatively avoiding collision is a critical functionality for robots navigating in dense human crowds, failure of which could lead to either overaggressive or overcautious behavior. A necessary condition for cooperative collision avoidance is to couple the prediction of the agents' trajectories with the planning of the robot's trajectory. However, it is unclear that trajectory based cooperative collision avoidance captures the correct agent attributes. In this work we migrate from trajectory based coupling to a formalism that couples agent preference distributions. In particular, we show that preference distributions (probability density functions representing agents' intentions) can capture higher order statistics of agent behaviors, such as willingness to cooperate. Thus, coupling in distribution space exploits more information about inter-agent cooperation than coupling in trajectory space. We thus introduce a general objective for coupled prediction and planning in distribution space, and propose an iterative best response optimization method based on variational analysis with guaranteed sufficient decrease. Based on this analysis, we develop a sampling-based motion planning framework called DistNav that runs in real time on a laptop CPU. We evaluate our approach on challenging scenarios from both real world datasets and simulation environments, and benchmark against a wide variety of model based and machine learning based approaches. The safety and efficiency statistics of our approach outperform all other models. Finally, we find that DistNav is competitive with human safety and efficiency performance.

CVMay 28, 2021
Revitalizing Optimization for 3D Human Pose and Shape Estimation: A Sparse Constrained Formulation

Taosha Fan, Kalyan Vasudev Alwala, Donglai Xiang et al.

We propose a novel sparse constrained formulation and from it derive a real-time optimization method for 3D human pose and shape estimation. Our optimization method, SCOPE (Sparse Constrained Optimization for 3D human Pose and shapE estimation), is orders of magnitude faster (avg. 4 ms convergence) than existing optimization methods, while being mathematically equivalent to their dense unconstrained formulation under mild assumptions. We achieve this by exploiting the underlying sparsity and constraints of our formulation to efficiently compute the Gauss-Newton direction. We show that this computation scales linearly with the number of joints and measurements of a complex 3D human model, in contrast to prior work where it scales cubically due to their dense unconstrained formulation. Based on our optimization method, we present a real-time motion capture framework that estimates 3D human poses and shapes from a single image at over 30 FPS. In benchmarks against state-of-the-art methods on multiple public datasets, our framework outperforms other optimization methods and achieves competitive accuracy against regression methods. Project page with code and videos: https://sites.google.com/view/scope-human/.

ROMar 31, 2021
Ergodic imitation: Learning from what to do and what not to do

Aleksandra Kalinowska, Ahalya Prabhakar, Kathleen Fitzsimons et al.

With growing access to versatile robotics, it is beneficial for end users to be able to teach robots tasks without needing to code a control policy. One possibility is to teach the robot through successful task executions. However, near-optimal demonstrations of a task can be difficult to provide and even successful demonstrations can fail to capture task aspects key to robust skill replication. Here, we propose a learning from demonstration (LfD) approach that enables learning of robust task definitions without the need for near-optimal demonstrations. We present a novel algorithmic framework for learning tasks based on the ergodic metric -- a measure of information content in motion. Moreover, we make use of negative demonstrations -- demonstrations of what not to do -- and show that they can help compensate for imperfect demonstrations, reduce the number of demonstrations needed, and highlight crucial task elements improving robot performance. In a proof-of-concept example of cart-pole inversion, we show that negative demonstrations alone can be sufficient to successfully learn and recreate a skill. Through a human subject study with 24 participants, we show that consistently more information about a task can be captured from combined positive and negative (posneg) demonstrations than from the same amount of just positive demonstrations. Finally, we demonstrate our learning approach on simulated tasks of target reaching and table cleaning with a 7-DoF Franka arm. Our results point towards a future with robust, data-efficient LfD for novice users.

OCDec 4, 2020
Generalized Proximal Methods for Pose Graph Optimization

Taosha Fan, Todd Murphey

In this paper, we generalize proximal methods that were originally designed for convex optimization on normed vector space to non-convex pose graph optimization (PGO) on special Euclidean groups, and show that our proposed generalized proximal methods for PGO converge to first-order critical points. Furthermore, we propose methods that significantly accelerate the rates of convergence almost without loss of any theoretical guarantees. In addition, our proposed methods can be easily distributed and parallelized with no compromise of efficiency. The efficacy of this work is validated through implementation on simultaneous localization and mapping (SLAM) and distributed 3D sensor network localization, which indicate that our proposed methods are a lot faster than existing techniques to converge to sufficient accuracy for practical use.

ROJun 30, 2020
Formalizing and Guaranteeing* Human-Robot Interaction

Hadas Kress-Gazit, Kerstin Eder, Guy Hoffman et al.

Robot capabilities are maturing across domains, from self-driving cars, to bipeds and drones. As a result, robots will soon no longer be confined to safety-controlled industrial settings; instead, they will directly interact with the general public. The growing field of Human-Robot Interaction (HRI) studies various aspects of this scenario - from social norms to joint action to human-robot teams and more. Researchers in HRI have made great strides in developing models, methods, and algorithms for robots acting with and around humans, but these "computational HRI" models and algorithms generally do not come with formal guarantees and constraints on their operation. To enable human-interactive robots to move from the lab to real-world deployments, we must address this gap. This article provides an overview of verification, validation and synthesis techniques used to create demonstrably trustworthy systems, describes several HRI domains that could benefit from such techniques, and provides a roadmap for the challenges and the research needed to create formalized and guaranteed human-robot interaction.

ROJun 12, 2020
Data-driven Koopman Operators for Model-based Shared Control of Human-Machine Systems

Alexander Broad, Ian Abraham, Todd Murphey et al.

We present a data-driven shared control algorithm that can be used to improve a human operator's control of complex dynamic machines and achieve tasks that would otherwise be challenging, or impossible, for the user on their own. Our method assumes no a priori knowledge of the system dynamics. Instead, both the dynamics and information about the user's interaction are learned from observation through the use of a Koopman operator. Using the learned model, we define an optimization problem to compute the autonomous partner's control policy. Finally, we dynamically allocate control authority to each partner based on a comparison of the user input and the autonomously generated control. We refer to this idea as model-based shared control (MbSC). We evaluate the efficacy of our approach with two human subjects studies consisting of 32 total participants (16 subjects in each study). The first study imposes a linear constraint on the modeling and autonomous policy generation algorithms. The second study explores the more general, nonlinear variant. Overall, we find that model-based shared control significantly improves task and control metrics when compared to a natural learning, or user only, control paradigm. Our experiments suggest that models learned via the Koopman operator generalize across users, indicating that it is not necessary to collect data from each individual user before providing assistance with MbSC. We also demonstrate the data-efficiency of MbSC and consequently, it's usefulness in online learning paradigms. Finally, we find that the nonlinear variant has a greater impact on a user's ability to successfully achieve a defined task than the linear variant.

ROJun 10, 2020
Ergodic Specifications for Flexible Swarm Control: From User Commands to Persistent Adaptation

Ahalya Prabhakar, Ian Abraham, Annalisa Taylor et al.

This paper presents a formulation for swarm control and high-level task planning that is dynamically responsive to user commands and adaptable to environmental changes. We design an end-to-end pipeline from a tactile tablet interface for user commands to onboard control of robotic agents based on decentralized ergodic coverage. Our approach demonstrates reliable and dynamic control of a swarm collective through the use of ergodic specifications for planning and executing agent trajectories as well as responding to user and external inputs. We validate our approach in a virtual reality simulation environment and in real-world experiments at the DARPA OFFSET Urban Swarm Challenge FX3 field tests with a robotic swarm where user-based control of the swarm and mission-based tasks require a dynamic and flexible response to changing conditions and objectives in real-time.

OCMar 11, 2020
Majorization Minimization Methods for Distributed Pose Graph Optimization with Convergence Guarantees

Taosha Fan, Todd Murphey

In this paper, we consider the problem of distributed pose graph optimization (PGO) that has extensive applications in multi-robot simultaneous localization and mapping (SLAM). We propose majorization minimization methods to distributed PGO and show that our proposed methods are guaranteed to converge to first-order critical points under mild conditions. Furthermore, since our proposed methods rely a proximal operator of distributed PGO, the convergence rate can be significantly accelerated with Nesterov's method, and more importantly, the acceleration induces no compromise of theoretical guarantees. In addition, we also present accelerated majorization minimization methods to the distributed chordal initialization that have a quadratic convergence, which can be used to compute an initial guess for distributed PGO. The efficacy of this work is validated through applications on a number of 2D and 3D SLAM datasets and comparisons with existing state-of-the-art methods, which indicates that our proposed methods have faster convergence and result in better solutions to distributed PGO.

ROMar 8, 2020
Bayesian Particles on Cyclic Graphs

Ana Pervan, Todd Murphey

We consider the problem of designing synthetic cells to achieve a complex goal (e.g., mimicking the immune system by seeking invaders) in a complex environment (e.g., the circulatory system), where they might have to change their control policy, communicate with each other, and deal with stochasticity including false positives and negatives---all with minimal capabilities and only a few bits of memory. We simulate the immune response using cyclic, maze-like environments and use targets at unknown locations to represent invading cells. Using only a few bits of memory, the synthetic cells are programmed to perform a reinforcement learning-type algorithm with which they update their control policy based on randomized encounters with other cells. As the synthetic cells work together to find the target, their interactions as an ensemble function as a physical implementation of a Bayesian update. That is, the particles act as a particle filter. This result provides formal properties about the behavior of the synthetic cell ensemble that can be used to ensure robustness and safety. This method of simplified reinforcement learning is evaluated in simulations, and applied to an actual model of the human circulatory system.

RONov 18, 2019
Task-Based Hybrid Shared Control for Training Through Forceful Interaction

Kathleen Fitzsimons, Aleksandra Kalinowska, Julius P. A. Dewald et al.

Despite the fact that robotic platforms can provide both consistent practice and objective assessments of users over the course of their training, there are relatively few instances where physical human robot interaction has been significantly more effective than unassisted practice or human-mediated training. This paper describes a hybrid shared control robot, which enhances task learning through kinesthetic feedback. The assistance assesses user actions using a task-specific evaluation criterion and selectively accepts or rejects them at each time instant. Through two human subject studies (total n=68), we show that this hybrid approach of switching between full transparency and full rejection of user inputs leads to increased skill acquisition and short-term retention compared to unassisted practice. Moreover, we show that the shared control paradigm exhibits features previously shown to promote successful training. It avoids user passivity by only rejecting user actions and allowing failure at the task. It improves performance during assistance, providing meaningful task-specific feedback. It is sensitive to initial skill of the user and behaves as an `assist-as-needed' control scheme---adapting its engagement in real time based on the performance and needs of the user. Unlike other successful algorithms, it does not require explicit modulation of the level of impedance or error amplification during training and it is permissive to a range of strategies because of its evaluation criterion. We demonstrate that the proposed hybrid shared control paradigm with a task-based minimal intervention criterion significantly enhances task-specific training.

ROMay 26, 2019
Operation and Imitation under Safety-Aware Shared Control

Alexander Broad, Todd Murphey, Brenna Argall

We describe a shared control methodology that can, without knowledge of the task, be used to improve a human's control of a dynamic system, be used as a training mechanism, and be used in conjunction with Imitation Learning to generate autonomous policies that recreate novel behaviors. Our algorithm introduces autonomy that assists the human partner by enforcing safety and stability constraints. The autonomous agent has no a priori knowledge of the desired task and therefore only adds control information when there is concern for the safety of the system. We evaluate the efficacy of our approach with a human subjects study consisting of 20 participants. We find that our shared control algorithm significantly improves the rate at which users are able to successfully execute novel behaviors. Experimental results suggest that the benefits of our safety-aware shared control algorithm also extend to the human partner's understanding of the system and their control skill. Finally, we demonstrate how a combination of our safety-aware shared control algorithm and Imitation Learning can be used to autonomously recreate the demonstrated behaviors.

ROApr 29, 2019
Efficient Computation of Higher-Order Variational Integrators in Robotic Simulation and Trajectory Optimization

Taosha Fan, Jarvis Schultz, Todd Murphey

This paper addresses the problem of efficiently computing higher-order variational integrators in simulation and trajectory optimization of mechanical systems as those often found in robotic applications. We develop $O(n)$ algorithms to evaluate the discrete Euler-Lagrange (DEL) equations and compute the Newton direction for solving the DEL equations, which results in linear-time variational integrators of arbitrarily high order. To our knowledge, no linear-time higher-order variational or even implicit integrators have been developed before. Moreover, an $O(n^2)$ algorithm to linearize the DEL equations is presented, which is useful for trajectory optimization. These proposed algorithms eliminate the bottleneck of implementing higher-order variational integrators in simulation and trajectory optimization of complex robotic systems. The efficacy of this paper is validated through comparison with existing methods, and implementation on various robotic systems---including trajectory optimization of the Spring Flamingo robot, the LittleDog robot and the Atlas robot. The results illustrate that the same integrator can be used for simulation and trajectory optimization in robotics, preserving mechanical properties while achieving good scalability and accuracy.

ROFeb 28, 2019
Data-Driven Gait Segmentation for Walking Assistance in a Lower-Limb Assistive Device

Aleksandra Kalinowska, Thomas A. Berrueta, Adam Zoss et al.

Hybrid systems, such as bipedal walkers, are challenging to control because of discontinuities in their nonlinear dynamics. Little can be predicted about the systems' evolution without modeling the guard conditions that govern transitions between hybrid modes, so even systems with reliable state sensing can be difficult to control. We propose an algorithm that allows for determining the hybrid mode of a system in real-time using data-driven analysis. The algorithm is used with data-driven dynamics identification to enable model predictive control based entirely on data. Two examples---a simulated hopper and experimental data from a bipedal walker---are used. In the context of the first example, we are able to closely approximate the dynamics of a hybrid SLIP model and then successfully use them for control in simulation. In the second example, we demonstrate gait partitioning of human walking data, accurately differentiating between stance and swing, as well as selected subphases of swing. We identify contact events, such as heel strike and toe-off, without a contact sensor using only kinematics data from the knee and hip joints, which could be particularly useful in providing online assistance during walking. Our algorithm does not assume a predefined gait structure or gait phase transitions, lending itself to segmentation of both healthy and pathological gaits. With this flexibility, impairment-specific rehabilitation strategies or assistance could be designed.

ROAug 24, 2018
Learning Models for Shared Control of Human-Machine Systems with Unknown Dynamics

Alexander Broad, Todd Murphey, Brenna Argall

We present a novel approach to shared control of human-machine systems. Our method assumes no a priori knowledge of the system dynamics. Instead, we learn both the dynamics and information about the user's interaction from observation through the use of the Koopman operator. Using the learned model, we define an optimization problem to compute the optimal policy for a given task, and compare the user input to the optimal input. We demonstrate the efficacy of our approach with a user study. We also analyze the individual nature of the learned models by comparing the effectiveness of our approach when the demonstration data comes from a user's own interactions, from the interactions of a group of users and from a domain expert. Positive results include statistically significant improvements on task metrics when comparing a user-only control paradigm with our shared control paradigm. Surprising results include findings that suggest that individualizing the model based on a user's own data does not effect the ability to learn a useful dynamic system. We explore this tension as it relates to developing human-in-the-loop systems further in the discussion.

ROAug 3, 2018
Structured Neural Network Dynamics for Model-based Control

Alexander Broad, Ian Abraham, Todd Murphey et al.

We present a structured neural network architecture that is inspired by linear time-varying dynamical systems. The network is designed to mimic the properties of linear dynamical systems which makes analysis and control simple. The architecture facilitates the integration of learned system models with gradient-based model predictive control algorithms, and removes the requirement of computing potentially costly derivatives online. We demonstrate the efficacy of this modeling technique in computing autonomous control policies through evaluation in a variety of standard continuous control domains.

ROSep 8, 2017
Autonomous Visual Rendering using Physical Motion

Ahalya Prabhakar, Anastasia Mavrommati, Jarvis Schultz et al.

This paper addresses the problem of enabling a robot to represent and recreate visual information through physical motion, focusing on drawing using pens, brushes, or other tools. This work uses ergodicity as a control objective that translates planar visual input to physical motion without preprocessing (e.g., image processing, motion primitives). % or human-generated training data (i.e., machine learning). We achieve comparable results to existing drawing methods, while reducing the algorithmic complexity of the software. We demonstrate that optimal ergodic control algorithms with different time-horizon characteristics (infinitesimal, finite, and receding horizon) can generate qualitatively and stylistically different motions that render a wide range of visual information (e.g., letters, portraits, landscapes). In addition, we show that ergodic control enables the same software design to apply to multiple robotic systems by incorporating their particular dynamics, thereby reducing the dependence on task-specific robots. Finally, we demonstrate physical drawings with the Baxter robot.

ROSep 7, 2017
A Propagative Model of Simultaneous Impact: Existence, Uniqueness, and Design Consequences

Vlad Seghete, Todd Murphey

This paper presents existence and uniqueness results for a propagative model of simultaneous impacts that is guaranteed to conserve energy and momentum in the case of elastic impacts with extensions to perfectly plastic and inelastic impacts. A corresponding time-stepping algorithm that guarantees conservation of continuous energy and discrete momentum is developed, also with extensions to plastic and inelastic impacts. The model is illustrated in simulation using billiard balls and a two-dimensional legged robot as examples; the latter is optimized over geometry and gait parameters to achieve unique simultaneous impacts.

OCAug 31, 2017
Structured Linearization of Discrete Mechanical Systems for Analysis and Optimal Control

Elliot Johnson, Jarvis Schultz, Todd Murphey

Variational integrators are well-suited for simulation of mechanical systems because they preserve mechanical quantities about a system such as momentum, or its change if external forcing is involved, and holonomic constraints. While they are not energy-preserving they do exhibit long-time stable energy behavior. However, variational integrators often simulate mechanical system dynamics by solving an implicit difference equation at each time step, one that is moreover expressed purely in terms of configurations at different time steps. This paper formulates the first- and second-order linearizations of a variational integrator in a manner that is amenable to control analysis and synthesis, creating a bridge between existing analysis and optimal control tools for discrete dynamic systems and variational integrators for mechanical systems in generalized coordinates with forcing and holonomic constraints. The forced pendulum is used to illustrate the technique. A second example solves the discrete LQR problem to find a locally stabilizing controller for a 40 DOF system with 6 constraints.

OCAug 31, 2017
Online Feedback Control for Input-Saturated Robotic Systems on Lie Groups

Taosha Fan, Todd Murphey

In this paper, we propose an approach to designing online feedback controllers for input-saturated robotic systems evolving on Lie groups by extending the recently developed Sequential Action Control (SAC). In contrast to existing feedback controllers, our approach poses the nonconvex constrained nonlinear optimization problem as the tracking of a desired negative mode insertion gradient on the configuration space of a Lie group. This results in a closed-form feedback control law even with input saturation and thus is well suited for online application. In extending SAC to Lie groups, the associated mode insertion gradient is derived and the switching time optimization on Lie groups is studied. We demonstrate the efficacy and scalability of our approach in the 2D kinematic car on SE(2) and the 3D quadrotor on SE(3). We also implement iLQG on a quadrator model and compare to SAC, demonstrating that SAC is both faster to compute and has a larger basin of attraction.

ROAug 30, 2017
Sequential Action Control: Closed-Form Optimal Control for Nonlinear and Nonsmooth Systems

Alex Ansari, Todd Murphey

This paper presents a new model-based algorithm that computes predictive optimal controls on-line and in closed loop for traditionally challenging nonlinear systems. Examples demonstrate the same algorithm controlling hybrid impulsive, underactuated, and constrained systems using only high-level models and trajectory goals. Rather than iteratively optimize finite horizon control sequences to minimize an objective, this paper derives a closed-form expression for individual control actions, i.e., control values that can be applied for short duration, that optimally improve a tracking objective over a long time horizon. Under mild assumptions, actions become linear feedback laws near equilibria that permit stability analysis and performance-based parameter selection. Globally, optimal actions are guaranteed existence and uniqueness. By sequencing these actions on-line, in receding horizon fashion, the proposed controller provides a min-max constrained response to state that avoids the overhead typically required to impose control constraints. Benchmark examples show the approach can avoid local minima and outperform nonlinear optimal controllers and recent, case-specific methods in terms of tracking performance, and at speeds orders of magnitude faster than traditionally achievable.

ROJun 27, 2017
Iterative Sequential Action Control for Stable, Model-Based Control of Nonlinear Systems

Emmanouil Tzorakoleftherakis, Todd Murphey

This paper presents iterative Sequential Action Control (iSAC), a receding horizon approach for control of nonlinear systems. The iSAC method has a closed-form open-loop solution, which is iteratively updated between time steps by introducing constant control values applied for short duration. Application of a contractive constraint on the cost is shown to lead to closed-loop asymptotic stability under mild assumptions. The effect of asymptotically decaying disturbances on system trajectories is also examined. To demonstrate the applicability of iSAC to a variety of systems and conditions, we employ five different systems, including a 13-dimensional quaternion-based quadrotor. Each system is tested in different scenarios, ranging from feasible and infeasible trajectory tracking, to setpoint stabilization, with or without the presence of external disturbances. Finally, limitations of this work are discussed.

NASep 12, 2017
Surrogate Lagrangians for Variational Integrators: High Order Convergence with Low Order Schemes

Gerardo De La Torre, Todd Murphey

Variational integrators are momentum-preserving and symplectic numerical methods used to propagate the evolution of Hamiltonian systems. In this paper, we introduce a new class of variational integrators that achieve fourth-order convergence despite having the same integration scheme as traditional second-order variational integrators. The new class of integrators are created by replacing a dynamical system's Lagrangian in the variational integration algorithm with its surrogate Lagrangian. By incorporating the surrogate Lagrangian the propagation errors induced by variational integrators, up to a given order, are eliminated. Furthermore, no assumption on the Lagrangian's structure is made and, therefore, the proposed approach is applicable to a large range of dynamical systems. In addition, surrogate variational integrators are also constructed for Hamiltonian systems subjected to holonomic constraints and external forces. Finally, the methodology is extended to derive higher-order surrogate variational integrators that achieve an arbitrary order of accuracy but retain second-order complexity in the integration scheme. Several numerical experiments are presented to demonstrate the efficacy of our approach.