Dianhui Chu

AI
h-index10
6papers
122citations
Novelty34%
AI Score34

6 Papers

2.1AIJan 29, 2023Code
HeroNet: A Hybrid Retrieval-Generation Network for Conversational Bots

Bolin Zhang, Yunzhe Xu, Zhiying Tu et al.

Using natural language, Conversational Bot offers unprecedented ways to many challenges in areas such as information searching, item recommendation, and question answering. Existing bots are usually developed through retrieval-based or generative-based approaches, yet both of them have their own advantages and disadvantages. To assemble this two approaches, we propose a hybrid retrieval-generation network (HeroNet) with the three-fold ideas: 1). To produce high-quality sentence representations, HeroNet performs multi-task learning on two subtasks: Similar Queries Discovery and Query-Response Matching. Specifically, the retrieval performance is improved while the model size is reduced by training two lightweight, task-specific adapter modules that share only one underlying T5-Encoder model. 2). By introducing adversarial training, HeroNet is able to solve both retrieval\&generation tasks simultaneously while maximizing performance of each other. 3). The retrieval results are used as prior knowledge to improve the generation performance while the generative result are scored by the discriminator and their scores are integrated into the generator's cross-entropy loss function. The experimental results on a open dataset demonstrate the effectiveness of the HeroNet and our code is available at https://github.com/TempHero/HeroNet.git

2.5AIMar 29, 2022
Requirements Elicitation in Cognitive Service for Recommendation

Bolin Zhang, Zhiying Tu, Yunzhe Xu et al.

Nowadays, cognitive service provides more interactive way to understand users' requirements via human-machine conversation. In other words, it has to capture users' requirements from their utterance and respond them with the relevant and suitable service resources. To this end, two phases must be applied: I.Sequence planning and Real-time detection of user requirement, II.Service resource selection and Response generation. The existing works ignore the potential connection between these two phases. To model their connection, Two-Phase Requirement Elicitation Method is proposed. For the phase I, this paper proposes a user requirement elicitation framework (URef) to plan a potential requirement sequence grounded on user profile and personal knowledge base before the conversation. In addition, it can also predict user's true requirement and judge whether the requirement is completed based on the user's utterance during the conversation. For the phase II, this paper proposes a response generation model based on attention, SaRSNet. It can select the appropriate resource (i.e. knowledge triple) in line with the requirement predicted by URef, and then generates a suitable response for recommendation. The experimental results on the open dataset \emph{DuRecDial} have been significantly improved compared to the baseline, which proves the effectiveness of the proposed methods.

8.3CLMay 29, 2025Code
ScEdit: Script-based Assessment of Knowledge Editing

Xinye Li, Zunwen Zheng, Qian Zhang et al.

Knowledge Editing (KE) has gained increasing attention, yet current KE tasks remain relatively simple. Under current evaluation frameworks, many editing methods achieve exceptionally high scores, sometimes nearing perfection. However, few studies integrate KE into real-world application scenarios (e.g., recent interest in LLM-as-agent). To support our analysis, we introduce a novel script-based benchmark -- ScEdit (Script-based Knowledge Editing Benchmark) -- which encompasses both counterfactual and temporal edits. We integrate token-level and text-level evaluation methods, comprehensively analyzing existing KE techniques. The benchmark extends traditional fact-based ("What"-type question) evaluation to action-based ("How"-type question) evaluation. We observe that all KE methods exhibit a drop in performance on established metrics and face challenges on text-level metrics, indicating a challenging task. Our benchmark is available at https://github.com/asdfo123/ScEdit.

2.3AIAug 1, 2024
HBot: A Chatbot for Healthcare Applications in Traditional Chinese Medicine Based on Human Body 3D Visualization

Bolin Zhang, Zhiwei Yi, Jiahao Wang et al.

The unique diagnosis and treatment techniques and remarkable clinical efficacy of traditional Chinese medicine (TCM) make it play an important role in the field of elderly care and healthcare, especially in the rehabilitation of some common chronic diseases of the elderly. Therefore, building a TCM chatbot for healthcare application will help users obtain consultation services in a direct and natural way. However, concepts such as acupuncture points (acupoints) and meridians involved in TCM always appear in the consultation, which cannot be displayed intuitively. To this end, we develop a \textbf{h}ealthcare chat\textbf{bot} (HBot) based on a human body model in 3D and knowledge graph, which provides conversational services such as knowledge Q\&A, prescription recommendation, moxibustion therapy recommendation, and acupoint search. When specific acupoints are involved in the conversations between user and HBot, the 3D body will jump to the corresponding acupoints and highlight them. Moreover, Hbot can also be used in training scenarios to accelerate the teaching process of TCM by intuitively displaying acupuncture points and knowledge cards. The demonstration video is available at https://www.youtube.com/watch?v=UhQhutSKkTU . Our code and dataset are publicly available at Gitee: https://gitee.com/plabrolin/interactive-3d-acup.git

22.1CLFeb 4, 2024Code
A Survey on Data Selection for LLM Instruction Tuning

Bolin Zhang, Jiahao Wang, Qianlong Du et al.

Instruction tuning is a vital step of training large language models (LLMs), so how to enhance the effect of instruction tuning has received increased attention. Existing works indicate that the quality of the dataset is more crucial than the quantity during instruction tuning of LLMs. Therefore, recently a lot of studies focus on exploring the methods of selecting high-quality subset from instruction datasets, aiming to reduce training costs and enhance the instruction-following capabilities of LLMs. This paper presents a comprehensive survey on data selection for LLM instruction tuning. Firstly, we introduce the wildly used instruction datasets. Then, we propose a new taxonomy of the data selection methods and provide a detailed introduction of recent advances, and the evaluation strategies and results of data selection methods are also elaborated in detail. Finally, we emphasize the open challenges and present new frontiers of this task.

14.6CLJun 24, 2024
UNO Arena for Evaluating Sequential Decision-Making Capability of Large Language Models

Zhanyue Qin, Haochuan Wang, Deyuan Liu et al.

Sequential decision-making refers to algorithms that take into account the dynamics of the environment, where early decisions affect subsequent decisions. With large language models (LLMs) demonstrating powerful capabilities between tasks, we can't help but ask: Can Current LLMs Effectively Make Sequential Decisions? In order to answer this question, we propose the UNO Arena based on the card game UNO to evaluate the sequential decision-making capability of LLMs and explain in detail why we choose UNO. In UNO Arena, We evaluate the sequential decision-making capability of LLMs dynamically with novel metrics based Monte Carlo methods. We set up random players, DQN-based reinforcement learning players, and LLM players (e.g. GPT-4, Gemini-pro) for comparison testing. Furthermore, in order to improve the sequential decision-making capability of LLMs, we propose the TUTRI player, which can involves having LLMs reflect their own actions wtih the summary of game history and the game strategy. Numerous experiments demonstrate that the TUTRI player achieves a notable breakthrough in the performance of sequential decision-making compared to the vanilla LLM player.