CricaVPR: Cross-image Correlation-aware Representation Learning for Visual Place RecognitionFeng Lu, Xiangyuan Lan, Lijun Zhang et al.
Over the past decade, most methods in visual place recognition (VPR) have used neural networks to produce feature representations. These networks typically produce a global representation of a place image using only this image itself and neglect the cross-image variations (e.g. viewpoint and illumination), which limits their robustness in challenging scenes. In this paper, we propose a robust global representation method with cross-image correlation awareness for VPR, named CricaVPR. Our method uses the attention mechanism to correlate multiple images within a batch. These images can be taken in the same place with different conditions or viewpoints, or even captured from different places. Therefore, our method can utilize the cross-image variations as a cue to guide the representation learning, which ensures more robust features are produced. To further facilitate the robustness, we propose a multi-scale convolution-enhanced adaptation method to adapt pre-trained visual foundation models to the VPR task, which introduces the multi-scale local information to further enhance the cross-image correlation-aware representation. Experimental results show that our method outperforms state-of-the-art methods by a large margin with significantly less training time. The code is released at https://github.com/Lu-Feng/CricaVPR.
Deep Homography Estimation for Visual Place RecognitionFeng Lu, Shuting Dong, Lijun Zhang et al.
Visual place recognition (VPR) is a fundamental task for many applications such as robot localization and augmented reality. Recently, the hierarchical VPR methods have received considerable attention due to the trade-off between accuracy and efficiency. They usually first use global features to retrieve the candidate images, then verify the spatial consistency of matched local features for re-ranking. However, the latter typically relies on the RANSAC algorithm for fitting homography, which is time-consuming and non-differentiable. This makes existing methods compromise to train the network only in global feature extraction. Here, we propose a transformer-based deep homography estimation (DHE) network that takes the dense feature map extracted by a backbone network as input and fits homography for fast and learnable geometric verification. Moreover, we design a re-projection error of inliers loss to train the DHE network without additional homography labels, which can also be jointly trained with the backbone network to help it extract the features that are more suitable for local matching. Extensive experiments on benchmark datasets show that our method can outperform several state-of-the-art methods. And it is more than one order of magnitude faster than the mainstream hierarchical VPR methods using RANSAC. The code is released at https://github.com/Lu-Feng/DHE-VPR.
25.5AIFeb 27, 2025
Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned PolicyZaijing Li, Yuquan Xie, Rui Shao et al.
Building an agent that can mimic human behavior patterns to accomplish various open-world tasks is a long-term goal. To enable agents to effectively learn behavioral patterns across diverse tasks, a key challenge lies in modeling the intricate relationships among observations, actions, and language. To this end, we propose Optimus-2, a novel Minecraft agent that incorporates a Multimodal Large Language Model (MLLM) for high-level planning, alongside a Goal-Observation-Action Conditioned Policy (GOAP) for low-level control. GOAP contains (1) an Action-guided Behavior Encoder that models causal relationships between observations and actions at each timestep, then dynamically interacts with the historical observation-action sequence, consolidating it into fixed-length behavior tokens, and (2) an MLLM that aligns behavior tokens with open-ended language instructions to predict actions auto-regressively. Moreover, we introduce a high-quality Minecraft Goal-Observation-Action (MGOA)} dataset, which contains 25,000 videos across 8 atomic tasks, providing about 30M goal-observation-action pairs. The automated construction method, along with the MGOA dataset, can contribute to the community's efforts to train Minecraft agents. Extensive experimental results demonstrate that Optimus-2 exhibits superior performance across atomic tasks, long-horizon tasks, and open-ended instruction tasks in Minecraft. Please see the project page at https://cybertronagent.github.io/Optimus-2.github.io/.
CatV2TON: Taming Diffusion Transformers for Vision-Based Virtual Try-On with Temporal ConcatenationZheng Chong, Wenqing Zhang, Shiyue Zhang et al.
Virtual try-on (VTON) technology has gained attention due to its potential to transform online retail by enabling realistic clothing visualization of images and videos. However, most existing methods struggle to achieve high-quality results across image and video try-on tasks, especially in long video scenarios. In this work, we introduce CatV2TON, a simple and effective vision-based virtual try-on (V2TON) method that supports both image and video try-on tasks with a single diffusion transformer model. By temporally concatenating garment and person inputs and training on a mix of image and video datasets, CatV2TON achieves robust try-on performance across static and dynamic settings. For efficient long-video generation, we propose an overlapping clip-based inference strategy that uses sequential frame guidance and Adaptive Clip Normalization (AdaCN) to maintain temporal consistency with reduced resource demands. We also present ViViD-S, a refined video try-on dataset, achieved by filtering back-facing frames and applying 3D mask smoothing for enhanced temporal consistency. Comprehensive experiments demonstrate that CatV2TON outperforms existing methods in both image and video try-on tasks, offering a versatile and reliable solution for realistic virtual try-ons across diverse scenarios.
16.5AIJun 12, 2025
Mirage-1: Augmenting and Updating GUI Agent with Hierarchical Multimodal SkillsYuquan Xie, Zaijing Li, Rui Shao et al.
Recent efforts to leverage the Multi-modal Large Language Model (MLLM) as GUI agents have yielded promising outcomes. However, these agents still struggle with long-horizon tasks in online environments, primarily due to insufficient knowledge and the inherent gap between offline and online domains. In this paper, inspired by how humans generalize knowledge in open-ended environments, we propose a Hierarchical Multimodal Skills (HMS) module to tackle the issue of insufficient knowledge. It progressively abstracts trajectories into execution skills, core skills, and ultimately meta-skills, providing a hierarchical knowledge structure for long-horizon task planning. To bridge the domain gap, we propose the Skill-Augmented Monte Carlo Tree Search (SA-MCTS) algorithm, which efficiently leverages skills acquired in offline environments to reduce the action search space during online tree exploration. Building on HMS, we propose Mirage-1, a multimodal, cross-platform, plug-and-play GUI agent. To validate the performance of Mirage-1 in real-world long-horizon scenarios, we constructed a new benchmark, AndroidLH. Experimental results show that Mirage-1 outperforms previous agents by 32\%, 19\%, 15\%, and 79\% on AndroidWorld, MobileMiniWob++, Mind2Web-Live, and AndroidLH, respectively. Project page: https://cybertronagent.github.io/Mirage-1.github.io/