Importance Weighted Actor-Critic for Optimal Conservative Offline Reinforcement LearningHanlin Zhu, Paria Rashidinejad, Jiantao Jiao
We propose A-Crab (Actor-Critic Regularized by Average Bellman error), a new practical algorithm for offline reinforcement learning (RL) in complex environments with insufficient data coverage. Our algorithm combines the marginalized importance sampling framework with the actor-critic paradigm, where the critic returns evaluations of the actor (policy) that are pessimistic relative to the offline data and have a small average (importance-weighted) Bellman error. Compared to existing methods, our algorithm simultaneously offers a number of advantages: (1) It achieves the optimal statistical rate of $1/\sqrt{N}$ -- where $N$ is the size of offline dataset -- in converging to the best policy covered in the offline dataset, even when combined with general function approximators. (2) It relies on a weaker average notion of policy coverage (compared to the $\ell_\infty$ single-policy concentrability) that exploits the structure of policy visitations. (3) It outperforms the data-collection behavior policy over a wide range of specific hyperparameters. We provide both theoretical analysis and experimental results to validate the effectiveness of our proposed algorithm.
9.8LGFeb 7, 2023
Provably Efficient Offline Goal-Conditioned Reinforcement Learning with General Function Approximation and Single-Policy ConcentrabilityHanlin Zhu, Amy Zhang
Goal-conditioned reinforcement learning (GCRL) refers to learning general-purpose skills that aim to reach diverse goals. In particular, offline GCRL only requires purely pre-collected datasets to perform training tasks without additional interactions with the environment. Although offline GCRL has become increasingly prevalent and many previous works have demonstrated its empirical success, the theoretical understanding of efficient offline GCRL algorithms is not well established, especially when the state space is huge and the offline dataset only covers the policy we aim to learn. In this paper, we provide a rigorous theoretical analysis of an existing empirically successful offline GCRL algorithm. We prove that under slight modification, this algorithm enjoys an $\widetilde{O}(\text{poly}(1/ε))$ sample complexity (where $ε$ is the desired suboptimality of the learned policy) with general function approximation thanks to the property of (semi-)strong convexity of the objective functions. We only require nearly minimal assumptions on the dataset (single-policy concentrability) and the function class (realizability). Moreover, this algorithm consists of two uninterleaved optimization steps, which we refer to as $V$-learning and policy learning, and is computationally stable since it does not involve minimax optimization. We also empirically validate our theory by showing that the modified algorithm outperforms the previous algorithm in various real-world environments. To the best of our knowledge, this is the first algorithm that is both provably efficient with general function approximation and single-policy concentrability, and empirically successful without requiring solving minimax optimization problems.
10.7LGFeb 22, 2023
Provably Efficient Reinforcement Learning via Surprise BoundHanlin Zhu, Ruosong Wang, Jason D. Lee
Value function approximation is important in modern reinforcement learning (RL) problems especially when the state space is (infinitely) large. Despite the importance and wide applicability of value function approximation, its theoretical understanding is still not as sophisticated as its empirical success, especially in the context of general function approximation. In this paper, we propose a provably efficient RL algorithm (both computationally and statistically) with general value function approximations. We show that if the value functions can be approximated by a function class that satisfies the Bellman-completeness assumption, our algorithm achieves an $\widetilde{O}(\text{poly}(ιH)\sqrt{T})$ regret bound where $ι$ is the product of the surprise bound and log-covering numbers, $H$ is the planning horizon, $K$ is the number of episodes and $T = HK$ is the total number of steps the agent interacts with the environment. Our algorithm achieves reasonable regret bounds when applied to both the linear setting and the sparse high-dimensional linear setting. Moreover, our algorithm only needs to solve $O(H\log K)$ empirical risk minimization (ERM) problems, which is far more efficient than previous algorithms that need to solve ERM problems for $Ω(HK)$ times.
20.4LGDec 13, 2023
Towards Optimal Statistical WatermarkingBaihe Huang, Hanlin Zhu, Banghua Zhu et al.
We study statistical watermarking by formulating it as a hypothesis testing problem, a general framework which subsumes all previous statistical watermarking methods. Key to our formulation is a coupling of the output tokens and the rejection region, realized by pseudo-random generators in practice, that allows non-trivial trade-offs between the Type I error and Type II error. We characterize the Uniformly Most Powerful (UMP) watermark in the general hypothesis testing setting and the minimax Type II error in the model-agnostic setting. In the common scenario where the output is a sequence of $n$ tokens, we establish nearly matching upper and lower bounds on the number of i.i.d. tokens required to guarantee small Type I and Type II errors. Our rate of $Θ(h^{-1} \log (1/h))$ with respect to the average entropy per token $h$ highlights potentials for improvement from the rate of $h^{-2}$ in the previous works. Moreover, we formulate the robust watermarking problem where the user is allowed to perform a class of perturbations on the generated texts, and characterize the optimal Type II error of robust UMP tests via a linear programming problem. To the best of our knowledge, this is the first systematic statistical treatment on the watermarking problem with near-optimal rates in the i.i.d. setting, which might be of interest for future works.
Guided Dialog Policy Learning: Reward Estimation for Multi-Domain Task-Oriented DialogRyuichi Takanobu, Hanlin Zhu, Minlie Huang
Dialog policy decides what and how a task-oriented dialog system will respond, and plays a vital role in delivering effective conversations. Many studies apply Reinforcement Learning to learn a dialog policy with the reward function which requires elaborate design and pre-specified user goals. With the growing needs to handle complex goals across multiple domains, such manually designed reward functions are not affordable to deal with the complexity of real-world tasks. To this end, we propose Guided Dialog Policy Learning, a novel algorithm based on Adversarial Inverse Reinforcement Learning for joint reward estimation and policy optimization in multi-domain task-oriented dialog. The proposed approach estimates the reward signal and infers the user goal in the dialog sessions. The reward estimator evaluates the state-action pairs so that it can guide the dialog policy at each dialog turn. Extensive experiments on a multi-domain dialog dataset show that the dialog policy guided by the learned reward function achieves remarkably higher task success than state-of-the-art baselines.