Hao Su

h-index8
2papers
187citations

2 Papers

14.7LGFeb 12, 2020
Regret Bounds for Discounted MDPs

Shuang Liu, Hao Su

Reinforcement learning (RL) has traditionally been understood from an episodic perspective; the concept of non-episodic RL, where there is no restart and therefore no reliable recovery, remains elusive. A fundamental question in non-episodic RL is how to measure the performance of a learner and derive algorithms to maximize such performance. Conventional wisdom is to maximize the difference between the average reward received by the learner and the maximal long-term average reward. In this paper, we argue that if the total time budget is relatively limited compared to the complexity of the environment, such comparison may fail to reflect the finite-time optimality of the learner. We propose a family of measures, called $γ$-regret, which we believe to better capture the finite-time optimality. We give motivations and derive lower and upper bounds for such measures. Note: A follow-up work (arXiv:2010.00587) has improved both our lower and upper bound, the gap is now closed at $\tildeΘ\left(\frac{\sqrt{SAT}}{(1 - γ)^{\frac{1}{2}}}\right)$.

15.3LGMar 28, 2019Code
How to pick the domain randomization parameters for sim-to-real transfer of reinforcement learning policies?

Quan Vuong, Sharad Vikram, Hao Su et al.

Recently, reinforcement learning (RL) algorithms have demonstrated remarkable success in learning complicated behaviors from minimally processed input. However, most of this success is limited to simulation. While there are promising successes in applying RL algorithms directly on real systems, their performance on more complex systems remains bottle-necked by the relative data inefficiency of RL algorithms. Domain randomization is a promising direction of research that has demonstrated impressive results using RL algorithms to control real robots. At a high level, domain randomization works by training a policy on a distribution of environmental conditions in simulation. If the environments are diverse enough, then the policy trained on this distribution will plausibly generalize to the real world. A human-specified design choice in domain randomization is the form and parameters of the distribution of simulated environments. It is unclear how to the best pick the form and parameters of this distribution and prior work uses hand-tuned distributions. This extended abstract demonstrates that the choice of the distribution plays a major role in the performance of the trained policies in the real world and that the parameter of this distribution can be optimized to maximize the performance of the trained policies in the real world