1.9CLMar 21, 2024Code
Open Conversational LLMs do not know most Spanish wordsJavier Conde, Miguel González, Nina Melero et al.
The growing interest in Large Language Models (LLMs) and in particular in conversational models with which users can interact has led to the development of a large number of open-source chat LLMs. These models are evaluated on a wide range of benchmarks to assess their capabilities in answering questions or solving problems on almost any possible topic or to test their ability to reason or interpret texts. Instead, the evaluation of the knowledge that these models have of the languages has received much less attention. For example, the words that they can recognize and use in different languages. In this paper, we evaluate the knowledge that open-source chat LLMs have of Spanish words by testing a sample of words in a reference dictionary. The results show that open-source chat LLMs produce incorrect meanings for an important fraction of the words and are not able to use most of the words correctly to write sentences with context. These results show how Spanish is left behind in the open-source LLM race and highlight the need to push for linguistic fairness in conversational LLMs ensuring that they provide similar performance across languages.
6.7CLFeb 23, 2025
Speed and Conversational Large Language Models: Not All Is About Tokens per SecondJavier Conde, Miguel González, Pedro Reviriego et al.
The speed of open-weights large language models (LLMs) and its dependency on the task at hand, when run on GPUs, is studied to present a comparative analysis of the speed of the most popular open LLMs.
3.7CVJun 27, 2024
Recursive InPainting (RIP): how much information is lost under recursive inferences?Javier Conde, Miguel González, Gonzalo Martínez et al.
The rapid adoption of generative artificial intelligence (AI) is accelerating content creation and modification. For example, variations of a given content, be it text or images, can be created almost instantly and at a low cost. This will soon lead to the majority of text and images being created directly by AI models or by humans assisted by AI. This poses new risks; for example, AI-generated content may be used to train newer AI models and degrade their performance, or information may be lost in the transformations made by AI which could occur when the same content is processed over and over again by AI tools. An example of AI image modifications is inpainting in which an AI model completes missing fragments of an image. The incorporation of inpainting tools into photo editing programs promotes their adoption and encourages their recursive use to modify images. Inpainting can be applied recursively, starting from an image, removing some parts, applying inpainting to reconstruct the image, revising it, and then starting the inpainting process again on the reconstructed image, etc. This paper presents an empirical evaluation of recursive inpainting when using one of the most widely used image models: Stable Diffusion. The inpainting process is applied by randomly selecting a fragment of the image, reconstructing it, selecting another fragment, and repeating the process a predefined number of iterations. The images used in the experiments are taken from a publicly available art data set and correspond to different styles and historical periods. Additionally, photographs are also evaluated as a reference. The modified images are compared with the original ones by both using quantitative metrics and performing a qualitative analysis. The results show that recursive inpainting in some cases modifies the image so that it still resembles the original one while in others leads to degeneration.