Gautam Salhotra

RO
h-index9
7papers
344citations
Novelty54%
AI Score35

7 Papers

ROJul 20, 2022Code
Learning Deformable Object Manipulation from Expert Demonstrations

Gautam Salhotra, I-Chun Arthur Liu, Marcus Dominguez-Kuhne et al.

We present a novel Learning from Demonstration (LfD) method, Deformable Manipulation from Demonstrations (DMfD), to solve deformable manipulation tasks using states or images as inputs, given expert demonstrations. Our method uses demonstrations in three different ways, and balances the trade-off between exploring the environment online and using guidance from experts to explore high dimensional spaces effectively. We test DMfD on a set of representative manipulation tasks for a 1-dimensional rope and a 2-dimensional cloth from the SoftGym suite of tasks, each with state and image observations. Our method exceeds baseline performance by up to 12.9% for state-based tasks and up to 33.44% on image-based tasks, with comparable or better robustness to randomness. Additionally, we create two challenging environments for folding a 2D cloth using image-based observations, and set a performance benchmark for them. We deploy DMfD on a real robot with a minimal loss in normalized performance during real-world execution compared to simulation (~6%). Source code is on github.com/uscresl/dmfd

ROApr 7, 2023
Learning Robot Manipulation from Cross-Morphology Demonstration

Gautam Salhotra, I-Chun Arthur Liu, Gaurav Sukhatme

Some Learning from Demonstrations (LfD) methods handle small mismatches in the action spaces of the teacher and student. Here we address the case where the teacher's morphology is substantially different from that of the student. Our framework, Morphological Adaptation in Imitation Learning (MAIL), bridges this gap allowing us to train an agent from demonstrations by other agents with significantly different morphologies. MAIL learns from suboptimal demonstrations, so long as they provide $\textit{some}$ guidance towards a desired solution. We demonstrate MAIL on manipulation tasks with rigid and deformable objects including 3D cloth manipulation interacting with rigid obstacles. We train a visual control policy for a robot with one end-effector using demonstrations from a simulated agent with two end-effectors. MAIL shows up to $24\%$ improvement in a normalized performance metric over LfD and non-LfD baselines. It is deployed to a real Franka Panda robot, handles multiple variations in properties for objects (size, rotation, translation), and cloth-specific properties (color, thickness, size, material). An overview is on https://uscresl.github.io/mail .

LGOct 17, 2024Code
Latent Weight Diffusion: Generating reactive policies instead of trajectories

Shashank Hegde, Satyajeet Das, Gautam Salhotra et al.

With the increasing availability of open-source robotic data, imitation learning has emerged as a viable approach for both robot manipulation and locomotion. Currently, large generalized policies are trained to predict controls or trajectories using diffusion models, which have the desirable property of learning multimodal action distributions. However, generalizability comes with a cost, namely, larger model size and slower inference. This is especially an issue for robotic tasks that require high control frequency. Further, there is a known trade-off between performance and action horizon for Diffusion Policy (DP), a popular model for generating trajectories: fewer diffusion queries accumulate greater trajectory tracking errors. For these reasons, it is common practice to run these models at high inference frequency, subject to robot computational constraints. To address these limitations, we propose Latent Weight Diffusion (LWD), a method that uses diffusion to generate closed-loop policies (weights for neural policies) for robotic tasks, rather than generating trajectories. Learning the behavior distribution through parameter space over trajectory space offers two key advantages: longer action horizons (fewer diffusion queries) & robustness to perturbations while retaining high performance; and a lower inference compute cost. To this end, we show that LWD has higher success rates than DP when the action horizon is longer and when stochastic perturbations exist in the environment. Furthermore, LWD achieves multitask performance comparable to DP while requiring just ~1/45th of the inference-time FLOPS

ROSep 23, 2021Code
Adaptive Sampling using POMDPs with Domain-Specific Considerations

Gautam Salhotra, Christopher E. Denniston, David A. Caron et al.

We investigate improving Monte Carlo Tree Search based solvers for Partially Observable Markov Decision Processes (POMDPs), when applied to adaptive sampling problems. We propose improvements in rollout allocation, the action exploration algorithm, and plan commitment. The first allocates a different number of rollouts depending on how many actions the agent has taken in an episode. We find that rollouts are more valuable after some initial information is gained about the environment. Thus, a linear increase in the number of rollouts, i.e. allocating a fixed number at each step, is not appropriate for adaptive sampling tasks. The second alters which actions the agent chooses to explore when building the planning tree. We find that by using knowledge of the number of rollouts allocated, the agent can more effectively choose actions to explore. The third improvement is in determining how many actions the agent should take from one plan. Typically, an agent will plan to take the first action from the planning tree and then call the planner again from the new state. Using statistical techniques, we show that it is possible to greatly reduce the number of rollouts by increasing the number of actions taken from a single planning tree without affecting the agent's final reward. Finally, we demonstrate experimentally, on simulated and real aquatic data from an underwater robot, that these improvements can be combined, leading to better adaptive sampling. The code for this work is available at https://github.com/uscresl/AdaptiveSamplingPOMCP

ROMar 21, 2021
NeBula: Quest for Robotic Autonomy in Challenging Environments; TEAM CoSTAR at the DARPA Subterranean Challenge

Ali Agha, Kyohei Otsu, Benjamin Morrell et al.

This paper presents and discusses algorithms, hardware, and software architecture developed by the TEAM CoSTAR (Collaborative SubTerranean Autonomous Robots), competing in the DARPA Subterranean Challenge. Specifically, it presents the techniques utilized within the Tunnel (2019) and Urban (2020) competitions, where CoSTAR achieved 2nd and 1st place, respectively. We also discuss CoSTAR's demonstrations in Martian-analog surface and subsurface (lava tubes) exploration. The paper introduces our autonomy solution, referred to as NeBula (Networked Belief-aware Perceptual Autonomy). NeBula is an uncertainty-aware framework that aims at enabling resilient and modular autonomy solutions by performing reasoning and decision making in the belief space (space of probability distributions over the robot and world states). We discuss various components of the NeBula framework, including: (i) geometric and semantic environment mapping; (ii) a multi-modal positioning system; (iii) traversability analysis and local planning; (iv) global motion planning and exploration behavior; (i) risk-aware mission planning; (vi) networking and decentralized reasoning; and (vii) learning-enabled adaptation. We discuss the performance of NeBula on several robot types (e.g. wheeled, legged, flying), in various environments. We discuss the specific results and lessons learned from fielding this solution in the challenging courses of the DARPA Subterranean Challenge competition.

ROFeb 10, 2021
PLGRIM: Hierarchical Value Learning for Large-scale Exploration in Unknown Environments

Sung-Kyun Kim, Amanda Bouman, Gautam Salhotra et al.

In order for an autonomous robot to efficiently explore an unknown environment, it must account for uncertainty in sensor measurements, hazard assessment, localization, and motion execution. Making decisions for maximal reward in a stochastic setting requires value learning and policy construction over a belief space, i.e., probability distribution over all possible robot-world states. However, belief space planning in a large spatial environment over long temporal horizons suffers from severe computational challenges. Moreover, constructed policies must safely adapt to unexpected changes in the belief at runtime. This work proposes a scalable value learning framework, PLGRIM (Probabilistic Local and Global Reasoning on Information roadMaps), that bridges the gap between (i) local, risk-aware resiliency and (ii) global, reward-seeking mission objectives. Leveraging hierarchical belief space planners with information-rich graph structures, PLGRIM addresses large-scale exploration problems while providing locally near-optimal coverage plans. We validate our proposed framework with high-fidelity dynamic simulations in diverse environments and on physical robots in Martian-analog lava tubes.

ROOct 22, 2020
Motion Planner Augmented Reinforcement Learning for Robot Manipulation in Obstructed Environments

Jun Yamada, Youngwoon Lee, Gautam Salhotra et al.

Deep reinforcement learning (RL) agents are able to learn contact-rich manipulation tasks by maximizing a reward signal, but require large amounts of experience, especially in environments with many obstacles that complicate exploration. In contrast, motion planners use explicit models of the agent and environment to plan collision-free paths to faraway goals, but suffer from inaccurate models in tasks that require contacts with the environment. To combine the benefits of both approaches, we propose motion planner augmented RL (MoPA-RL) which augments the action space of an RL agent with the long-horizon planning capabilities of motion planners. Based on the magnitude of the action, our approach smoothly transitions between directly executing the action and invoking a motion planner. We evaluate our approach on various simulated manipulation tasks and compare it to alternative action spaces in terms of learning efficiency and safety. The experiments demonstrate that MoPA-RL increases learning efficiency, leads to a faster exploration, and results in safer policies that avoid collisions with the environment. Videos and code are available at https://clvrai.com/mopa-rl .