18.7CLAug 5, 2024
Language Model Can Listen While SpeakingZiyang Ma, Yakun Song, Chenpeng Du et al.
Dialogue serves as the most natural manner of human-computer interaction (HCI). Recent advancements in speech language models (SLM) have significantly enhanced speech-based conversational AI. However, these models are limited to turn-based conversation, lacking the ability to interact with humans in real-time spoken scenarios, for example, being interrupted when the generated content is not satisfactory. To address these limitations, we explore full duplex modeling (FDM) in interactive speech language models (iSLM), focusing on enhancing real-time interaction and, more explicitly, exploring the quintessential ability of interruption. We introduce a novel model design, namely listening-while-speaking language model (LSLM), an end-to-end system equipped with both listening and speaking channels. Our LSLM employs a token-based decoder-only TTS for speech generation and a streaming self-supervised learning (SSL) encoder for real-time audio input. LSLM fuses both channels for autoregressive generation and detects turn-taking in real time. Three fusion strategies -- early fusion, middle fusion, and late fusion -- are explored, with middle fusion achieving an optimal balance between speech generation and real-time interaction. Two experimental settings, command-based FDM and voice-based FDM, demonstrate LSLM's robustness to noise and sensitivity to diverse instructions. Our results highlight LSLM's capability to achieve duplex communication with minimal impact on existing systems. This study aims to advance the development of interactive speech dialogue systems, enhancing their applicability in real-world contexts.
AniTalker: Animate Vivid and Diverse Talking Faces through Identity-Decoupled Facial Motion EncodingTao Liu, Feilong Chen, Shuai Fan et al.
The paper introduces AniTalker, an innovative framework designed to generate lifelike talking faces from a single portrait. Unlike existing models that primarily focus on verbal cues such as lip synchronization and fail to capture the complex dynamics of facial expressions and nonverbal cues, AniTalker employs a universal motion representation. This innovative representation effectively captures a wide range of facial dynamics, including subtle expressions and head movements. AniTalker enhances motion depiction through two self-supervised learning strategies: the first involves reconstructing target video frames from source frames within the same identity to learn subtle motion representations, and the second develops an identity encoder using metric learning while actively minimizing mutual information between the identity and motion encoders. This approach ensures that the motion representation is dynamic and devoid of identity-specific details, significantly reducing the need for labeled data. Additionally, the integration of a diffusion model with a variance adapter allows for the generation of diverse and controllable facial animations. This method not only demonstrates AniTalker's capability to create detailed and realistic facial movements but also underscores its potential in crafting dynamic avatars for real-world applications. Synthetic results can be viewed at https://github.com/X-LANCE/AniTalker.
15.2ASFeb 2, 2024
BAT: Learning to Reason about Spatial Sounds with Large Language ModelsZhisheng Zheng, Puyuan Peng, Ziyang Ma et al.
Spatial sound reasoning is a fundamental human skill, enabling us to navigate and interpret our surroundings based on sound. In this paper we present BAT, which combines the spatial sound perception ability of a binaural acoustic scene analysis model with the natural language reasoning capabilities of a large language model (LLM) to replicate this innate ability. To address the lack of existing datasets of in-the-wild spatial sounds, we synthesized a binaural audio dataset using AudioSet and SoundSpaces 2.0. Next, we developed SpatialSoundQA, a spatial sound-based question-answering dataset, offering a range of QA tasks that train BAT in various aspects of spatial sound perception and reasoning. The acoustic front end encoder of BAT is a novel spatial audio encoder named Spatial Audio Spectrogram Transformer, or Spatial-AST, which by itself achieves strong performance across sound event detection, spatial localization, and distance estimation. By integrating Spatial-AST with LLaMA-2 7B model, BAT transcends standard Sound Event Localization and Detection (SELD) tasks, enabling the model to reason about the relationships between the sounds in its environment. Our experiments demonstrate BAT's superior performance on both spatial sound perception and reasoning, showcasing the immense potential of LLMs in navigating and interpreting complex spatial audio environments.
16.7SDMay 25, 2025
Towards Reliable Large Audio Language ModelZiyang Ma, Xiquan Li, Yakun Song et al.
Recent advancements in large audio language models (LALMs) have demonstrated impressive results and promising prospects in universal understanding and reasoning across speech, music, and general sound. However, these models still lack the ability to recognize their knowledge boundaries and refuse to answer questions they don't know proactively. While there have been successful attempts to enhance the reliability of LLMs, reliable LALMs remain largely unexplored. In this paper, we systematically investigate various approaches towards reliable LALMs, including training-free methods such as multi-modal chain-of-thought (MCoT), and training-based methods such as supervised fine-tuning (SFT). Besides, we identify the limitations of previous evaluation metrics and propose a new metric, the Reliability Gain Index (RGI), to assess the effectiveness of different reliable methods. Our findings suggest that both training-free and training-based methods enhance the reliability of LALMs to different extents. Moreover, we find that awareness of reliability is a "meta ability", which can be transferred across different audio modalities, although significant structural and content differences exist among sound, music, and speech.
8.4CVSep 10, 2025
Bitrate-Controlled Diffusion for Disentangling Motion and Content in VideoXiao Li, Qi Chen, Xiulian Peng et al.
We propose a novel and general framework to disentangle video data into its dynamic motion and static content components. Our proposed method is a self-supervised pipeline with less assumptions and inductive biases than previous works: it utilizes a transformer-based architecture to jointly generate flexible implicit features for frame-wise motion and clip-wise content, and incorporates a low-bitrate vector quantization as an information bottleneck to promote disentanglement and form a meaningful discrete motion space. The bitrate-controlled latent motion and content are used as conditional inputs to a denoising diffusion model to facilitate self-supervised representation learning. We validate our disentangled representation learning framework on real-world talking head videos with motion transfer and auto-regressive motion generation tasks. Furthermore, we also show that our method can generalize to other types of video data, such as pixel sprites of 2D cartoon characters. Our work presents a new perspective on self-supervised learning of disentangled video representations, contributing to the broader field of video analysis and generation.