30.7CLNov 11, 2021
Multilingual and Multilabel Emotion Recognition using Virtual Adversarial TrainingVikram Gupta
Virtual Adversarial Training (VAT) has been effective in learning robust models under supervised and semi-supervised settings for both computer vision and NLP tasks. However, the efficacy of VAT for multilingual and multilabel text classification has not been explored before. In this work, we explore VAT for multilabel emotion recognition with a focus on leveraging unlabelled data from different languages to improve the model performance. We perform extensive semi-supervised experiments on SemEval2018 multilabel and multilingual emotion recognition dataset and show performance gains of 6.2% (Arabic), 3.8% (Spanish) and 1.8% (English) over supervised learning with same amount of labelled data (10% of training data). We also improve the existing state-of-the-art by 7%, 4.5% and 1% (Jaccard Index) for Spanish, Arabic and English respectively and perform probing experiments for understanding the impact of different layers of the contextual models.
2.3CVNov 22, 2020
End-to-End Differentiable 6DoF Object Pose Estimation with Local and Global ConstraintsAnshul Gupta, Joydeep Medhi, Aratrik Chattopadhyay et al.
Inferring the 6DoF pose of an object from a single RGB image is an important but challenging task, especially under heavy occlusion. While recent approaches improve upon the two stage approaches by training an end-to-end pipeline, they do not leverage local and global constraints. In this paper, we propose pairwise feature extraction to integrate local constraints, and triplet regularization to integrate global constraints for improved 6DoF object pose estimation. Coupled with better augmentation, our approach achieves state of the art results on the challenging Occlusion Linemod dataset, with a 9% improvement over the previous state of the art, and achieves competitive results on the Linemod dataset.
18.6CVSep 17, 2019
ProtoGAN: Towards Few Shot Learning for Action RecognitionSai Kumar Dwivedi, Vikram Gupta, Rahul Mitra et al.
Few-shot learning (FSL) for action recognition is a challenging task of recognizing novel action categories which are represented by few instances in the training data. In a more generalized FSL setting (G-FSL), both seen as well as novel action categories need to be recognized. Conventional classifiers suffer due to inadequate data in FSL setting and inherent bias towards seen action categories in G-FSL setting. In this paper, we address this problem by proposing a novel ProtoGAN framework which synthesizes additional examples for novel categories by conditioning a conditional generative adversarial network with class prototype vectors. These class prototype vectors are learnt using a Class Prototype Transfer Network (CPTN) from examples of seen categories. Our synthesized examples for a novel class are semantically similar to real examples belonging to that class and is used to train a model exhibiting better generalization towards novel classes. We support our claim by performing extensive experiments on three datasets: UCF101, HMDB51 and Olympic-Sports. To the best of our knowledge, we are the first to report the results for G-FSL and provide a strong benchmark for future research. We also outperform the state-of-the-art method in FSL for all the aforementioned datasets.
Progression Modelling for Online and Early Gesture DetectionVikram Gupta, Sai Kumar Dwivedi, Rishabh Dabral et al.
Online and Early detection of gestures is crucial for building touchless gesture based interfaces. These interfaces should operate on a stream of video frames instead of the complete video and detect the presence of gestures at an earlier stage than post-completion for providing real time user experience. To achieve this, it is important to recognize the progression of the gesture across different stages so that appropriate responses can be triggered on reaching the desired execution stage. To address this, we propose a simple yet effective multi-task learning framework which models the progression of the gesture along with frame level recognition. The proposed framework recognizes the gestures at an early stage with high precision and also achieves state-of-the-art recognition accuracy of 87.8% which is closer to human accuracy of 88.4% on the NVIDIA gesture dataset in the offline configuration and advances the state-of-the-art by more than 4%. We also introduce tightly segmented annotations for the NVIDIA gesture dataset and setup a strong baseline for gesture localization for this dataset. We also evaluate our framework on the Montalbano dataset and report competitive results.
Out-of-Distribution Detection for Generalized Zero-Shot Action RecognitionDevraj Mandal, Sanath Narayan, Saikumar Dwivedi et al.
Generalized zero-shot action recognition is a challenging problem, where the task is to recognize new action categories that are unavailable during the training stage, in addition to the seen action categories. Existing approaches suffer from the inherent bias of the learned classifier towards the seen action categories. As a consequence, unseen category samples are incorrectly classified as belonging to one of the seen action categories. In this paper, we set out to tackle this issue by arguing for a separate treatment of seen and unseen action categories in generalized zero-shot action recognition. We introduce an out-of-distribution detector that determines whether the video features belong to a seen or unseen action category. To train our out-of-distribution detector, video features for unseen action categories are synthesized using generative adversarial networks trained on seen action category features. To the best of our knowledge, we are the first to propose an out-of-distribution detector based GZSL framework for action recognition in videos. Experiments are performed on three action recognition datasets: Olympic Sports, HMDB51 and UCF101. For generalized zero-shot action recognition, our proposed approach outperforms the baseline (f-CLSWGAN) with absolute gains (in classification accuracy) of 7.0%, 3.4%, and 4.9%, respectively, on these datasets.