Tianyuan Jin

LG
h-index7
10papers
135citations
Novelty63%
AI Score49

10 Papers

13.1MLJun 7, 2022
Finite-Time Regret of Thompson Sampling Algorithms for Exponential Family Multi-Armed Bandits

Tianyuan Jin, Pan Xu, Xiaokui Xiao et al.

We study the regret of Thompson sampling (TS) algorithms for exponential family bandits, where the reward distribution is from a one-dimensional exponential family, which covers many common reward distributions including Bernoulli, Gaussian, Gamma, Exponential, etc. We propose a Thompson sampling algorithm, termed ExpTS, which uses a novel sampling distribution to avoid the under-estimation of the optimal arm. We provide a tight regret analysis for ExpTS, which simultaneously yields both the finite-time regret bound as well as the asymptotic regret bound. In particular, for a $K$-armed bandit with exponential family rewards, ExpTS over a horizon $T$ is sub-UCB (a strong criterion for the finite-time regret that is problem-dependent), minimax optimal up to a factor $\sqrt{\log K}$, and asymptotically optimal, for exponential family rewards. Moreover, we propose ExpTS$^+$, by adding a greedy exploitation step in addition to the sampling distribution used in ExpTS, to avoid the over-estimation of sub-optimal arms. ExpTS$^+$ is an anytime bandit algorithm and achieves the minimax optimality and asymptotic optimality simultaneously for exponential family reward distributions. Our proof techniques are general and conceptually simple and can be easily applied to analyze standard Thompson sampling with specific reward distributions.

12.3LGOct 21, 2023
Optimal Batched Best Arm Identification

Tianyuan Jin, Yu Yang, Jing Tang et al.

We study the batched best arm identification (BBAI) problem, where the learner's goal is to identify the best arm while switching the policy as less as possible. In particular, we aim to find the best arm with probability $1-δ$ for some small constant $δ>0$ while minimizing both the sample complexity (total number of arm pulls) and the batch complexity (total number of batches). We propose the three-batch best arm identification (Tri-BBAI) algorithm, which is the first batched algorithm that achieves the optimal sample complexity in the asymptotic setting (i.e., $δ\rightarrow 0$) and runs in $3$ batches in expectation. Based on Tri-BBAI, we further propose the almost optimal batched best arm identification (Opt-BBAI) algorithm, which is the first algorithm that achieves the near-optimal sample and batch complexity in the non-asymptotic setting (i.e., $δ$ is finite), while enjoying the same batch and sample complexity as Tri-BBAI when $δ$ tends to zero. Moreover, in the non-asymptotic setting, the complexity of previous batch algorithms is usually conditioned on the event that the best arm is returned (with a probability of at least $1-δ$), which is potentially unbounded in cases where a sub-optimal arm is returned. In contrast, the complexity of Opt-BBAI does not rely on such an event. This is achieved through a novel procedure that we design for checking whether the best arm is eliminated, which is of independent interest.

8.6DBMay 30
SCOPE: Cost-Efficient Model Selection for Compound AI Systems under Quality Constraints

Yiqian Huang, Shiqi Zhang, Tianyuan Jin et al.

A compound AI system consists of multiple LLM modules, together handling complex and multi-step tasks that exceed the capabilities of a single model. Existing systems often use a single expensive LLM across all modules to improve the result quality of the whole system. However, this configuration incurs prohibitive costs, particularly for data management and analytics tasks at scale, such as data manipulation. To this end, we formalize the problem of constrained LLM selection for compound AI systems, leveraging the diverse pricing and capabilities of different LLMs to achieve competitive quality at lower cost. Given a query dataset and a user-specified quality threshold, we aim to select an LLM for each module to minimize the system's average cost while ensuring that overall quality meets the required threshold. To solve this problem, we propose SCOPE, a cost-efficient optimization algorithm. Unlike existing approaches that rely on expensive dataset-level evaluations, SCOPE exploits per-query results to rapidly estimate the system's cost and quality, and constructs confidence bounds to guide the search for promising LLM combinations. Furthermore, SCOPE provides theoretical guarantees for meeting the quality threshold and achieving near-optimal average cost. We evaluate SCOPE against 7 baselines on three data processing tasks, demonstrating that it outperforms all baselines. Under the same search budget and quality constraint, it finds solutions with up to $20\times$ lower cost than the best competitor during the search and achieves up to $6\times$ lower final cost in the returned solution.

10.4LGSep 27, 2024
Best Arm Identification with Minimal Regret

Junwen Yang, Vincent Y. F. Tan, Tianyuan Jin

Motivated by real-world applications that necessitate responsible experimentation, we introduce the problem of best arm identification (BAI) with minimal regret. This innovative variant of the multi-armed bandit problem elegantly amalgamates two of its most ubiquitous objectives: regret minimization and BAI. More precisely, the agent's goal is to identify the best arm with a prescribed confidence level $δ$, while minimizing the cumulative regret up to the stopping time. Focusing on single-parameter exponential families of distributions, we leverage information-theoretic techniques to establish an instance-dependent lower bound on the expected cumulative regret. Moreover, we present an intriguing impossibility result that underscores the tension between cumulative regret and sample complexity in fixed-confidence BAI. Complementarily, we design and analyze the Double KL-UCB algorithm, which achieves asymptotic optimality as the confidence level tends to zero. Notably, this algorithm employs two distinct confidence bounds to guide arm selection in a randomized manner. Our findings elucidate a fresh perspective on the inherent connections between regret minimization and BAI.

16.4LGOct 23, 2024
Optimal Streaming Algorithms for Multi-Armed Bandits

Tianyuan Jin, Keke Huang, Jing Tang et al.

This paper studies two variants of the best arm identification (BAI) problem under the streaming model, where we have a stream of $n$ arms with reward distributions supported on $[0,1]$ with unknown means. The arms in the stream are arriving one by one, and the algorithm cannot access an arm unless it is stored in a limited size memory. We first study the streaming \eps-$top$-$k$ arms identification problem, which asks for $k$ arms whose reward means are lower than that of the $k$-th best arm by at most $\eps$ with probability at least $1-δ$. For general $\eps \in (0,1)$, the existing solution for this problem assumes $k = 1$ and achieves the optimal sample complexity $O(\frac{n}{\eps^2} \log \frac{1}δ)$ using $O(\log^*(n))$ ($\log^*(n)$ equals the number of times that we need to apply the logarithm function on $n$ before the results is no more than 1.) memory and a single pass of the stream. We propose an algorithm that works for any $k$ and achieves the optimal sample complexity $O(\frac{n}{\eps^2} \log\frac{k}δ)$ using a single-arm memory and a single pass of the stream. Second, we study the streaming BAI problem, where the objective is to identify the arm with the maximum reward mean with at least $1-δ$ probability, using a single-arm memory and as few passes of the input stream as possible. We present a single-arm-memory algorithm that achieves a near instance-dependent optimal sample complexity within $O(\log Δ_2^{-1})$ passes, where $Δ_2$ is the gap between the mean of the best arm and that of the second best arm.

3.8LGDec 24, 2023Code
Finite-Time Frequentist Regret Bounds of Multi-Agent Thompson Sampling on Sparse Hypergraphs

Tianyuan Jin, Hao-Lun Hsu, William Chang et al.

We study the multi-agent multi-armed bandit (MAMAB) problem, where $m$ agents are factored into $ρ$ overlapping groups. Each group represents a hyperedge, forming a hypergraph over the agents. At each round of interaction, the learner pulls a joint arm (composed of individual arms for each agent) and receives a reward according to the hypergraph structure. Specifically, we assume there is a local reward for each hyperedge, and the reward of the joint arm is the sum of these local rewards. Previous work introduced the multi-agent Thompson sampling (MATS) algorithm \citep{verstraeten2020multiagent} and derived a Bayesian regret bound. However, it remains an open problem how to derive a frequentist regret bound for Thompson sampling in this multi-agent setting. To address these issues, we propose an efficient variant of MATS, the $ε$-exploring Multi-Agent Thompson Sampling ($ε$-MATS) algorithm, which performs MATS exploration with probability $ε$ while adopts a greedy policy otherwise. We prove that $ε$-MATS achieves a worst-case frequentist regret bound that is sublinear in both the time horizon and the local arm size. We also derive a lower bound for this setting, which implies our frequentist regret upper bound is optimal up to constant and logarithm terms, when the hypergraph is sufficiently sparse. Thorough experiments on standard MAMAB problems demonstrate the superior performance and the improved computational efficiency of $ε$-MATS compared with existing algorithms in the same setting.

7.1LGJan 29, 2025
Breaking the $\log(1/Δ_2)$ Barrier: Better Batched Best Arm Identification with Adaptive Grids

Tianyuan Jin, Qin Zhang, Dongruo Zhou

We investigate the problem of batched best arm identification in multi-armed bandits, where we aim to identify the best arm from a set of $n$ arms while minimizing both the number of samples and batches. We introduce an algorithm that achieves near-optimal sample complexity and features an instance-sensitive batch complexity, which breaks the $\log(1/Δ_2)$ barrier. The main contribution of our algorithm is a novel sample allocation scheme that effectively balances exploration and exploitation for batch sizes. Experimental results indicate that our approach is more batch-efficient across various setups. We also extend this framework to the problem of batched best arm identification in linear bandits and achieve similar improvements.

14.3LGMar 3, 2020
MOTS: Minimax Optimal Thompson Sampling

Tianyuan Jin, Pan Xu, Jieming Shi et al.

Thompson sampling is one of the most widely used algorithms for many online decision problems, due to its simplicity in implementation and superior empirical performance over other state-of-the-art methods. Despite its popularity and empirical success, it has remained an open problem whether Thompson sampling can match the minimax lower bound $Ω(\sqrt{KT})$ for $K$-armed bandit problems, where $T$ is the total time horizon. In this paper, we solve this long open problem by proposing a variant of Thompson sampling called MOTS that adaptively clips the sampling instance of the chosen arm at each time step. We prove that this simple variant of Thompson sampling achieves the minimax optimal regret bound $O(\sqrt{KT})$ for finite time horizon $T$, as well as the asymptotic optimal regret bound for Gaussian rewards when $T$ approaches infinity. To our knowledge, MOTS is the first Thompson sampling type algorithm that achieves the minimax optimality for multi-armed bandit problems.

12.8LGFeb 21, 2020
Double Explore-then-Commit: Asymptotic Optimality and Beyond

Tianyuan Jin, Pan Xu, Xiaokui Xiao et al.

We study the multi-armed bandit problem with subgaussian rewards. The explore-then-commit (ETC) strategy, which consists of an exploration phase followed by an exploitation phase, is one of the most widely used algorithms in a variety of online decision applications. Nevertheless, it has been shown in Garivier et al. (2016) that ETC is suboptimal in the asymptotic sense as the horizon grows, and thus, is worse than fully sequential strategies such as Upper Confidence Bound (UCB). In this paper, we show that a variant of ETC algorithm can actually achieve the asymptotic optimality for multi-armed bandit problems as UCB-type algorithms do and extend it to the batched bandit setting. Specifically, we propose a double explore-then-commit (DETC) algorithm that has two exploration and exploitation phases and prove that DETC achieves the asymptotically optimal regret bound. To our knowledge, DETC is the first non-fully-sequential algorithm that achieves such asymptotic optimality. In addition, we extend DETC to batched bandit problems, where (i) the exploration process is split into a small number of batches and (ii) the round complexity is of central interest. We prove that a batched version of DETC can achieve the asymptotic optimality with only a constant round complexity. This is the first batched bandit algorithm that can attain the optimal asymptotic regret bound and optimal round complexity simultaneously.

2.3DBFeb 19, 2020
Realtime Index-Free Single Source SimRank Processing on Web-Scale Graphs

Jieming Shi, Tianyuan Jin, Renchi Yang et al.

Given a graph G and a node u in G, a single source SimRank query evaluates the similarity between u and every node v in G. Existing approaches to single source SimRank computation incur either long query response time, or expensive pre-computation, which needs to be performed again whenever the graph G changes. Consequently, to our knowledge none of them is ideal for scenarios in which (i) query processing must be done in realtime, and (ii) the underlying graph G is massive, with frequent updates. Motivated by this, we propose SimPush, a novel algorithm that answers single source SimRank queries without any pre-computation, and at the same time achieves significantly higher query processing speed than even the fastest known index-based solutions. Further, SimPush provides rigorous result quality guarantees, and its high performance does not rely on any strong assumption of the underlying graph. Specifically, compared to existing methods, SimPush employs a radically different algorithmic design that focuses on (i) identifying a small number of nodes relevant to the query, and subsequently (ii) computing statistics and performing residue push from these nodes only. We prove the correctness of SimPush, analyze its time complexity, and compare its asymptotic performance with that of existing methods. Meanwhile, we evaluate the practical performance of SimPush through extensive experiments on 8 real datasets. The results demonstrate that SimPush consistently outperforms all existing solutions, often by over an order of magnitude. In particular, on a commodity machine, SimPush answers a single source SimRank query on a web graph containing over 133 million nodes and 5.4 billion edges in under 62 milliseconds, with 0.00035 empirical error, while the fastest index-based competitor needs 1.18 seconds.