8.7CVJul 31, 2024
EZSR: Event-based Zero-Shot RecognitionYan Yang, Liyuan Pan, Dongxu Li et al.
This paper studies zero-shot object recognition using event camera data. Guided by CLIP, which is pre-trained on RGB images, existing approaches achieve zero-shot object recognition by optimizing embedding similarities between event data and RGB images respectively encoded by an event encoder and the CLIP image encoder. Alternatively, several methods learn RGB frame reconstructions from event data for the CLIP image encoder. However, they often result in suboptimal zero-shot performance. This study develops an event encoder without relying on additional reconstruction networks. We theoretically analyze the performance bottlenecks of previous approaches: the embedding optimization objectives are prone to suffer from the spatial sparsity of event data, causing semantic misalignments between the learned event embedding space and the CLIP text embedding space. To mitigate the issue, we explore a scalar-wise modulation strategy. Furthermore, to scale up the number of events and RGB data pairs for training, we also study a pipeline for synthesizing event data from static RGB images in mass. Experimentally, we demonstrate an attractive scaling property in the number of parameters and synthesized data. We achieve superior zero-shot object recognition performance on extensive standard benchmark datasets, even compared with past supervised learning approaches. For example, our model with a ViT/B-16 backbone achieves 47.84% zero-shot accuracy on the N-ImageNet dataset.
31.4SENov 17, 2025Code
Live-SWE-agent: Can Software Engineering Agents Self-Evolve on the Fly?Chunqiu Steven Xia, Zhe Wang, Yan Yang et al.
Large Language Models (LLMs) are reshaping almost all industries, including software engineering. In recent years, a number of LLM agents have been proposed to solve real-world software problems. Such software agents are typically equipped with a suite of coding tools and can autonomously decide the next actions to form complete trajectories to solve end-to-end software tasks. While promising, they typically require dedicated design and may still be suboptimal, since it can be extremely challenging and costly to exhaust the entire agent scaffold design space. Recognizing that software agents are inherently software themselves that can be further refined/modified, researchers have proposed a number of self-improving software agents recently, including the Darwin-Gödel Machine (DGM). Meanwhile, such self-improving agents require costly offline training on specific benchmarks and may not generalize well across different LLMs or benchmarks. In this paper, we propose Live-SWE-agent, the first live software agent that can autonomously and continuously evolve itself on-the-fly during runtime when solving real-world software problems. More specifically, Live-SWE-agent starts with the most basic agent scaffold with only access to bash tools (e.g., mini-SWE-agent), and autonomously evolves its own scaffold implementation while solving real-world software problems. Our evaluation on the widely studied SWE-bench Verified benchmark shows that Live-SWE-agent can achieve an impressive solve rate of 75.4% without test-time scaling, outperforming all existing open-source software agents and approaching the performance of the best proprietary solution. Moreover, Live-SWE-agent outperforms state-of-the-art manually crafted software agents on the recent SWE-Bench Pro benchmark, achieving the best-known solve rate of 45.8%.
A Two-dimensional Zero-shot Dialogue State Tracking Evaluation Method using GPT-4Ming Gu, Yan Yang
Dialogue state tracking (DST) is evaluated by exact matching methods, which rely on large amounts of labeled data and ignore semantic consistency, leading to over-evaluation. Currently, leveraging large language models (LLM) in evaluating natural language processing tasks has achieved promising results. However, using LLM for DST evaluation is still under explored. In this paper, we propose a two-dimensional zero-shot evaluation method for DST using GPT-4, which divides the evaluation into two dimensions: accuracy and completeness. Furthermore, we also design two manual reasoning paths in prompting to further improve the accuracy of evaluation. Experimental results show that our method achieves better performance compared to the baselines, and is consistent with traditional exact matching based methods.
14.4CLJun 13, 2024
Plan, Generate and Complicate: Improving Low-resource Dialogue State Tracking via Easy-to-Difficult Zero-shot Data AugmentationMing Gu, Yan Yang
Data augmentation methods have been a promising direction to improve the performance of small models for low-resource dialogue state tracking. However, traditional methods rely on pre-defined user goals and neglect the importance of data complexity in this task. In this paper, we propose EDZ-DA, an Easy-to-Difficult Zero-shot Data Augmentation framework for low-resource dialogue state tracking that utilizes large language models to automatically catch the relationships of different domains and then generate the dialogue data. We also complicate the dialogues based on the domain relation to enhance the model's capability for co-reference slot tracking. Furthermore, we permute slot values to mitigate the influence of output orders and the problem of incomplete value generation. Experimental results illustrate the superiority of our proposed method compared to previous strong data augmentation baselines on MultiWOZ.