Hao Zhao

h-index3
2papers
38citations

2 Papers

20.9CVSep 10, 2024
Hint-AD: Holistically Aligned Interpretability in End-to-End Autonomous Driving

Kairui Ding, Boyuan Chen, Yuchen Su et al.

End-to-end architectures in autonomous driving (AD) face a significant challenge in interpretability, impeding human-AI trust. Human-friendly natural language has been explored for tasks such as driving explanation and 3D captioning. However, previous works primarily focused on the paradigm of declarative interpretability, where the natural language interpretations are not grounded in the intermediate outputs of AD systems, making the interpretations only declarative. In contrast, aligned interpretability establishes a connection between language and the intermediate outputs of AD systems. Here we introduce Hint-AD, an integrated AD-language system that generates language aligned with the holistic perception-prediction-planning outputs of the AD model. By incorporating the intermediate outputs and a holistic token mixer sub-network for effective feature adaptation, Hint-AD achieves desirable accuracy, achieving state-of-the-art results in driving language tasks including driving explanation, 3D dense captioning, and command prediction. To facilitate further study on driving explanation task on nuScenes, we also introduce a human-labeled dataset, Nu-X. Codes, dataset, and models will be publicly available.

21.5CVMay 1, 2024Code
Spectrally Pruned Gaussian Fields with Neural Compensation

Runyi Yang, Zhenxin Zhu, Zhou Jiang et al.

Recently, 3D Gaussian Splatting, as a novel 3D representation, has garnered attention for its fast rendering speed and high rendering quality. However, this comes with high memory consumption, e.g., a well-trained Gaussian field may utilize three million Gaussian primitives and over 700 MB of memory. We credit this high memory footprint to the lack of consideration for the relationship between primitives. In this paper, we propose a memory-efficient Gaussian field named SUNDAE with spectral pruning and neural compensation. On one hand, we construct a graph on the set of Gaussian primitives to model their relationship and design a spectral down-sampling module to prune out primitives while preserving desired signals. On the other hand, to compensate for the quality loss of pruning Gaussians, we exploit a lightweight neural network head to mix splatted features, which effectively compensates for quality losses while capturing the relationship between primitives in its weights. We demonstrate the performance of SUNDAE with extensive results. For example, SUNDAE can achieve 26.80 PSNR at 145 FPS using 104 MB memory while the vanilla Gaussian splatting algorithm achieves 25.60 PSNR at 160 FPS using 523 MB memory, on the Mip-NeRF360 dataset. Codes are publicly available at https://runyiyang.github.io/projects/SUNDAE/.