8.1CVNov 24, 2022
UV-Based 3D Hand-Object Reconstruction with Grasp OptimizationZiwei Yu, Linlin Yang, You Xie et al.
We propose a novel framework for 3D hand shape reconstruction and hand-object grasp optimization from a single RGB image. The representation of hand-object contact regions is critical for accurate reconstructions. Instead of approximating the contact regions with sparse points, as in previous works, we propose a dense representation in the form of a UV coordinate map. Furthermore, we introduce inference-time optimization to fine-tune the grasp and improve interactions between the hand and the object. Our pipeline increases hand shape reconstruction accuracy and produces a vibrant hand texture. Experiments on datasets such as Ho3D, FreiHAND, and DexYCB reveal that our proposed method outperforms the state-of-the-art.
6.5CVApr 7, 2022
TemporalUV: Capturing Loose Clothing with Temporally Coherent UV CoordinatesYou Xie, Huiqi Mao, Angela Yao et al.
We propose a novel approach to generate temporally coherent UV coordinates for loose clothing. Our method is not constrained by human body outlines and can capture loose garments and hair. We implemented a differentiable pipeline to learn UV mapping between a sequence of RGB inputs and textures via UV coordinates. Instead of treating the UV coordinates of each frame separately, our data generation approach connects all UV coordinates via feature matching for temporal stability. Subsequently, a generative model is trained to balance the spatial quality and temporal stability. It is driven by supervised and unsupervised losses in both UV and image spaces. Our experiments show that the trained models output high-quality UV coordinates and generalize to new poses. Once a sequence of UV coordinates has been inferred by our model, it can be used to flexibly synthesize new looks and modified visual styles. Compared to existing methods, our approach reduces the computational workload to animate new outfits by several orders of magnitude.
26.8CVJul 30, 2025Code
X-NeMo: Expressive Neural Motion Reenactment via Disentangled Latent AttentionXiaochen Zhao, Hongyi Xu, Guoxian Song et al.
We propose X-NeMo, a novel zero-shot diffusion-based portrait animation pipeline that animates a static portrait using facial movements from a driving video of a different individual. Our work first identifies the root causes of the key issues in prior approaches, such as identity leakage and difficulty in capturing subtle and extreme expressions. To address these challenges, we introduce a fully end-to-end training framework that distills a 1D identity-agnostic latent motion descriptor from driving image, effectively controlling motion through cross-attention during image generation. Our implicit motion descriptor captures expressive facial motion in fine detail, learned end-to-end from a diverse video dataset without reliance on pretrained motion detectors. We further enhance expressiveness and disentangle motion latents from identity cues by supervising their learning with a dual GAN decoder, alongside spatial and color augmentations. By embedding the driving motion into a 1D latent vector and controlling motion via cross-attention rather than additive spatial guidance, our design eliminates the transmission of spatial-aligned structural clues from the driving condition to the diffusion backbone, substantially mitigating identity leakage. Extensive experiments demonstrate that X-NeMo surpasses state-of-the-art baselines, producing highly expressive animations with superior identity resemblance. Our code and models are available for research.
X-Dyna: Expressive Dynamic Human Image AnimationDi Chang, Hongyi Xu, You Xie et al. · stanford
We introduce X-Dyna, a novel zero-shot, diffusion-based pipeline for animating a single human image using facial expressions and body movements derived from a driving video, that generates realistic, context-aware dynamics for both the subject and the surrounding environment. Building on prior approaches centered on human pose control, X-Dyna addresses key shortcomings causing the loss of dynamic details, enhancing the lifelike qualities of human video animations. At the core of our approach is the Dynamics-Adapter, a lightweight module that effectively integrates reference appearance context into the spatial attentions of the diffusion backbone while preserving the capacity of motion modules in synthesizing fluid and intricate dynamic details. Beyond body pose control, we connect a local control module with our model to capture identity-disentangled facial expressions, facilitating accurate expression transfer for enhanced realism in animated scenes. Together, these components form a unified framework capable of learning physical human motion and natural scene dynamics from a diverse blend of human and scene videos. Comprehensive qualitative and quantitative evaluations demonstrate that X-Dyna outperforms state-of-the-art methods, creating highly lifelike and expressive animations. The code is available at https://github.com/bytedance/X-Dyna.