Where is my Wallet? Modeling Object Proposal Sets for Egocentric Visual Query LocalizationMengmeng Xu, Yanghao Li, Cheng-Yang Fu et al.
This paper deals with the problem of localizing objects in image and video datasets from visual exemplars. In particular, we focus on the challenging problem of egocentric visual query localization. We first identify grave implicit biases in current query-conditioned model design and visual query datasets. Then, we directly tackle such biases at both frame and object set levels. Concretely, our method solves these issues by expanding limited annotations and dynamically dropping object proposals during training. Additionally, we propose a novel transformer-based module that allows for object-proposal set context to be considered while incorporating query information. We name our module Conditioned Contextual Transformer or CocoFormer. Our experiments show the proposed adaptations improve egocentric query detection, leading to a better visual query localization system in both 2D and 3D configurations. Thus, we are able to improve frame-level detection performance from 26.28% to 31.26 in AP, which correspondingly improves the VQ2D and VQ3D localization scores by significant margins. Our improved context-aware query object detector ranked first and second in the VQ2D and VQ3D tasks in the 2nd Ego4D challenge. In addition to this, we showcase the relevance of our proposed model in the Few-Shot Detection (FSD) task, where we also achieve SOTA results. Our code is available at https://github.com/facebookresearch/vq2d_cvpr.
Negative Frames Matter in Egocentric Visual Query 2D LocalizationMengmeng Xu, Cheng-Yang Fu, Yanghao Li et al.
The recently released Ego4D dataset and benchmark significantly scales and diversifies the first-person visual perception data. In Ego4D, the Visual Queries 2D Localization task aims to retrieve objects appeared in the past from the recording in the first-person view. This task requires a system to spatially and temporally localize the most recent appearance of a given object query, where query is registered by a single tight visual crop of the object in a different scene. Our study is based on the three-stage baseline introduced in the Episodic Memory benchmark. The baseline solves the problem by detection and tracking: detect the similar objects in all the frames, then run a tracker from the most confident detection result. In the VQ2D challenge, we identified two limitations of the current baseline. (1) The training configuration has redundant computation. Although the training set has millions of instances, most of them are repetitive and the number of unique object is only around 14.6k. The repeated gradient computation of the same object lead to an inefficient training; (2) The false positive rate is high on background frames. This is due to the distribution gap between training and evaluation. During training, the model is only able to see the clean, stable, and labeled frames, but the egocentric videos also have noisy, blurry, or unlabeled background frames. To this end, we developed a more efficient and effective solution. Concretely, we bring the training loop from ~15 days to less than 24 hours, and we achieve 0.17% spatial-temporal AP, which is 31% higher than the baseline. Our solution got the first ranking on the public leaderboard. Our code is publicly available at https://github.com/facebookresearch/vq2d_cvpr.
Multi-Modal Few-Shot Temporal Action DetectionSauradip Nag, Mengmeng Xu, Xiatian Zhu et al.
Few-shot (FS) and zero-shot (ZS) learning are two different approaches for scaling temporal action detection (TAD) to new classes. The former adapts a pretrained vision model to a new task represented by as few as a single video per class, whilst the latter requires no training examples by exploiting a semantic description of the new class. In this work, we introduce a new multi-modality few-shot (MMFS) TAD problem, which can be considered as a marriage of FS-TAD and ZS-TAD by leveraging few-shot support videos and new class names jointly. To tackle this problem, we further introduce a novel MUlti-modality PromPt mETa-learning (MUPPET) method. This is enabled by efficiently bridging pretrained vision and language models whilst maximally reusing already learned capacity. Concretely, we construct multi-modal prompts by mapping support videos into the textual token space of a vision-language model using a meta-learned adapter-equipped visual semantics tokenizer. To tackle large intra-class variation, we further design a query feature regulation scheme. Extensive experiments on ActivityNetv1.3 and THUMOS14 demonstrate that our MUPPET outperforms state-of-the-art alternative methods, often by a large margin. We also show that our MUPPET can be easily extended to tackle the few-shot object detection problem and again achieves the state-of-the-art performance on MS-COCO dataset. The code will be available in https://github.com/sauradip/MUPPET
7.3CVApr 26, 2022
Contrastive Language-Action Pre-training for Temporal LocalizationMengmeng Xu, Erhan Gundogdu, Maksim Lapin et al.
Long-form video understanding requires designing approaches that are able to temporally localize activities or language. End-to-end training for such tasks is limited by the compute device memory constraints and lack of temporal annotations at large-scale. These limitations can be addressed by pre-training on large datasets of temporally trimmed videos supervised by class annotations. Once the video encoder is pre-trained, it is common practice to freeze it during fine-tuning. Therefore, the video encoder does not learn temporal boundaries and unseen classes, causing a domain gap with respect to the downstream tasks. Moreover, using temporally trimmed videos prevents to capture the relations between different action categories and the background context in a video clip which results in limited generalization capacity. To address these limitations, we propose a novel post-pre-training approach without freezing the video encoder which leverages language. We introduce a masked contrastive learning loss to capture visio-linguistic relations between activities, background video clips and language in the form of captions. Our experiments show that the proposed approach improves the state-of-the-art on temporal action localization, few-shot temporal action localization, and video language grounding tasks.
Boundary-Denoising for Video Activity LocalizationMengmeng Xu, Mattia Soldan, Jialin Gao et al.
Video activity localization aims at understanding the semantic content in long untrimmed videos and retrieving actions of interest. The retrieved action with its start and end locations can be used for highlight generation, temporal action detection, etc. Unfortunately, learning the exact boundary location of activities is highly challenging because temporal activities are continuous in time, and there are often no clear-cut transitions between actions. Moreover, the definition of the start and end of events is subjective, which may confuse the model. To alleviate the boundary ambiguity, we propose to study the video activity localization problem from a denoising perspective. Specifically, we propose an encoder-decoder model named DenoiseLoc. During training, a set of action spans is randomly generated from the ground truth with a controlled noise scale. Then we attempt to reverse this process by boundary denoising, allowing the localizer to predict activities with precise boundaries and resulting in faster convergence speed. Experiments show that DenoiseLoc advances %in several video activity understanding tasks. For example, we observe a gain of +12.36% average mAP on QV-Highlights dataset and +1.64% mAP@0.5 on THUMOS'14 dataset over the baseline. Moreover, DenoiseLoc achieves state-of-the-art performance on TACoS and MAD datasets, but with much fewer predictions compared to other current methods.
ETAD: Training Action Detection End to End on a LaptopShuming Liu, Mengmeng Xu, Chen Zhao et al.
Temporal action detection (TAD) with end-to-end training often suffers from the pain of huge demand for computing resources due to long video duration. In this work, we propose an efficient temporal action detector (ETAD) that can train directly from video frames with extremely low GPU memory consumption. Our main idea is to minimize and balance the heavy computation among features and gradients in each training iteration. We propose to sequentially forward the snippet frame through the video encoder, and backward only a small necessary portion of gradients to update the encoder. To further alleviate the computational redundancy in training, we propose to dynamically sample only a small subset of proposals during training. Moreover, various sampling strategies and ratios are studied for both the encoder and detector. ETAD achieves state-of-the-art performance on TAD benchmarks with remarkable efficiency. On ActivityNet-1.3, training ETAD in 18 hours can reach 38.25% average mAP with only 1.3 GB memory consumption per video under end-to-end training. Our code will be publicly released.
7.3CVMar 3, 2022
SegTAD: Precise Temporal Action Detection via Semantic SegmentationChen Zhao, Merey Ramazanova, Mengmeng Xu et al.
Temporal action detection (TAD) is an important yet challenging task in video analysis. Most existing works draw inspiration from image object detection and tend to reformulate it as a proposal generation - classification problem. However, there are two caveats with this paradigm. First, proposals are not equipped with annotated labels, which have to be empirically compiled, thus the information in the annotations is not necessarily precisely employed in the model training process. Second, there are large variations in the temporal scale of actions, and neglecting this fact may lead to deficient representation in the video features. To address these issues and precisely model temporal action detection, we formulate the task of temporal action detection in a novel perspective of semantic segmentation. Owing to the 1-dimensional property of TAD, we are able to convert the coarse-grained detection annotations to fine-grained semantic segmentation annotations for free. We take advantage of them to provide precise supervision so as to mitigate the impact induced by the imprecise proposal labels. We propose an end-to-end framework SegTAD composed of a 1D semantic segmentation network (1D-SSN) and a proposal detection network (PDN).
34.3CVOct 9, 2023
FLATTEN: optical FLow-guided ATTENtion for consistent text-to-video editingYuren Cong, Mengmeng Xu, Christian Simon et al.
Text-to-video editing aims to edit the visual appearance of a source video conditional on textual prompts. A major challenge in this task is to ensure that all frames in the edited video are visually consistent. Most recent works apply advanced text-to-image diffusion models to this task by inflating 2D spatial attention in the U-Net into spatio-temporal attention. Although temporal context can be added through spatio-temporal attention, it may introduce some irrelevant information for each patch and therefore cause inconsistency in the edited video. In this paper, for the first time, we introduce optical flow into the attention module in the diffusion model's U-Net to address the inconsistency issue for text-to-video editing. Our method, FLATTEN, enforces the patches on the same flow path across different frames to attend to each other in the attention module, thus improving the visual consistency in the edited videos. Additionally, our method is training-free and can be seamlessly integrated into any diffusion-based text-to-video editing methods and improve their visual consistency. Experiment results on existing text-to-video editing benchmarks show that our proposed method achieves the new state-of-the-art performance. In particular, our method excels in maintaining the visual consistency in the edited videos.
25.5CVOct 26, 2024
MarDini: Masked Autoregressive Diffusion for Video Generation at ScaleHaozhe Liu, Shikun Liu, Zijian Zhou et al.
We introduce MarDini, a new family of video diffusion models that integrate the advantages of masked auto-regression (MAR) into a unified diffusion model (DM) framework. Here, MAR handles temporal planning, while DM focuses on spatial generation in an asymmetric network design: i) a MAR-based planning model containing most of the parameters generates planning signals for each masked frame using low-resolution input; ii) a lightweight generation model uses these signals to produce high-resolution frames via diffusion de-noising. MarDini's MAR enables video generation conditioned on any number of masked frames at any frame positions: a single model can handle video interpolation (e.g., masking middle frames), image-to-video generation (e.g., masking from the second frame onward), and video expansion (e.g., masking half the frames). The efficient design allocates most of the computational resources to the low-resolution planning model, making computationally expensive but important spatio-temporal attention feasible at scale. MarDini sets a new state-of-the-art for video interpolation; meanwhile, within few inference steps, it efficiently generates videos on par with those of much more expensive advanced image-to-video models.
12.1CVApr 10, 2024
Move Anything with Layered Scene DiffusionJiawei Ren, Mengmeng Xu, Jui-Chieh Wu et al.
Diffusion models generate images with an unprecedented level of quality, but how can we freely rearrange image layouts? Recent works generate controllable scenes via learning spatially disentangled latent codes, but these methods do not apply to diffusion models due to their fixed forward process. In this work, we propose SceneDiffusion to optimize a layered scene representation during the diffusion sampling process. Our key insight is that spatial disentanglement can be obtained by jointly denoising scene renderings at different spatial layouts. Our generated scenes support a wide range of spatial editing operations, including moving, resizing, cloning, and layer-wise appearance editing operations, including object restyling and replacing. Moreover, a scene can be generated conditioned on a reference image, thus enabling object moving for in-the-wild images. Notably, this approach is training-free, compatible with general text-to-image diffusion models, and responsive in less than a second.
33.8AIMay 26, 2023
Mindstorms in Natural Language-Based Societies of MindMingchen Zhuge, Haozhe Liu, Francesco Faccio et al.
Both Minsky's "society of mind" and Schmidhuber's "learning to think" inspire diverse societies of large multimodal neural networks (NNs) that solve problems by interviewing each other in a "mindstorm." Recent implementations of NN-based societies of minds consist of large language models (LLMs) and other NN-based experts communicating through a natural language interface. In doing so, they overcome the limitations of single LLMs, improving multimodal zero-shot reasoning. In these natural language-based societies of mind (NLSOMs), new agents -- all communicating through the same universal symbolic language -- are easily added in a modular fashion. To demonstrate the power of NLSOMs, we assemble and experiment with several of them (having up to 129 members), leveraging mindstorms in them to solve some practical AI tasks: visual question answering, image captioning, text-to-image synthesis, 3D generation, egocentric retrieval, embodied AI, and general language-based task solving. We view this as a starting point towards much larger NLSOMs with billions of agents-some of which may be humans. And with this emergence of great societies of heterogeneous minds, many new research questions have suddenly become paramount to the future of artificial intelligence. What should be the social structure of an NLSOM? What would be the (dis)advantages of having a monarchical rather than a democratic structure? How can principles of NN economies be used to maximize the total reward of a reinforcement learning NLSOM? In this work, we identify, discuss, and try to answer some of these questions.
Ego4D: Around the World in 3,000 Hours of Egocentric VideoKristen Grauman, Andrew Westbury, Eugene Byrne et al.
We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Project page: https://ego4d-data.org/