LGNov 6, 2023
Uni-O4: Unifying Online and Offline Deep Reinforcement Learning with Multi-Step On-Policy OptimizationKun Lei, Zhengmao He, Chenhao Lu et al.
Combining offline and online reinforcement learning (RL) is crucial for efficient and safe learning. However, previous approaches treat offline and online learning as separate procedures, resulting in redundant designs and limited performance. We ask: Can we achieve straightforward yet effective offline and online learning without introducing extra conservatism or regularization? In this study, we propose Uni-o4, which utilizes an on-policy objective for both offline and online learning. Owning to the alignment of objectives in two phases, the RL agent can transfer between offline and online learning seamlessly. This property enhances the flexibility of the learning paradigm, allowing for arbitrary combinations of pretraining, fine-tuning, offline, and online learning. In the offline phase, specifically, Uni-o4 leverages diverse ensemble policies to address the mismatch issues between the estimated behavior policy and the offline dataset. Through a simple offline policy evaluation (OPE) approach, Uni-o4 can achieve multi-step policy improvement safely. We demonstrate that by employing the method above, the fusion of these two paradigms can yield superior offline initialization as well as stable and rapid online fine-tuning capabilities. Through real-world robot tasks, we highlight the benefits of this paradigm for rapid deployment in challenging, previously unseen real-world environments. Additionally, through comprehensive evaluations using numerous simulated benchmarks, we substantiate that our method achieves state-of-the-art performance in both offline and offline-to-online fine-tuning learning. Our website: https://lei-kun.github.io/uni-o4/ .
CVDec 4, 2025
FASTer: Toward Efficient Autoregressive Vision Language Action Modeling via Neural Action TokenizationYicheng Liu, Shiduo Zhang, Zibin Dong et al.
Autoregressive vision-language-action (VLA) models have recently demonstrated strong capabilities in robotic manipulation. However, their core process of action tokenization often involves a trade-off between reconstruction fidelity and inference efficiency. We introduce FASTer, a unified framework for efficient and generalizable robot learning that integrates a learnable tokenizer with an autoregressive policy built upon it. FASTerVQ encodes action chunks as single-channel images, capturing global spatio-temporal dependencies while maintaining a high compression ratio. FASTerVLA builds on this tokenizer with block-wise autoregressive decoding and a lightweight action expert, achieving both faster inference and higher task performance. Extensive experiments across simulated and real-world benchmarks show that FASTerVQ delivers superior reconstruction quality, high token utilization, and strong cross-task and cross-embodiment generalization, while FASTerVLA further improves overall capability, surpassing previous state-of-the-art VLA models in both inference speed and task performance.
64.7ROMar 23
UniDex: A Robot Foundation Suite for Universal Dexterous Hand Control from Egocentric Human VideosGu Zhang, Qicheng Xu, Haozhe Zhang et al.
Dexterous manipulation remains challenging due to the cost of collecting real-robot teleoperation data, the heterogeneity of hand embodiments, and the high dimensionality of control. We present UniDex, a robot foundation suite that couples a large-scale robot-centric dataset with a unified vision-language-action (VLA) policy and a practical human-data capture setup for universal dexterous hand control. First, we construct UniDex-Dataset, a robot-centric dataset over 50K trajectories across eight dexterous hands (6--24 DoFs), derived from egocentric human video datasets. To transform human data into robot-executable trajectories, we employ a human-in-the-loop retargeting procedure to align fingertip trajectories while preserving plausible hand-object contacts, and we operate on explicit 3D pointclouds with human hands masked to narrow kinematic and visual gaps. Second, we introduce the Function-Actuator-Aligned Space (FAAS), a unified action space that maps functionally similar actuators to shared coordinates, enabling cross-hand transfer. Leveraging FAAS as the action parameterization, we train UniDex-VLA, a 3D VLA policy pretrained on UniDex-Dataset and finetuned with task demonstrations. In addition, we build UniDex-Cap, a simple portable capture setup that records synchronized RGB-D streams and human hand poses and converts them into robot-executable trajectories to enable human-robot data co-training that reduces reliance on costly robot demonstrations. On challenging tool-use tasks across two different hands, UniDex-VLA achieves 81% average task progress and outperforms prior VLA baselines by a large margin, while exhibiting strong spatial, object, and zero-shot cross-hand generalization. Together, UniDex-Dataset, UniDex-VLA, and UniDex-Cap provide a scalable foundation suite for universal dexterous manipulation.
CVOct 15, 2025Code
DepthVLA: Enhancing Vision-Language-Action Models with Depth-Aware Spatial ReasoningTianyuan Yuan, Yicheng Liu, Chenhao Lu et al.
Vision-Language-Action (VLA) models have recently shown impressive generalization and language-guided manipulation capabilities. However, their performance degrades on tasks requiring precise spatial reasoning due to limited spatial reasoning inherited from Vision-Language Models (VLMs). Existing VLAs rely on extensive action-data pretraining to ground VLMs in 3D space, which reduces training efficiency and is still insufficient for accurate spatial understanding. In this work, we present DepthVLA, a simple yet effective VLA architecture that explicitly incorporates spatial awareness through a pretrained depth prediction module. DepthVLA adopts a mixture-of-transformers design that unifies a VLM, a depth transformer, and an action expert with fully shared attentions, forming an end-to-end model with enhanced spatial reasoning. Extensive evaluations in both real-world and simulated environments show that DepthVLA outperforms state-of-the-art approaches, achieving 78.5% vs. 65.0% progress in real-world tasks, 94.9% vs. 93.6% in the LIBERO simulator, and 74.8% vs. 58.8% in the Simpler simulator. Our code will be made publicly available.
SEDec 4, 2021Code
Tracking Patches for Open Source Software VulnerabilitiesCongying Xu, Bihuan Chen, Chenhao Lu et al.
Open source software (OSS) vulnerabilities threaten the security of software systems that use OSS. Vulnerability databases provide valuable information (e.g., vulnerable version and patch) to mitigate OSS vulnerabilities. There arises a growing concern about the information quality of vulnerability databases. However, it is unclear what the quality of patches in existing vulnerability databases is; and existing manual or heuristic-based approaches for patch tracking are either too expensive or too specific to apply to all OSS vulnerabilities.
RODec 10, 2024
Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body ControlChenhao Lu, Xuxin Cheng, Jialong Li et al.
Humanoid robots require both robust lower-body locomotion and precise upper-body manipulation. While recent Reinforcement Learning (RL) approaches provide whole-body loco-manipulation policies, they lack precise manipulation with high DoF arms. In this paper, we propose decoupling upper-body control from locomotion, using inverse kinematics (IK) and motion retargeting for precise manipulation, while RL focuses on robust lower-body locomotion. We introduce PMP (Predictive Motion Priors), trained with Conditional Variational Autoencoder (CVAE) to effectively represent upper-body motions. The locomotion policy is trained conditioned on this upper-body motion representation, ensuring that the system remains robust with both manipulation and locomotion. We show that CVAE features are crucial for stability and robustness, and significantly outperforms RL-based whole-body control in precise manipulation. With precise upper-body motion and robust lower-body locomotion control, operators can remotely control the humanoid to walk around and explore different environments, while performing diverse manipulation tasks.
ROOct 19, 2024
MENTOR: Mixture-of-Experts Network with Task-Oriented Perturbation for Visual Reinforcement LearningSuning Huang, Zheyu Zhang, Tianhai Liang et al. · tsinghua
Visual deep reinforcement learning (RL) enables robots to acquire skills from visual input for unstructured tasks. However, current algorithms suffer from low sample efficiency, limiting their practical applicability. In this work, we present MENTOR, a method that improves both the architecture and optimization of RL agents. Specifically, MENTOR replaces the standard multi-layer perceptron (MLP) with a mixture-of-experts (MoE) backbone and introduces a task-oriented perturbation mechanism. MENTOR outperforms state-of-the-art methods across three simulation benchmarks and achieves an average of 83% success rate on three challenging real-world robotic manipulation tasks, significantly surpassing the 32% success rate of the strongest existing model-free visual RL algorithm. These results underscore the importance of sample efficiency in advancing visual RL for real-world robotics. Experimental videos are available at https://suninghuang19.github.io/mentor_page/.
ROAug 30, 2025
Galaxea Open-World Dataset and G0 Dual-System VLA ModelTao Jiang, Tianyuan Yuan, Yicheng Liu et al.
We present Galaxea Open-World Dataset, a large-scale, diverse collection of robot behaviors recorded in authentic human living and working environments. All demonstrations are gathered using a consistent robotic embodiment, paired with precise subtask-level language annotations to facilitate both training and evaluation. Building on this dataset, we introduce G0, a dual-system framework that couples a Vision-Language Model (VLM) for multimodal planning with a Vision-Language-Action (VLA) model for fine-grained execution. G0 is trained using a three-stage curriculum: cross-embodiment pre-training, single-embodiment pre-training, and task-specific post-training. A comprehensive benchmark spanning tabletop manipulation, few-shot learning, and long-horizon mobile manipulation, demonstrates the effectiveness of our approach. In particular, we find that the single-embodiment pre-training stage, together with the Galaxea Open-World Dataset, plays a critical role in achieving strong performance.
LGNov 21, 2025
Enhancing Adversarial Transferability through Block Stretch and ShrinkQuan Liu, Feng Ye, Chenhao Lu et al.
Adversarial attacks introduce small, deliberately crafted perturbations that mislead neural networks, and their transferability from white-box to black-box target models remains a critical research focus. Input transformation-based attacks are a subfield of adversarial attacks that enhance input diversity through input transformations to improve the transferability of adversarial examples. However, existing input transformation-based attacks tend to exhibit limited cross-model transferability. Previous studies have shown that high transferability is associated with diverse attention heatmaps and the preservation of global semantics in transformed inputs. Motivated by this observation, we propose Block Stretch and Shrink (BSS), a method that divides an image into blocks and applies stretch and shrink operations to these blocks, thereby diversifying attention heatmaps in transformed inputs while maintaining their global semantics. Empirical evaluations on a subset of ImageNet demonstrate that BSS outperforms existing input transformation-based attack methods in terms of transferability. Furthermore, we examine the impact of the number scale, defined as the number of transformed inputs, in input transformation-based attacks, and advocate evaluating these methods under a unified number scale to enable fair and comparable assessments.
SINov 4, 2020
A Survey on Contact Tracing: the Latest Advancements and ChallengesTing Jiang, Yang Zhang, Minhao Zhang et al.
Infectious diseases are caused by pathogenic microorganisms, such as bacteria, viruses, parasites or fungi, which can be spread, directly or indirectly, from one person to another. Infectious diseases pose a serious threat to human health, especially COVID-19 that has became a serious worldwide health concern since the end of 2019. Contact tracing is the process of identifying, assessing, and managing people who have been exposed to a disease to prevent its onward transmission. Contact tracing can help us better understand the transmission link of the virus, whereby better interrupting its transmission. Given the worldwide pandemic of COVID-19, contact tracing has become one of the most critical measures to effectively curb the spread of the virus. This paper presents a comprehensive survey on contact tracing, with a detailed coverage of the recent advancements the models, digital technologies, protocols and issues involved in contact tracing. The current challenges as well as future directions of contact tracing technologies are also presented.