AnyDoor: Zero-shot Object-level Image CustomizationXi Chen, Lianghua Huang, Yu Liu et al.
This work presents AnyDoor, a diffusion-based image generator with the power to teleport target objects to new scenes at user-specified locations in a harmonious way. Instead of tuning parameters for each object, our model is trained only once and effortlessly generalizes to diverse object-scene combinations at the inference stage. Such a challenging zero-shot setting requires an adequate characterization of a certain object. To this end, we complement the commonly used identity feature with detail features, which are carefully designed to maintain texture details yet allow versatile local variations (e.g., lighting, orientation, posture, etc.), supporting the object in favorably blending with different surroundings. We further propose to borrow knowledge from video datasets, where we can observe various forms (i.e., along the time axis) of a single object, leading to stronger model generalizability and robustness. Extensive experiments demonstrate the superiority of our approach over existing alternatives as well as its great potential in real-world applications, such as virtual try-on and object moving. Project page is https://damo-vilab.github.io/AnyDoor-Page/.
7.9AIOct 18, 2023
MaskMA: Towards Zero-Shot Multi-Agent Decision Making with Mask-Based Collaborative LearningJie Liu, Yinmin Zhang, Chuming Li et al.
Building a single generalist agent with strong zero-shot capability has recently sparked significant advancements. However, extending this capability to multi-agent decision making scenarios presents challenges. Most current works struggle with zero-shot transfer, due to two challenges particular to the multi-agent settings: (a) a mismatch between centralized training and decentralized execution; and (b) difficulties in creating generalizable representations across diverse tasks due to varying agent numbers and action spaces. To overcome these challenges, we propose a Mask-Based collaborative learning framework for Multi-Agent decision making (MaskMA). Firstly, we propose to randomly mask part of the units and collaboratively learn the policies of unmasked units to handle the mismatch. In addition, MaskMA integrates a generalizable action representation by dividing the action space into intrinsic actions solely related to the unit itself and interactive actions involving interactions with other units. This flexibility allows MaskMA to tackle tasks with varying agent numbers and thus different action spaces. Extensive experiments in SMAC reveal MaskMA, with a single model trained on 11 training maps, can achieve an impressive 77.8% average zero-shot win rate on 60 unseen test maps by decentralized execution, while also performing effectively on other types of downstream tasks (e.g., varied policies collaboration, ally malfunction, and ad hoc team play).
5.9SEMay 23, 2024Code
exLong: Generating Exceptional Behavior Tests with Large Language ModelsJiyang Zhang, Yu Liu, Pengyu Nie et al.
Many popular programming languages, including C#, Java, and Python, support exceptions. Exceptions are thrown during program execution if an unwanted event happens, e.g., a method is invoked with an illegal argument value. Software developers write exceptional behavior tests (EBTs) to check that their code detects unwanted events and throws appropriate exceptions. Prior research studies have shown the importance of EBTs, but those studies also highlighted that developers put most of their efforts on "happy paths", e.g., paths without unwanted events. To help developers fill the gap, we present the first framework, dubbed exLong, that automatically generates EBTs. exLong is a large language model instruction fine-tuned from CodeLlama and embeds reasoning about traces that lead to throw statements, conditional expressions that guard throw statements, and non-exceptional behavior tests that execute similar traces. We compare exLong with the state-of-the-art models for test generation (CAT-LM) and one of the strongest foundation models (GPT-4o), as well as with analysis-based tools for test generation (Randoop and EvoSuite). Our results show that exLong outperforms existing models and tools. Furthermore, we contributed several pull requests to open-source projects and 23 EBTs generated by exLong were already accepted.
ChatDiT: A Training-Free Baseline for Task-Agnostic Free-Form Chatting with Diffusion TransformersLianghua Huang, Wei Wang, Zhi-Fan Wu et al.
Recent research arXiv:2410.15027 arXiv:2410.23775 has highlighted the inherent in-context generation capabilities of pretrained diffusion transformers (DiTs), enabling them to seamlessly adapt to diverse visual tasks with minimal or no architectural modifications. These capabilities are unlocked by concatenating self-attention tokens across multiple input and target images, combined with grouped and masked generation pipelines. Building upon this foundation, we present ChatDiT, a zero-shot, general-purpose, and interactive visual generation framework that leverages pretrained diffusion transformers in their original form, requiring no additional tuning, adapters, or modifications. Users can interact with ChatDiT to create interleaved text-image articles, multi-page picture books, edit images, design IP derivatives, or develop character design settings, all through free-form natural language across one or more conversational rounds. At its core, ChatDiT employs a multi-agent system comprising three key components: an Instruction-Parsing agent that interprets user-uploaded images and instructions, a Strategy-Planning agent that devises single-step or multi-step generation actions, and an Execution agent that performs these actions using an in-context toolkit of diffusion transformers. We thoroughly evaluate ChatDiT on IDEA-Bench arXiv:2412.11767, comprising 100 real-world design tasks and 275 cases with diverse instructions and varying numbers of input and target images. Despite its simplicity and training-free approach, ChatDiT surpasses all competitors, including those specifically designed and trained on extensive multi-task datasets. We further identify key limitations of pretrained DiTs in zero-shot adapting to tasks. We release all code, agents, results, and intermediate outputs to facilitate further research at https://github.com/ali-vilab/ChatDiT
UniZero: Generalized and Efficient Planning with Scalable Latent World ModelsYuan Pu, Yazhe Niu, Zhenjie Yang et al.
Learning predictive world models is crucial for enhancing the planning capabilities of reinforcement learning (RL) agents. Recently, MuZero-style algorithms, leveraging the value equivalence principle and Monte Carlo Tree Search (MCTS), have achieved superhuman performance in various domains. However, these methods struggle to scale in heterogeneous scenarios with diverse dependencies and task variability. To overcome these limitations, we introduce UniZero, a novel approach that employs a modular transformer-based world model to effectively learn a shared latent space. By concurrently predicting latent dynamics and decision-oriented quantities conditioned on the learned latent history, UniZero enables joint optimization of the long-horizon world model and policy, facilitating broader and more efficient planning in the latent space. We show that UniZero significantly outperforms existing baselines in benchmarks that require long-term memory. Additionally, UniZero demonstrates superior scalability in multitask learning experiments conducted on Atari benchmarks. In standard single-task RL settings, such as Atari and DMControl, UniZero matches or even surpasses the performance of current state-of-the-art methods. Finally, extensive ablation studies and visual analyses validate the effectiveness and scalability of UniZero's design choices. Our code is available at \textcolor{magenta}{https://github.com/opendilab/LightZero}.
FouriScale: A Frequency Perspective on Training-Free High-Resolution Image SynthesisLinjiang Huang, Rongyao Fang, Aiping Zhang et al.
In this study, we delve into the generation of high-resolution images from pre-trained diffusion models, addressing persistent challenges, such as repetitive patterns and structural distortions, that emerge when models are applied beyond their trained resolutions. To address this issue, we introduce an innovative, training-free approach FouriScale from the perspective of frequency domain analysis. We replace the original convolutional layers in pre-trained diffusion models by incorporating a dilation technique along with a low-pass operation, intending to achieve structural consistency and scale consistency across resolutions, respectively. Further enhanced by a padding-then-crop strategy, our method can flexibly handle text-to-image generation of various aspect ratios. By using the FouriScale as guidance, our method successfully balances the structural integrity and fidelity of generated images, achieving an astonishing capacity of arbitrary-size, high-resolution, and high-quality generation. With its simplicity and compatibility, our method can provide valuable insights for future explorations into the synthesis of ultra-high-resolution images. The code will be released at https://github.com/LeonHLJ/FouriScale.
27.4CVDec 14, 2023
VideoLCM: Video Latent Consistency ModelXiang Wang, Shiwei Zhang, Han Zhang et al.
Consistency models have demonstrated powerful capability in efficient image generation and allowed synthesis within a few sampling steps, alleviating the high computational cost in diffusion models. However, the consistency model in the more challenging and resource-consuming video generation is still less explored. In this report, we present the VideoLCM framework to fill this gap, which leverages the concept of consistency models from image generation to efficiently synthesize videos with minimal steps while maintaining high quality. VideoLCM builds upon existing latent video diffusion models and incorporates consistency distillation techniques for training the latent consistency model. Experimental results reveal the effectiveness of our VideoLCM in terms of computational efficiency, fidelity and temporal consistency. Notably, VideoLCM achieves high-fidelity and smooth video synthesis with only four sampling steps, showcasing the potential for real-time synthesis. We hope that VideoLCM can serve as a simple yet effective baseline for subsequent research. The source code and models will be publicly available.
A Perspective of Q-value Estimation on Offline-to-Online Reinforcement LearningYinmin Zhang, Jie Liu, Chuming Li et al.
Offline-to-online Reinforcement Learning (O2O RL) aims to improve the performance of offline pretrained policy using only a few online samples. Built on offline RL algorithms, most O2O methods focus on the balance between RL objective and pessimism, or the utilization of offline and online samples. In this paper, from a novel perspective, we systematically study the challenges that remain in O2O RL and identify that the reason behind the slow improvement of the performance and the instability of online finetuning lies in the inaccurate Q-value estimation inherited from offline pretraining. Specifically, we demonstrate that the estimation bias and the inaccurate rank of Q-value cause a misleading signal for the policy update, making the standard offline RL algorithms, such as CQL and TD3-BC, ineffective in the online finetuning. Based on this observation, we address the problem of Q-value estimation by two techniques: (1) perturbed value update and (2) increased frequency of Q-value updates. The first technique smooths out biased Q-value estimation with sharp peaks, preventing early-stage policy exploitation of sub-optimal actions. The second one alleviates the estimation bias inherited from offline pretraining by accelerating learning. Extensive experiments on the MuJoco and Adroit environments demonstrate that the proposed method, named SO2, significantly alleviates Q-value estimation issues, and consistently improves the performance against the state-of-the-art methods by up to 83.1%.
15.5CVSep 3, 2025
VQualA 2025 Challenge on Engagement Prediction for Short Videos: Methods and ResultsDasong Li, Sizhuo Ma, Hang Hua et al.
This paper presents an overview of the VQualA 2025 Challenge on Engagement Prediction for Short Videos, held in conjunction with ICCV 2025. The challenge focuses on understanding and modeling the popularity of user-generated content (UGC) short videos on social media platforms. To support this goal, the challenge uses a new short-form UGC dataset featuring engagement metrics derived from real-world user interactions. This objective of the Challenge is to promote robust modeling strategies that capture the complex factors influencing user engagement. Participants explored a variety of multi-modal features, including visual content, audio, and metadata provided by creators. The challenge attracted 97 participants and received 15 valid test submissions, contributing significantly to progress in short-form UGC video engagement prediction.
5.2CVJan 10, 2024
Knowledge-aware Graph Transformer for Pedestrian Trajectory PredictionYu Liu, Yuexin Zhang, Kunming Li et al.
Predicting pedestrian motion trajectories is crucial for path planning and motion control of autonomous vehicles. Accurately forecasting crowd trajectories is challenging due to the uncertain nature of human motions in different environments. For training, recent deep learning-based prediction approaches mainly utilize information like trajectory history and interactions between pedestrians, among others. This can limit the prediction performance across various scenarios since the discrepancies between training datasets have not been properly incorporated. To overcome this limitation, this paper proposes a graph transformer structure to improve prediction performance, capturing the differences between the various sites and scenarios contained in the datasets. In particular, a self-attention mechanism and a domain adaption module have been designed to improve the generalization ability of the model. Moreover, an additional metric considering cross-dataset sequences is introduced for training and performance evaluation purposes. The proposed framework is validated and compared against existing methods using popular public datasets, i.e., ETH and UCY. Experimental results demonstrate the improved performance of our proposed scheme.
11.1AINov 18, 2025
PathMind: A Retrieve-Prioritize-Reason Framework for Knowledge Graph Reasoning with Large Language ModelsYu Liu, Xixun Lin, Yanmin Shang et al.
Knowledge graph reasoning (KGR) is the task of inferring new knowledge by performing logical deductions on knowledge graphs. Recently, large language models (LLMs) have demonstrated remarkable performance in complex reasoning tasks. Despite promising success, current LLM-based KGR methods still face two critical limitations. First, existing methods often extract reasoning paths indiscriminately, without assessing their different importance, which may introduce irrelevant noise that misleads LLMs. Second, while many methods leverage LLMs to dynamically explore potential reasoning paths, they require high retrieval demands and frequent LLM calls. To address these limitations, we propose PathMind, a novel framework designed to enhance faithful and interpretable reasoning by selectively guiding LLMs with important reasoning paths. Specifically, PathMind follows a "Retrieve-Prioritize-Reason" paradigm. First, it retrieves a query subgraph from KG through the retrieval module. Next, it introduces a path prioritization mechanism that identifies important reasoning paths using a semantic-aware path priority function, which simultaneously considers the accumulative cost and the estimated future cost for reaching the target. Finally, PathMind generates accurate and logically consistent responses via a dual-phase training strategy, including task-specific instruction tuning and path-wise preference alignment. Extensive experiments on benchmark datasets demonstrate that PathMind consistently outperforms competitive baselines, particularly on complex reasoning tasks with fewer input tokens, by identifying essential reasoning paths.
3.6CVNov 27, 2025
EASL: Multi-Emotion Guided Semantic Disentanglement for Expressive Sign Language GenerationYanchao Zhao, Jihao Zhu, Yu Liu et al.
Large language models have revolutionized sign language generation by automatically transforming text into high-quality sign language videos, providing accessible communication for the Deaf community. However, existing LLM-based approaches prioritize semantic accuracy while overlooking emotional expressions, resulting in outputs that lack naturalness and expressiveness. We propose EASL (Emotion-Aware Sign Language), a multi-emotion-guided generation architecture for fine-grained emotional integration. We introduce emotion-semantic disentanglement modules with progressive training to separately extract semantic and affective features. During pose decoding, the emotional representations guide semantic interaction to generate sign poses with 7-class emotion confidence scores, enabling emotional expression recognition. Experimental results demonstrate that EASL achieves pose accuracy superior to all compared baselines by integrating multi-emotion information and effectively adapts to diffusion models to generate expressive sign language videos.
12.0CLSep 1, 2025
Enhancing Large Language Model for Knowledge Graph Completion via Structure-Aware Alignment-TuningYu Liu, Yanan Cao, Xixun Lin et al.
Knowledge graph completion (KGC) aims to infer new knowledge and make predictions from knowledge graphs. Recently, large language models (LLMs) have exhibited remarkable reasoning capabilities. LLM-enhanced KGC methods primarily focus on designing task-specific instructions, achieving promising advancements. However, there are still two critical challenges. First, existing methods often ignore the inconsistent representation spaces between natural language and graph structures. Second, most approaches design separate instructions for different KGC tasks, leading to duplicate works and time-consuming processes. To address these challenges, we propose SAT, a novel framework that enhances LLMs for KGC via structure-aware alignment-tuning. Specifically, we first introduce hierarchical knowledge alignment to align graph embeddings with the natural language space through multi-task contrastive learning. Then, we propose structural instruction tuning to guide LLMs in performing structure-aware reasoning over KGs, using a unified graph instruction combined with a lightweight knowledge adapter. Experimental results on two KGC tasks across four benchmark datasets demonstrate that SAT significantly outperforms state-of-the-art methods, especially in the link prediction task with improvements ranging from 8.7% to 29.8%.
2.0CVJun 15, 2024
Technique Report of CVPR 2024 PBDL ChallengesYing Fu, Yu Li, Shaodi You et al.
The intersection of physics-based vision and deep learning presents an exciting frontier for advancing computer vision technologies. By leveraging the principles of physics to inform and enhance deep learning models, we can develop more robust and accurate vision systems. Physics-based vision aims to invert the processes to recover scene properties such as shape, reflectance, light distribution, and medium properties from images. In recent years, deep learning has shown promising improvements for various vision tasks, and when combined with physics-based vision, these approaches can enhance the robustness and accuracy of vision systems. This technical report summarizes the outcomes of the Physics-Based Vision Meets Deep Learning (PBDL) 2024 challenge, held in CVPR 2024 workshop. The challenge consisted of eight tracks, focusing on Low-Light Enhancement and Detection as well as High Dynamic Range (HDR) Imaging. This report details the objectives, methodologies, and results of each track, highlighting the top-performing solutions and their innovative approaches.
3.9AIJul 24, 2023
Theoretically Guaranteed Policy Improvement Distilled from Model-Based PlanningChuming Li, Ruonan Jia, Jie Liu et al.
Model-based reinforcement learning (RL) has demonstrated remarkable successes on a range of continuous control tasks due to its high sample efficiency. To save the computation cost of conducting planning online, recent practices tend to distill optimized action sequences into an RL policy during the training phase. Although the distillation can incorporate both the foresight of planning and the exploration ability of RL policies, the theoretical understanding of these methods is yet unclear. In this paper, we extend the policy improvement step of Soft Actor-Critic (SAC) by developing an approach to distill from model-based planning to the policy. We then demonstrate that such an approach of policy improvement has a theoretical guarantee of monotonic improvement and convergence to the maximum value defined in SAC. We discuss effective design choices and implement our theory as a practical algorithm -- Model-based Planning Distilled to Policy (MPDP) -- that updates the policy jointly over multiple future time steps. Extensive experiments show that MPDP achieves better sample efficiency and asymptotic performance than both model-free and model-based planning algorithms on six continuous control benchmark tasks in MuJoCo.
30.0CVMay 30, 2023
Cones 2: Customizable Image Synthesis with Multiple SubjectsZhiheng Liu, Yifei Zhang, Yujun Shen et al.
Synthesizing images with user-specified subjects has received growing attention due to its practical applications. Despite the recent success in single subject customization, existing algorithms suffer from high training cost and low success rate along with increased number of subjects. Towards controllable image synthesis with multiple subjects as the constraints, this work studies how to efficiently represent a particular subject as well as how to appropriately compose different subjects. We find that the text embedding regarding the subject token already serves as a simple yet effective representation that supports arbitrary combinations without any model tuning. Through learning a residual on top of the base embedding, we manage to robustly shift the raw subject to the customized subject given various text conditions. We then propose to employ layout, a very abstract and easy-to-obtain prior, as the spatial guidance for subject arrangement. By rectifying the activations in the cross-attention map, the layout appoints and separates the location of different subjects in the image, significantly alleviating the interference across them. Both qualitative and quantitative experimental results demonstrate our superiority over state-of-the-art alternatives under a variety of settings for multi-subject customization.