60.3ROMar 18, 2025
GR00T N1: An Open Foundation Model for Generalist Humanoid RobotsJohan Bjorck, Fernando Castañeda, Nikita Cherniadev et al. · nvidia
General-purpose robots need a versatile body and an intelligent mind. Recent advancements in humanoid robots have shown great promise as a hardware platform for building generalist autonomy in the human world. A robot foundation model, trained on massive and diverse data sources, is essential for enabling the robots to reason about novel situations, robustly handle real-world variability, and rapidly learn new tasks. To this end, we introduce GR00T N1, an open foundation model for humanoid robots. GR00T N1 is a Vision-Language-Action (VLA) model with a dual-system architecture. The vision-language module (System 2) interprets the environment through vision and language instructions. The subsequent diffusion transformer module (System 1) generates fluid motor actions in real time. Both modules are tightly coupled and jointly trained end-to-end. We train GR00T N1 with a heterogeneous mixture of real-robot trajectories, human videos, and synthetically generated datasets. We show that our generalist robot model GR00T N1 outperforms the state-of-the-art imitation learning baselines on standard simulation benchmarks across multiple robot embodiments. Furthermore, we deploy our model on the Fourier GR-1 humanoid robot for language-conditioned bimanual manipulation tasks, achieving strong performance with high data efficiency.
27.9CVOct 30, 2025
Self-Improving Vision-Language-Action Models with Data Generation via Residual RLWenli Xiao, Haotian Lin, Andy Peng et al.
Supervised fine-tuning (SFT) has become the de facto post-training strategy for large vision-language-action (VLA) models, but its reliance on costly human demonstrations limits scalability and generalization. We propose Probe, Learn, Distill (PLD), a three-stage plug-and-play framework that improves VLAs through residual reinforcement learning (RL) and distribution-aware data collection. In Stage 1, we train lightweight residual actors to probe failure regions of the VLA generalist. In Stage 2, we use a hybrid rollout scheme that aligns collected trajectories with the generalist's deployment distribution while capturing recovery behaviors. In Stage 3, we distill the curated trajectories back into the generalist with standard SFT. PLD achieves near-saturated 99% task success on LIBERO, over 50% gains in SimplerEnv, and 100% success on real-world Franka and YAM arm manipulation tasks. Ablations show that residual probing and distribution-aware replay are key to collecting deployment-aligned data that improves both seen and unseen tasks, offering a scalable path toward self-improving VLA models.
6.2CVNov 15, 2025
Breaking the Modality Wall: Time-step Mixup for Efficient Spiking Knowledge Transfer from Static to Event DomainYuqi Xie, Shuhan Ye, Yi Yu et al.
The integration of event cameras and spiking neural networks (SNNs) promises energy-efficient visual intelligence, yet scarce event data and the sparsity of DVS outputs hinder effective training. Prior knowledge transfers from RGB to DVS often underperform because the distribution gap between modalities is substantial. In this work, we present Time-step Mixup Knowledge Transfer (TMKT), a cross-modal training framework with a probabilistic Time-step Mixup (TSM) strategy. TSM exploits the asynchronous nature of SNNs by interpolating RGB and DVS inputs at various time steps to produce a smooth curriculum within each sequence, which reduces gradient variance and stabilizes optimization with theoretical analysis. To employ auxiliary supervision from TSM, TMKT introduces two lightweight modality-aware objectives, Modality Aware Guidance (MAG) for per-frame source supervision and Mixup Ratio Perception (MRP) for sequence-level mix ratio estimation, which explicitly align temporal features with the mixing schedule. TMKT enables smoother knowledge transfer, helps mitigate modality mismatch during training, and achieves superior performance in spiking image classification tasks. Extensive experiments across diverse benchmarks and multiple SNN backbones, together with ablations, demonstrate the effectiveness of our method.
Voyager: An Open-Ended Embodied Agent with Large Language ModelsGuanzhi Wang, Yuqi Xie, Yunfan Jiang et al.
We introduce Voyager, the first LLM-powered embodied lifelong learning agent in Minecraft that continuously explores the world, acquires diverse skills, and makes novel discoveries without human intervention. Voyager consists of three key components: 1) an automatic curriculum that maximizes exploration, 2) an ever-growing skill library of executable code for storing and retrieving complex behaviors, and 3) a new iterative prompting mechanism that incorporates environment feedback, execution errors, and self-verification for program improvement. Voyager interacts with GPT-4 via blackbox queries, which bypasses the need for model parameter fine-tuning. The skills developed by Voyager are temporally extended, interpretable, and compositional, which compounds the agent's abilities rapidly and alleviates catastrophic forgetting. Empirically, Voyager shows strong in-context lifelong learning capability and exhibits exceptional proficiency in playing Minecraft. It obtains 3.3x more unique items, travels 2.3x longer distances, and unlocks key tech tree milestones up to 15.3x faster than prior SOTA. Voyager is able to utilize the learned skill library in a new Minecraft world to solve novel tasks from scratch, while other techniques struggle to generalize. We open-source our full codebase and prompts at https://voyager.minedojo.org/.
33.7ROOct 31, 2024
DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation LearningZhenyu Jiang, Yuqi Xie, Kevin Lin et al.
Imitation learning from human demonstrations is an effective means to teach robots manipulation skills. But data acquisition is a major bottleneck in applying this paradigm more broadly, due to the amount of cost and human effort involved. There has been significant interest in imitation learning for bimanual dexterous robots, like humanoids. Unfortunately, data collection is even more challenging here due to the challenges of simultaneously controlling multiple arms and multi-fingered hands. Automated data generation in simulation is a compelling, scalable alternative to fuel this need for data. To this end, we introduce DexMimicGen, a large-scale automated data generation system that synthesizes trajectories from a handful of human demonstrations for humanoid robots with dexterous hands. We present a collection of simulation environments in the setting of bimanual dexterous manipulation, spanning a range of manipulation behaviors and different requirements for coordination among the two arms. We generate 21K demos across these tasks from just 60 source human demos and study the effect of several data generation and policy learning decisions on agent performance. Finally, we present a real-to-sim-to-real pipeline and deploy it on a real-world humanoid can sorting task. Generated datasets, simulation environments and additional results are at https://dexmimicgen.github.io/
30.5ROOct 15, 2024
OKAMI: Teaching Humanoid Robots Manipulation Skills through Single Video ImitationJinhan Li, Yifeng Zhu, Yuqi Xie et al.
We study the problem of teaching humanoid robots manipulation skills by imitating from single video demonstrations. We introduce OKAMI, a method that generates a manipulation plan from a single RGB-D video and derives a policy for execution. At the heart of our approach is object-aware retargeting, which enables the humanoid robot to mimic the human motions in an RGB-D video while adjusting to different object locations during deployment. OKAMI uses open-world vision models to identify task-relevant objects and retarget the body motions and hand poses separately. Our experiments show that OKAMI achieves strong generalizations across varying visual and spatial conditions, outperforming the state-of-the-art baseline on open-world imitation from observation. Furthermore, OKAMI rollout trajectories are leveraged to train closed-loop visuomotor policies, which achieve an average success rate of 79.2% without the need for labor-intensive teleoperation. More videos can be found on our website https://ut-austin-rpl.github.io/OKAMI/.
17.2ROMay 28, 2025
SCIZOR: A Self-Supervised Approach to Data Curation for Large-Scale Imitation LearningYu Zhang, Yuqi Xie, Huihan Liu et al.
Imitation learning advances robot capabilities by enabling the acquisition of diverse behaviors from human demonstrations. However, large-scale datasets used for policy training often introduce substantial variability in quality, which can negatively impact performance. As a result, automatically curating datasets by filtering low-quality samples to improve quality becomes essential. Existing robotic curation approaches rely on costly manual annotations and perform curation at a coarse granularity, such as the dataset or trajectory level, failing to account for the quality of individual state-action pairs. To address this, we introduce SCIZOR, a self-supervised data curation framework that filters out low-quality state-action pairs to improve the performance of imitation learning policies. SCIZOR targets two complementary sources of low-quality data: suboptimal data, which hinders learning with undesirable actions, and redundant data, which dilutes training with repetitive patterns. SCIZOR leverages a self-supervised task progress predictor for suboptimal data to remove samples lacking task progression, and a deduplication module operating on joint state-action representation for samples with redundant patterns. Empirically, we show that SCIZOR enables imitation learning policies to achieve higher performance with less data, yielding an average improvement of 15.4% across multiple benchmarks. More information is available at: https://ut-austin-rpl.github.io/SCIZOR/
3.6CVSep 16, 2025
Time-step Mixup for Efficient Spiking Knowledge Transfer from Appearance to Event DomainYuqi Xie, Shuhan Ye, Chong Wang et al.
The integration of event cameras and spiking neural networks holds great promise for energy-efficient visual processing. However, the limited availability of event data and the sparse nature of DVS outputs pose challenges for effective training. Although some prior work has attempted to transfer semantic knowledge from RGB datasets to DVS, they often overlook the significant distribution gap between the two modalities. In this paper, we propose Time-step Mixup knowledge transfer (TMKT), a novel fine-grained mixing strategy that exploits the asynchronous nature of SNNs by interpolating RGB and DVS inputs at various time-steps. To enable label mixing in cross-modal scenarios, we further introduce modality-aware auxiliary learning objectives. These objectives support the time-step mixup process and enhance the model's ability to discriminate effectively across different modalities. Our approach enables smoother knowledge transfer, alleviates modality shift during training, and achieves superior performance in spiking image classification tasks. Extensive experiments demonstrate the effectiveness of our method across multiple datasets. The code will be released after the double-blind review process.