CVDec 2, 2022
Transformer-Based Learned OptimizationErik Gärtner, Luke Metz, Mykhaylo Andriluka et al. · deepmind
We propose a new approach to learned optimization where we represent the computation of an optimizer's update step using a neural network. The parameters of the optimizer are then learned by training on a set of optimization tasks with the objective to perform minimization efficiently. Our innovation is a new neural network architecture, Optimus, for the learned optimizer inspired by the classic BFGS algorithm. As in BFGS, we estimate a preconditioning matrix as a sum of rank-one updates but use a Transformer-based neural network to predict these updates jointly with the step length and direction. In contrast to several recent learned optimization-based approaches, our formulation allows for conditioning across the dimensions of the parameter space of the target problem while remaining applicable to optimization tasks of variable dimensionality without retraining. We demonstrate the advantages of our approach on a benchmark composed of objective functions traditionally used for the evaluation of optimization algorithms, as well as on the real world-task of physics-based visual reconstruction of articulated 3d human motion.
CVMay 24, 2022
Differentiable Dynamics for Articulated 3d Human Motion ReconstructionErik Gärtner, Mykhaylo Andriluka, Erwin Coumans et al.
We introduce DiffPhy, a differentiable physics-based model for articulated 3d human motion reconstruction from video. Applications of physics-based reasoning in human motion analysis have so far been limited, both by the complexity of constructing adequate physical models of articulated human motion, and by the formidable challenges of performing stable and efficient inference with physics in the loop. We jointly address such modeling and inference challenges by proposing an approach that combines a physically plausible body representation with anatomical joint limits, a differentiable physics simulator, and optimization techniques that ensure good performance and robustness to suboptimal local optima. In contrast to several recent methods, our approach readily supports full-body contact including interactions with objects in the scene. Most importantly, our model connects end-to-end with images, thus supporting direct gradient-based physics optimization by means of image-based loss functions. We validate the model by demonstrating that it can accurately reconstruct physically plausible 3d human motion from monocular video, both on public benchmarks with available 3d ground-truth, and on videos from the internet.
CVMay 24, 2022
Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular VideoErik Gärtner, Mykhaylo Andriluka, Hongyi Xu et al.
We focus on the task of estimating a physically plausible articulated human motion from monocular video. Existing approaches that do not consider physics often produce temporally inconsistent output with motion artifacts, while state-of-the-art physics-based approaches have either been shown to work only in controlled laboratory conditions or consider simplified body-ground contact limited to feet. This paper explores how these shortcomings can be addressed by directly incorporating a fully-featured physics engine into the pose estimation process. Given an uncontrolled, real-world scene as input, our approach estimates the ground-plane location and the dimensions of the physical body model. It then recovers the physical motion by performing trajectory optimization. The advantage of our formulation is that it readily generalizes to a variety of scenes that might have diverse ground properties and supports any form of self-contact and contact between the articulated body and scene geometry. We show that our approach achieves competitive results with respect to existing physics-based methods on the Human3.6M benchmark, while being directly applicable without re-training to more complex dynamic motions from the AIST benchmark and to uncontrolled internet videos.
CVMay 10, 2016Code
DeeperCut: A Deeper, Stronger, and Faster Multi-Person Pose Estimation ModelEldar Insafutdinov, Leonid Pishchulin, Bjoern Andres et al.
The goal of this paper is to advance the state-of-the-art of articulated pose estimation in scenes with multiple people. To that end we contribute on three fronts. We propose (1) improved body part detectors that generate effective bottom-up proposals for body parts; (2) novel image-conditioned pairwise terms that allow to assemble the proposals into a variable number of consistent body part configurations; and (3) an incremental optimization strategy that explores the search space more efficiently thus leading both to better performance and significant speed-up factors. Evaluation is done on two single-person and two multi-person pose estimation benchmarks. The proposed approach significantly outperforms best known multi-person pose estimation results while demonstrating competitive performance on the task of single person pose estimation. Models and code available at http://pose.mpi-inf.mpg.de
CVNov 20, 2015Code
DeepCut: Joint Subset Partition and Labeling for Multi Person Pose EstimationLeonid Pishchulin, Eldar Insafutdinov, Siyu Tang et al.
This paper considers the task of articulated human pose estimation of multiple people in real world images. We propose an approach that jointly solves the tasks of detection and pose estimation: it infers the number of persons in a scene, identifies occluded body parts, and disambiguates body parts between people in close proximity of each other. This joint formulation is in contrast to previous strategies, that address the problem by first detecting people and subsequently estimating their body pose. We propose a partitioning and labeling formulation of a set of body-part hypotheses generated with CNN-based part detectors. Our formulation, an instance of an integer linear program, implicitly performs non-maximum suppression on the set of part candidates and groups them to form configurations of body parts respecting geometric and appearance constraints. Experiments on four different datasets demonstrate state-of-the-art results for both single person and multi person pose estimation. Models and code available at http://pose.mpi-inf.mpg.de.
NEOct 15, 2024
Learned Neural Physics Simulation for Articulated 3D Human Pose ReconstructionMykhaylo Andriluka, Baruch Tabanpour, C. Daniel Freeman et al.
We propose a novel neural network approach, LARP (Learned Articulated Rigid body Physics), to model the dynamics of articulated human motion with contact. Our goal is to develop a faster and more convenient methodological alternative to traditional physics simulators for use in computer vision tasks such as human motion reconstruction from video. To that end we introduce a training procedure and model components that support the construction of a recurrent neural architecture to accurately simulate articulated rigid body dynamics. Our neural architecture supports features typically found in traditional physics simulators, such as modeling of joint motors, variable dimensions of body parts, contact between body parts and objects, and is an order of magnitude faster than traditional systems when multiple simulations are run in parallel. To demonstrate the value of LARP we use it as a drop-in replacement for a state of the art classical non-differentiable simulator in an existing video-based reconstruction framework and show comparative or better 3D human pose reconstruction accuracy.
CVJul 16, 2020
Efficient Full Image Interactive Segmentation by Leveraging Within-image Appearance SimilarityMykhaylo Andriluka, Stefano Pellegrini, Stefan Popov et al.
We propose a new approach to interactive full-image semantic segmentation which enables quickly collecting training data for new datasets with previously unseen semantic classes (A demo is available at https://youtu.be/yUk8D5gEX-o). We leverage a key observation: propagation from labeled to unlabeled pixels does not necessarily require class-specific knowledge, but can be done purely based on appearance similarity within an image. We build on this observation and propose an approach capable of jointly propagating pixel labels from multiple classes without having explicit class-specific appearance models. To enable long-range propagation, our approach first globally measures appearance similarity between labeled and unlabeled pixels across the entire image. Then it locally integrates per-pixel measurements which improves the accuracy at boundaries and removes noisy label switches in homogeneous regions. We also design an efficient manual annotation interface that extends the traditional polygon drawing tools with a suite of additional convenient features (and add automatic propagation to it). Experiments with human annotators on the COCO Panoptic Challenge dataset show that the combination of our better manual interface and our novel automatic propagation mechanism leads to reducing annotation time by more than factor of 2x compared to polygon drawing. We also test our method on the ADE-20k and Fashionista datasets without making any dataset-specific adaptation nor retraining our model, demonstrating that it can generalize to new datasets and visual classes.
CVJun 17, 2019
Panoptic Image Annotation with a Collaborative AssistantJasper R. R. Uijlings, Mykhaylo Andriluka, Vittorio Ferrari
This paper aims to reduce the time to annotate images for panoptic segmentation, which requires annotating segmentation masks and class labels for all object instances and stuff regions. We formulate our approach as a collaborative process between an annotator and an automated assistant who take turns to jointly annotate an image using a predefined pool of segments. Actions performed by the annotator serve as a strong contextual signal. The assistant intelligently reacts to this signal by annotating other parts of the image on its own, which reduces the amount of work required by the annotator. We perform thorough experiments on the COCO panoptic dataset, both in simulation and with human annotators. These demonstrate that our approach is significantly faster than the recent machine-assisted interface of [4], and 2.4x to 5x faster than manual polygon drawing. Finally, we show on ADE20k that our method can be used to efficiently annotate new datasets, bootstrapping from a very small amount of annotated data.
CVJun 20, 2018
Fluid Annotation: A Human-Machine Collaboration Interface for Full Image AnnotationMykhaylo Andriluka, Jasper R. R. Uijlings, Vittorio Ferrari
We introduce Fluid Annotation, an intuitive human-machine collaboration interface for annotating the class label and outline of every object and background region in an image. Fluid annotation is based on three principles: (I) Strong Machine-Learning aid. We start from the output of a strong neural network model, which the annotator can edit by correcting the labels of existing regions, adding new regions to cover missing objects, and removing incorrect regions. The edit operations are also assisted by the model. (II) Full image annotation in a single pass. As opposed to performing a series of small annotation tasks in isolation, we propose a unified interface for full image annotation in a single pass. (III) Empower the annotator. We empower the annotator to choose what to annotate and in which order. This enables concentrating on what the machine does not already know, i.e. putting human effort only on the errors it made. This helps using the annotation budget effectively. Through extensive experiments on the COCO+Stuff dataset, we demonstrate that Fluid Annotation leads to accurate annotations very efficiently, taking three times less annotation time than the popular LabelMe interface.
CVOct 27, 2017
PoseTrack: A Benchmark for Human Pose Estimation and TrackingMykhaylo Andriluka, Umar Iqbal, Eldar Insafutdinov et al.
Human poses and motions are important cues for analysis of videos with people and there is strong evidence that representations based on body pose are highly effective for a variety of tasks such as activity recognition, content retrieval and social signal processing. In this work, we aim to further advance the state of the art by establishing "PoseTrack", a new large-scale benchmark for video-based human pose estimation and articulated tracking, and bringing together the community of researchers working on visual human analysis. The benchmark encompasses three competition tracks focusing on i) single-frame multi-person pose estimation, ii) multi-person pose estimation in videos, and iii) multi-person articulated tracking. To facilitate the benchmark and challenge we collect, annotate and release a new %large-scale benchmark dataset that features videos with multiple people labeled with person tracks and articulated pose. A centralized evaluation server is provided to allow participants to evaluate on a held-out test set. We envision that the proposed benchmark will stimulate productive research both by providing a large and representative training dataset as well as providing a platform to objectively evaluate and compare the proposed methods. The benchmark is freely accessible at https://posetrack.net.
CVDec 5, 2016
ArtTrack: Articulated Multi-person Tracking in the WildEldar Insafutdinov, Mykhaylo Andriluka, Leonid Pishchulin et al.
In this paper we propose an approach for articulated tracking of multiple people in unconstrained videos. Our starting point is a model that resembles existing architectures for single-frame pose estimation but is substantially faster. We achieve this in two ways: (1) by simplifying and sparsifying the body-part relationship graph and leveraging recent methods for faster inference, and (2) by offloading a substantial share of computation onto a feed-forward convolutional architecture that is able to detect and associate body joints of the same person even in clutter. We use this model to generate proposals for body joint locations and formulate articulated tracking as spatio-temporal grouping of such proposals. This allows to jointly solve the association problem for all people in the scene by propagating evidence from strong detections through time and enforcing constraints that each proposal can be assigned to one person only. We report results on a public MPII Human Pose benchmark and on a new MPII Video Pose dataset of image sequences with multiple people. We demonstrate that our model achieves state-of-the-art results while using only a fraction of time and is able to leverage temporal information to improve state-of-the-art for crowded scenes.
CVAug 17, 2016
Multi-Person Tracking by Multicut and Deep MatchingSiyu Tang, Bjoern Andres, Mykhaylo Andriluka et al.
In [1], we proposed a graph-based formulation that links and clusters person hypotheses over time by solving a minimum cost subgraph multicut problem. In this paper, we modify and extend [1] in three ways: 1) We introduce a novel local pairwise feature based on local appearance matching that is robust to partial occlusion and camera motion. 2) We perform extensive experiments to compare different pairwise potentials and to analyze the robustness of the tracking formulation. 3) We consider a plain multicut problem and remove outlying clusters from its solution. This allows us to employ an efficient primal feasible optimization algorithm that is not applicable to the subgraph multicut problem of [1]. Unlike the branch-and-cut algorithm used there, this efficient algorithm used here is applicable to long videos and many detections. Together with the novel feature, it eliminates the need for the intermediate tracklet representation of [1]. We demonstrate the effectiveness of our overall approach on the MOT16 benchmark [2], achieving state-of-art performance.
CVJul 21, 2015
Every Moment Counts: Dense Detailed Labeling of Actions in Complex VideosSerena Yeung, Olga Russakovsky, Ning Jin et al.
Every moment counts in action recognition. A comprehensive understanding of human activity in video requires labeling every frame according to the actions occurring, placing multiple labels densely over a video sequence. To study this problem we extend the existing THUMOS dataset and introduce MultiTHUMOS, a new dataset of dense labels over unconstrained internet videos. Modeling multiple, dense labels benefits from temporal relations within and across classes. We define a novel variant of long short-term memory (LSTM) deep networks for modeling these temporal relations via multiple input and output connections. We show that this model improves action labeling accuracy and further enables deeper understanding tasks ranging from structured retrieval to action prediction.
CVJun 16, 2015
End-to-end people detection in crowded scenesRussell Stewart, Mykhaylo Andriluka
Current people detectors operate either by scanning an image in a sliding window fashion or by classifying a discrete set of proposals. We propose a model that is based on decoding an image into a set of people detections. Our system takes an image as input and directly outputs a set of distinct detection hypotheses. Because we generate predictions jointly, common post-processing steps such as non-maximum suppression are unnecessary. We use a recurrent LSTM layer for sequence generation and train our model end-to-end with a new loss function that operates on sets of detections. We demonstrate the effectiveness of our approach on the challenging task of detecting people in crowded scenes.
ROApr 7, 2015
An Empirical Evaluation of Deep Learning on Highway DrivingBrody Huval, Tao Wang, Sameep Tandon et al.
Numerous groups have applied a variety of deep learning techniques to computer vision problems in highway perception scenarios. In this paper, we presented a number of empirical evaluations of recent deep learning advances. Computer vision, combined with deep learning, has the potential to bring about a relatively inexpensive, robust solution to autonomous driving. To prepare deep learning for industry uptake and practical applications, neural networks will require large data sets that represent all possible driving environments and scenarios. We collect a large data set of highway data and apply deep learning and computer vision algorithms to problems such as car and lane detection. We show how existing convolutional neural networks (CNNs) can be used to perform lane and vehicle detection while running at frame rates required for a real-time system. Our results lend credence to the hypothesis that deep learning holds promise for autonomous driving.
CVFeb 23, 2015
Recognizing Fine-Grained and Composite Activities using Hand-Centric Features and Script DataMarcus Rohrbach, Anna Rohrbach, Michaela Regneri et al.
Activity recognition has shown impressive progress in recent years. However, the challenges of detecting fine-grained activities and understanding how they are combined into composite activities have been largely overlooked. In this work we approach both tasks and present a dataset which provides detailed annotations to address them. The first challenge is to detect fine-grained activities, which are defined by low inter-class variability and are typically characterized by fine-grained body motions. We explore how human pose and hands can help to approach this challenge by comparing two pose-based and two hand-centric features with state-of-the-art holistic features. To attack the second challenge, recognizing composite activities, we leverage the fact that these activities are compositional and that the essential components of the activities can be obtained from textual descriptions or scripts. We show the benefits of our hand-centric approach for fine-grained activity classification and detection. For composite activity recognition we find that decomposition into attributes allows sharing information across composites and is essential to attack this hard task. Using script data we can recognize novel composites without having training data for them.
CVJun 7, 2014
Fine-grained Activity Recognition with Holistic and Pose based FeaturesLeonid Pishchulin, Mykhaylo Andriluka, Bernt Schiele
Holistic methods based on dense trajectories are currently the de facto standard for recognition of human activities in video. Whether holistic representations will sustain or will be superseded by higher level video encoding in terms of body pose and motion is the subject of an ongoing debate. In this paper we aim to clarify the underlying factors responsible for good performance of holistic and pose-based representations. To that end we build on our recent dataset leveraging the existing taxonomy of human activities. This dataset includes 24,920 video snippets covering 410 human activities in total. Our analysis reveals that holistic and pose-based methods are highly complementary, and their performance varies significantly depending on the activity. We find that holistic methods are mostly affected by the number and speed of trajectories, whereas pose-based methods are mostly influenced by viewpoint of the person. We observe striking performance differences across activities: for certain activities results with pose-based features are more than twice as accurate compared to holistic features, and vice versa. The best performing approach in our comparison is based on the combination of holistic and pose-based approaches, which again underlines their complementarity.
CVMar 24, 2014
Coherent Multi-Sentence Video Description with Variable Level of DetailAnna Senina, Marcus Rohrbach, Wei Qiu et al.
Humans can easily describe what they see in a coherent way and at varying level of detail. However, existing approaches for automatic video description are mainly focused on single sentence generation and produce descriptions at a fixed level of detail. In this paper, we address both of these limitations: for a variable level of detail we produce coherent multi-sentence descriptions of complex videos. We follow a two-step approach where we first learn to predict a semantic representation (SR) from video and then generate natural language descriptions from the SR. To produce consistent multi-sentence descriptions, we model across-sentence consistency at the level of the SR by enforcing a consistent topic. We also contribute both to the visual recognition of objects proposing a hand-centric approach as well as to the robust generation of sentences using a word lattice. Human judges rate our multi-sentence descriptions as more readable, correct, and relevant than related work. To understand the difference between more detailed and shorter descriptions, we collect and analyze a video description corpus of three levels of detail.
CVDec 27, 2013
Learning Human Pose Estimation Features with Convolutional NetworksArjun Jain, Jonathan Tompson, Mykhaylo Andriluka et al.
This paper introduces a new architecture for human pose estimation using a multi- layer convolutional network architecture and a modified learning technique that learns low-level features and higher-level weak spatial models. Unconstrained human pose estimation is one of the hardest problems in computer vision, and our new architecture and learning schema shows significant improvement over the current state-of-the-art results. The main contribution of this paper is showing, for the first time, that a specific variation of deep learning is able to outperform all existing traditional architectures on this task. The paper also discusses several lessons learned while researching alternatives, most notably, that it is possible to learn strong low-level feature detectors on features that might even just cover a few pixels in the image. Higher-level spatial models improve somewhat the overall result, but to a much lesser extent then expected. Many researchers previously argued that the kinematic structure and top-down information is crucial for this domain, but with our purely bottom up, and weak spatial model, we could improve other more complicated architectures that currently produce the best results. This mirrors what many other researchers, like those in the speech recognition, object recognition, and other domains have experienced.